516 lines
17 KiB
C++
516 lines
17 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/message_loop/message_pump_glib.h"
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#include <fcntl.h>
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#include <math.h>
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#include <glib.h>
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#include "base/logging.h"
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#include "base/no_destructor.h"
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#include "base/numerics/safe_conversions.h"
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#include "base/posix/eintr_wrapper.h"
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#include "base/synchronization/lock.h"
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#include "base/threading/platform_thread.h"
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namespace base {
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namespace {
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// Priorities of event sources are important to let everything be processed.
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// In particular, GTK event source should have the highest priority (because
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// UI events come from it), then Wayland events (the ones coming from the FD
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// watcher), and the lowest priority is GLib events (our base message pump).
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//
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// The g_source API uses ints to denote priorities, and the lower is its value,
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// the higher is the priority (i.e., they are ordered backwards).
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constexpr int kPriorityWork = G_PRIORITY_DEFAULT_IDLE;
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constexpr int kPriorityFdWatch = G_PRIORITY_DEFAULT_IDLE - 10;
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// See the explanation above.
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static_assert(G_PRIORITY_DEFAULT < kPriorityFdWatch &&
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kPriorityFdWatch < kPriorityWork,
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"Wrong priorities are set for event sources!");
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// Return a timeout suitable for the glib loop according to |next_task_time|, -1
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// to block forever, 0 to return right away, or a timeout in milliseconds from
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// now.
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int GetTimeIntervalMilliseconds(TimeTicks next_task_time) {
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if (next_task_time.is_null())
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return 0;
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else if (next_task_time.is_max())
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return -1;
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auto timeout_ms =
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(next_task_time - TimeTicks::Now()).InMillisecondsRoundedUp();
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return timeout_ms < 0 ? 0 : saturated_cast<int>(timeout_ms);
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}
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// A brief refresher on GLib:
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// GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize.
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// On each iteration of the GLib pump, it calls each source's Prepare function.
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// This function should return TRUE if it wants GLib to call its Dispatch, and
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// FALSE otherwise. It can also set a timeout in this case for the next time
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// Prepare should be called again (it may be called sooner).
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// After the Prepare calls, GLib does a poll to check for events from the
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// system. File descriptors can be attached to the sources. The poll may block
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// if none of the Prepare calls returned TRUE. It will block indefinitely, or
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// by the minimum time returned by a source in Prepare.
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// After the poll, GLib calls Check for each source that returned FALSE
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// from Prepare. The return value of Check has the same meaning as for Prepare,
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// making Check a second chance to tell GLib we are ready for Dispatch.
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// Finally, GLib calls Dispatch for each source that is ready. If Dispatch
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// returns FALSE, GLib will destroy the source. Dispatch calls may be recursive
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// (i.e., you can call Run from them), but Prepare and Check cannot.
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// Finalize is called when the source is destroyed.
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// NOTE: It is common for subsystems to want to process pending events while
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// doing intensive work, for example the flash plugin. They usually use the
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// following pattern (recommended by the GTK docs):
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// while (gtk_events_pending()) {
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// gtk_main_iteration();
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// }
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//
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// gtk_events_pending just calls g_main_context_pending, which does the
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// following:
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// - Call prepare on all the sources.
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// - Do the poll with a timeout of 0 (not blocking).
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// - Call check on all the sources.
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// - *Does not* call dispatch on the sources.
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// - Return true if any of prepare() or check() returned true.
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//
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// gtk_main_iteration just calls g_main_context_iteration, which does the whole
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// thing, respecting the timeout for the poll (and block, although it is to if
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// gtk_events_pending returned true), and call dispatch.
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//
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// Thus it is important to only return true from prepare or check if we
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// actually have events or work to do. We also need to make sure we keep
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// internal state consistent so that if prepare/check return true when called
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// from gtk_events_pending, they will still return true when called right
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// after, from gtk_main_iteration.
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//
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// For the GLib pump we try to follow the Windows UI pump model:
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// - Whenever we receive a wakeup event or the timer for delayed work expires,
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// we run DoSomeWork. That part will also run in the other event pumps.
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// - We also run DoSomeWork, and possibly DoIdleWork, in the main loop,
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// around event handling.
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struct WorkSource : public GSource {
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MessagePumpGlib* pump;
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};
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gboolean WorkSourcePrepare(GSource* source,
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gint* timeout_ms) {
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*timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare();
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// We always return FALSE, so that our timeout is honored. If we were
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// to return TRUE, the timeout would be considered to be 0 and the poll
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// would never block. Once the poll is finished, Check will be called.
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return FALSE;
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}
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gboolean WorkSourceCheck(GSource* source) {
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// Only return TRUE if Dispatch should be called.
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return static_cast<WorkSource*>(source)->pump->HandleCheck();
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}
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gboolean WorkSourceDispatch(GSource* source,
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GSourceFunc unused_func,
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gpointer unused_data) {
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static_cast<WorkSource*>(source)->pump->HandleDispatch();
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// Always return TRUE so our source stays registered.
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return TRUE;
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}
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// I wish these could be const, but g_source_new wants non-const.
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GSourceFuncs WorkSourceFuncs = {WorkSourcePrepare, WorkSourceCheck,
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WorkSourceDispatch, nullptr};
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// The following is used to make sure we only run the MessagePumpGlib on one
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// thread. X only has one message pump so we can only have one UI loop per
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// process.
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#ifndef NDEBUG
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// Tracks the pump the most recent pump that has been run.
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struct ThreadInfo {
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// The pump.
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MessagePumpGlib* pump;
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// ID of the thread the pump was run on.
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PlatformThreadId thread_id;
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};
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// Used for accesing |thread_info|.
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Lock& GetThreadInfoLock() {
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static NoDestructor<Lock> thread_info_lock;
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return *thread_info_lock;
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}
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// If non-null it means a MessagePumpGlib exists and has been Run. This is
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// destroyed when the MessagePump is destroyed.
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ThreadInfo* g_thread_info = nullptr;
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void CheckThread(MessagePumpGlib* pump) {
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AutoLock auto_lock(GetThreadInfoLock());
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if (!g_thread_info) {
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g_thread_info = new ThreadInfo;
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g_thread_info->pump = pump;
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g_thread_info->thread_id = PlatformThread::CurrentId();
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}
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DCHECK_EQ(g_thread_info->thread_id, PlatformThread::CurrentId())
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<< "Running MessagePumpGlib on two different threads; "
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"this is unsupported by GLib!";
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}
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void PumpDestroyed(MessagePumpGlib* pump) {
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AutoLock auto_lock(GetThreadInfoLock());
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if (g_thread_info && g_thread_info->pump == pump) {
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delete g_thread_info;
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g_thread_info = nullptr;
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}
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}
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#endif
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struct FdWatchSource : public GSource {
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MessagePumpGlib* pump;
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MessagePumpGlib::FdWatchController* controller;
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};
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gboolean FdWatchSourcePrepare(GSource* source, gint* timeout_ms) {
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*timeout_ms = -1;
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return FALSE;
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}
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gboolean FdWatchSourceCheck(GSource* gsource) {
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auto* source = static_cast<FdWatchSource*>(gsource);
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return source->pump->HandleFdWatchCheck(source->controller) ? TRUE : FALSE;
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}
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gboolean FdWatchSourceDispatch(GSource* gsource,
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GSourceFunc unused_func,
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gpointer unused_data) {
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auto* source = static_cast<FdWatchSource*>(gsource);
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source->pump->HandleFdWatchDispatch(source->controller);
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return TRUE;
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}
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GSourceFuncs g_fd_watch_source_funcs = {
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FdWatchSourcePrepare, FdWatchSourceCheck, FdWatchSourceDispatch, nullptr};
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} // namespace
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struct MessagePumpGlib::RunState {
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Delegate* delegate;
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// Used to flag that the current Run() invocation should return ASAP.
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bool should_quit;
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// Used to count how many Run() invocations are on the stack.
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int run_depth;
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// The information of the next task available at this run-level. Stored in
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// RunState because different set of tasks can be accessible at various
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// run-levels (e.g. non-nestable tasks).
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Delegate::NextWorkInfo next_work_info;
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};
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MessagePumpGlib::MessagePumpGlib()
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: state_(nullptr),
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context_(g_main_context_default()),
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wakeup_gpollfd_(new GPollFD) {
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// Create our wakeup pipe, which is used to flag when work was scheduled.
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int fds[2];
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int ret = pipe(fds);
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DCHECK_EQ(ret, 0);
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(void)ret; // Prevent warning in release mode.
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wakeup_pipe_read_ = fds[0];
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wakeup_pipe_write_ = fds[1];
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wakeup_gpollfd_->fd = wakeup_pipe_read_;
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wakeup_gpollfd_->events = G_IO_IN;
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work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource));
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static_cast<WorkSource*>(work_source_)->pump = this;
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g_source_add_poll(work_source_, wakeup_gpollfd_.get());
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g_source_set_priority(work_source_, kPriorityWork);
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// This is needed to allow Run calls inside Dispatch.
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g_source_set_can_recurse(work_source_, TRUE);
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g_source_attach(work_source_, context_);
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}
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MessagePumpGlib::~MessagePumpGlib() {
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#ifndef NDEBUG
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PumpDestroyed(this);
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#endif
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g_source_destroy(work_source_);
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g_source_unref(work_source_);
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close(wakeup_pipe_read_);
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close(wakeup_pipe_write_);
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}
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MessagePumpGlib::FdWatchController::FdWatchController(const Location& location)
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: FdWatchControllerInterface(location) {}
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MessagePumpGlib::FdWatchController::~FdWatchController() {
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if (IsInitialized()) {
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CHECK(StopWatchingFileDescriptor());
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}
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if (was_destroyed_) {
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DCHECK(!*was_destroyed_);
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*was_destroyed_ = true;
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}
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}
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bool MessagePumpGlib::FdWatchController::StopWatchingFileDescriptor() {
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if (!IsInitialized())
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return false;
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g_source_destroy(source_);
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g_source_unref(source_);
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source_ = nullptr;
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watcher_ = nullptr;
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return true;
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}
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bool MessagePumpGlib::FdWatchController::IsInitialized() const {
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return !!source_;
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}
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bool MessagePumpGlib::FdWatchController::InitOrUpdate(int fd,
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int mode,
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FdWatcher* watcher) {
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gushort event_flags = 0;
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if (mode & WATCH_READ) {
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event_flags |= G_IO_IN;
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}
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if (mode & WATCH_WRITE) {
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event_flags |= G_IO_OUT;
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}
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if (!IsInitialized()) {
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poll_fd_ = std::make_unique<GPollFD>();
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poll_fd_->fd = fd;
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} else {
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if (poll_fd_->fd != fd)
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return false;
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// Combine old/new event masks.
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event_flags |= poll_fd_->events;
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// Destroy previous source
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bool stopped = StopWatchingFileDescriptor();
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DCHECK(stopped);
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}
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poll_fd_->events = event_flags;
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poll_fd_->revents = 0;
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source_ = g_source_new(&g_fd_watch_source_funcs, sizeof(FdWatchSource));
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DCHECK(source_);
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g_source_add_poll(source_, poll_fd_.get());
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g_source_set_can_recurse(source_, TRUE);
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g_source_set_callback(source_, nullptr, nullptr, nullptr);
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g_source_set_priority(source_, kPriorityFdWatch);
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watcher_ = watcher;
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return true;
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}
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bool MessagePumpGlib::FdWatchController::Attach(MessagePumpGlib* pump) {
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DCHECK(pump);
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if (!IsInitialized()) {
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return false;
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}
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auto* source = static_cast<FdWatchSource*>(source_);
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source->controller = this;
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source->pump = pump;
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g_source_attach(source_, pump->context_);
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return true;
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}
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void MessagePumpGlib::FdWatchController::NotifyCanRead() {
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if (!watcher_)
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return;
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DCHECK(poll_fd_);
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watcher_->OnFileCanReadWithoutBlocking(poll_fd_->fd);
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}
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void MessagePumpGlib::FdWatchController::NotifyCanWrite() {
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if (!watcher_)
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return;
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DCHECK(poll_fd_);
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watcher_->OnFileCanWriteWithoutBlocking(poll_fd_->fd);
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}
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bool MessagePumpGlib::WatchFileDescriptor(int fd,
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bool persistent,
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int mode,
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FdWatchController* controller,
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FdWatcher* watcher) {
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DCHECK_GE(fd, 0);
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DCHECK(controller);
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DCHECK(watcher);
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DCHECK(mode == WATCH_READ || mode == WATCH_WRITE || mode == WATCH_READ_WRITE);
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// WatchFileDescriptor should be called on the pump thread. It is not
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// threadsafe, so the watcher may never be registered.
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DCHECK_CALLED_ON_VALID_THREAD(watch_fd_caller_checker_);
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if (!controller->InitOrUpdate(fd, mode, watcher)) {
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DPLOG(ERROR) << "FdWatchController init failed (fd=" << fd << ")";
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return false;
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}
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return controller->Attach(this);
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}
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// Return the timeout we want passed to poll.
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int MessagePumpGlib::HandlePrepare() {
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// |state_| may be null during tests.
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if (!state_)
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return 0;
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return GetTimeIntervalMilliseconds(state_->next_work_info.delayed_run_time);
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}
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bool MessagePumpGlib::HandleCheck() {
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if (!state_) // state_ may be null during tests.
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return false;
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// We usually have a single message on the wakeup pipe, since we are only
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// signaled when the queue went from empty to non-empty, but there can be
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// two messages if a task posted a task, hence we read at most two bytes.
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// The glib poll will tell us whether there was data, so this read
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// shouldn't block.
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if (wakeup_gpollfd_->revents & G_IO_IN) {
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char msg[2];
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const int num_bytes = HANDLE_EINTR(read(wakeup_pipe_read_, msg, 2));
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if (num_bytes < 1) {
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NOTREACHED() << "Error reading from the wakeup pipe.";
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}
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DCHECK((num_bytes == 1 && msg[0] == '!') ||
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(num_bytes == 2 && msg[0] == '!' && msg[1] == '!'));
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// Since we ate the message, we need to record that we have immediate work,
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// because HandleCheck() may be called without HandleDispatch being called
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// afterwards.
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state_->next_work_info = {TimeTicks()};
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return true;
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}
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// As described in the summary at the top : Check is a second-chance to
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// Prepare, verify whether we have work ready again.
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if (GetTimeIntervalMilliseconds(state_->next_work_info.delayed_run_time) ==
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0) {
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return true;
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}
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return false;
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}
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void MessagePumpGlib::HandleDispatch() {
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state_->next_work_info = state_->delegate->DoSomeWork();
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}
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void MessagePumpGlib::Run(Delegate* delegate) {
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#ifndef NDEBUG
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CheckThread(this);
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#endif
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RunState state;
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state.delegate = delegate;
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state.should_quit = false;
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state.run_depth = state_ ? state_->run_depth + 1 : 1;
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RunState* previous_state = state_;
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state_ = &state;
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// We really only do a single task for each iteration of the loop. If we
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// have done something, assume there is likely something more to do. This
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// will mean that we don't block on the message pump until there was nothing
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// more to do. We also set this to true to make sure not to block on the
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// first iteration of the loop, so RunUntilIdle() works correctly.
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bool more_work_is_plausible = true;
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// We run our own loop instead of using g_main_loop_quit in one of the
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// callbacks. This is so we only quit our own loops, and we don't quit
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// nested loops run by others. TODO(deanm): Is this what we want?
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for (;;) {
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// Don't block if we think we have more work to do.
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bool block = !more_work_is_plausible;
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more_work_is_plausible = g_main_context_iteration(context_, block);
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if (state_->should_quit)
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break;
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state_->next_work_info = state_->delegate->DoSomeWork();
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more_work_is_plausible |= state_->next_work_info.is_immediate();
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if (state_->should_quit)
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break;
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if (more_work_is_plausible)
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continue;
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more_work_is_plausible = state_->delegate->DoIdleWork();
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if (state_->should_quit)
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break;
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}
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state_ = previous_state;
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}
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void MessagePumpGlib::Quit() {
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if (state_) {
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state_->should_quit = true;
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} else {
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NOTREACHED() << "Quit called outside Run!";
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}
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}
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void MessagePumpGlib::ScheduleWork() {
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// This can be called on any thread, so we don't want to touch any state
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// variables as we would then need locks all over. This ensures that if
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// we are sleeping in a poll that we will wake up.
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char msg = '!';
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if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) {
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NOTREACHED() << "Could not write to the UI message loop wakeup pipe!";
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}
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}
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void MessagePumpGlib::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
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// We need to wake up the loop in case the poll timeout needs to be
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// adjusted. This will cause us to try to do work, but that's OK.
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ScheduleWork();
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}
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bool MessagePumpGlib::HandleFdWatchCheck(FdWatchController* controller) {
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DCHECK(controller);
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gushort flags = controller->poll_fd_->revents;
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return (flags & G_IO_IN) || (flags & G_IO_OUT);
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}
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void MessagePumpGlib::HandleFdWatchDispatch(FdWatchController* controller) {
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DCHECK(controller);
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DCHECK(controller->poll_fd_);
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gushort flags = controller->poll_fd_->revents;
|
|
if ((flags & G_IO_IN) && (flags & G_IO_OUT)) {
|
|
// Both callbacks will be called. It is necessary to check that
|
|
// |controller| is not destroyed.
|
|
bool controller_was_destroyed = false;
|
|
controller->was_destroyed_ = &controller_was_destroyed;
|
|
controller->NotifyCanWrite();
|
|
if (!controller_was_destroyed)
|
|
controller->NotifyCanRead();
|
|
if (!controller_was_destroyed)
|
|
controller->was_destroyed_ = nullptr;
|
|
} else if (flags & G_IO_IN) {
|
|
controller->NotifyCanRead();
|
|
} else if (flags & G_IO_OUT) {
|
|
controller->NotifyCanWrite();
|
|
}
|
|
}
|
|
|
|
bool MessagePumpGlib::ShouldQuit() const {
|
|
CHECK(state_);
|
|
return state_->should_quit;
|
|
}
|
|
|
|
} // namespace base
|