446 lines
17 KiB
Objective-C
446 lines
17 KiB
Objective-C
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// The basis for all native run loops on the Mac is the CFRunLoop. It can be
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// used directly, it can be used as the driving force behind the similar
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// Foundation NSRunLoop, and it can be used to implement higher-level event
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// loops such as the NSApplication event loop.
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//
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// This file introduces a basic CFRunLoop-based implementation of the
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// MessagePump interface called CFRunLoopBase. CFRunLoopBase contains all
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// of the machinery necessary to dispatch events to a delegate, but does not
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// implement the specific run loop. Concrete subclasses must provide their
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// own DoRun and DoQuit implementations.
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//
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// A concrete subclass that just runs a CFRunLoop loop is provided in
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// MessagePumpCFRunLoop. For an NSRunLoop, the similar MessagePumpNSRunLoop
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// is provided.
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//
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// For the application's event loop, an implementation based on AppKit's
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// NSApplication event system is provided in MessagePumpNSApplication.
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//
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// Typically, MessagePumpNSApplication only makes sense on a Cocoa
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// application's main thread. If a CFRunLoop-based message pump is needed on
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// any other thread, one of the other concrete subclasses is preferable.
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// MessagePumpMac::Create is defined, which returns a new NSApplication-based
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// or NSRunLoop-based MessagePump subclass depending on which thread it is
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// called on.
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#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_MAC_H_
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#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_MAC_H_
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#include "base/message_loop/message_pump.h"
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#include <CoreFoundation/CoreFoundation.h>
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#include "base/macros.h"
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#include "base/memory/weak_ptr.h"
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#include "base/message_loop/timer_slack.h"
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#include "base/optional.h"
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#include "build/build_config.h"
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#if defined(__OBJC__)
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#if defined(OS_IOS)
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#import <Foundation/Foundation.h>
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#else
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#import <AppKit/AppKit.h>
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// Clients must subclass NSApplication and implement this protocol if they use
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// MessagePumpMac.
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@protocol CrAppProtocol
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// Must return true if -[NSApplication sendEvent:] is currently on the stack.
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// See the comment for |CreateAutoreleasePool()| in the cc file for why this is
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// necessary.
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- (BOOL)isHandlingSendEvent;
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@end
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#endif // !defined(OS_IOS)
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#endif // defined(__OBJC__)
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namespace base {
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class RunLoop;
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class TimeTicks;
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// AutoreleasePoolType is a proxy type for autorelease pools. Its definition
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// depends on the translation unit (TU) in which this header appears. In pure
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// C++ TUs, it is defined as a forward C++ class declaration (that is never
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// defined), because autorelease pools are an Objective-C concept. In Automatic
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// Reference Counting (ARC) Objective-C TUs, it is similarly defined as a
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// forward C++ class declaration, because clang will not allow the type
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// "NSAutoreleasePool" in such TUs. Finally, in Manual Retain Release (MRR)
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// Objective-C TUs, it is a type alias for NSAutoreleasePool. In all cases, a
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// method that takes or returns an NSAutoreleasePool* can use
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// AutoreleasePoolType* instead.
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#if !defined(__OBJC__) || __has_feature(objc_arc)
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class AutoreleasePoolType;
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#else // !defined(__OBJC__) || __has_feature(objc_arc)
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typedef NSAutoreleasePool AutoreleasePoolType;
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#endif // !defined(__OBJC__) || __has_feature(objc_arc)
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class BASE_EXPORT MessagePumpCFRunLoopBase : public MessagePump {
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public:
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// MessagePump:
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void Run(Delegate* delegate) override;
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void Quit() override;
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void ScheduleWork() override;
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void ScheduleDelayedWork(const TimeTicks& delayed_work_time) override;
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void SetTimerSlack(TimerSlack timer_slack) override;
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#if defined(OS_IOS)
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// Some iOS message pumps do not support calling |Run()| to spin the main
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// message loop directly. Instead, call |Attach()| to set up a delegate, then
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// |Detach()| before destroying the message pump. These methods do nothing if
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// the message pump supports calling |Run()| and |Quit()|.
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virtual void Attach(Delegate* delegate);
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virtual void Detach();
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#endif // OS_IOS
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protected:
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// Needs access to CreateAutoreleasePool.
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friend class MessagePumpScopedAutoreleasePool;
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friend class TestMessagePumpCFRunLoopBase;
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// Tasks will be pumped in the run loop modes described by
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// |initial_mode_mask|, which maps bits to the index of an internal array of
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// run loop mode identifiers.
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explicit MessagePumpCFRunLoopBase(int initial_mode_mask);
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~MessagePumpCFRunLoopBase() override;
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// Subclasses should implement the work they need to do in MessagePump::Run
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// in the DoRun method. MessagePumpCFRunLoopBase::Run calls DoRun directly.
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// This arrangement is used because MessagePumpCFRunLoopBase needs to set
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// up and tear down things before and after the "meat" of DoRun.
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virtual void DoRun(Delegate* delegate) = 0;
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// Similar to DoRun, this allows subclasses to perform custom handling when
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// quitting a run loop. Return true if the quit took effect immediately;
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// otherwise call OnDidQuit() when the quit is actually applied (e.g., a
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// nested native runloop exited).
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virtual bool DoQuit() = 0;
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// Should be called by subclasses to signal when a deferred quit takes place.
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void OnDidQuit();
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// Accessors for private data members to be used by subclasses.
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CFRunLoopRef run_loop() const { return run_loop_; }
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int nesting_level() const { return nesting_level_; }
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int run_nesting_level() const { return run_nesting_level_; }
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bool keep_running() const { return keep_running_; }
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// Sets this pump's delegate. Signals the appropriate sources if
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// |delegateless_work_| is true. |delegate| can be NULL.
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void SetDelegate(Delegate* delegate);
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// Return an autorelease pool to wrap around any work being performed.
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// In some cases, CreateAutoreleasePool may return nil intentionally to
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// preventing an autorelease pool from being created, allowing any
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// objects autoreleased by work to fall into the current autorelease pool.
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virtual AutoreleasePoolType* CreateAutoreleasePool();
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// Enable and disable entries in |enabled_modes_| to match |mode_mask|.
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void SetModeMask(int mode_mask);
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// Get the current mode mask from |enabled_modes_|.
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int GetModeMask() const;
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// Controls whether the timer invalidation performance optimization is
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// allowed.
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void SetTimerInvalidationAllowed(bool allowed);
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private:
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class ScopedModeEnabler;
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// The maximum number of run loop modes that can be monitored.
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static constexpr int kNumModes = 4;
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// All sources of delayed work scheduling converge to this, using TimeDelta
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// avoids querying Now() for key callers.
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void ScheduleDelayedWorkImpl(TimeDelta delta);
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// Marking timers as invalid at the right time helps significantly reduce
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// power use (see the comment in RunDelayedWorkTimer()), however there is no
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// public API for doing so. CFRuntime.h states that CFRuntimeBase, upon which
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// the above timer invalidation functions are based, can change from release
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// to release and should not be accessed directly (this struct last changed at
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// least in 2008 in CF-476).
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//
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// This function uses private API to modify a test timer's valid state and
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// uses public API to confirm that the private API changed the right bit.
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static bool CanInvalidateCFRunLoopTimers();
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// Sets a Core Foundation object's "invalid" bit to |valid|. Based on code
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// from CFRunLoop.c.
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static void ChromeCFRunLoopTimerSetValid(CFRunLoopTimerRef timer, bool valid);
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// Controls the validity of the delayed work timer. Does nothing if timer
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// invalidation is disallowed.
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void SetDelayedWorkTimerValid(bool valid);
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// Timer callback scheduled by ScheduleDelayedWork. This does not do any
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// work, but it signals |work_source_| so that delayed work can be performed
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// within the appropriate priority constraints.
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static void RunDelayedWorkTimer(CFRunLoopTimerRef timer, void* info);
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// Perform highest-priority work. This is associated with |work_source_|
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// signalled by ScheduleWork or RunDelayedWorkTimer. The static method calls
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// the instance method; the instance method returns true if it resignalled
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// |work_source_| to be called again from the loop.
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static void RunWorkSource(void* info);
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bool RunWork();
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// Perform idle-priority work. This is normally called by PreWaitObserver,
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// but is also associated with |idle_work_source_|. When this function
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// actually does perform idle work, it will resignal that source. The
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// static method calls the instance method.
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static void RunIdleWorkSource(void* info);
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void RunIdleWork();
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// Perform work that may have been deferred because it was not runnable
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// within a nested run loop. This is associated with
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// |nesting_deferred_work_source_| and is signalled by
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// MaybeScheduleNestingDeferredWork when returning from a nested loop,
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// so that an outer loop will be able to perform the necessary tasks if it
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// permits nestable tasks.
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static void RunNestingDeferredWorkSource(void* info);
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void RunNestingDeferredWork();
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// Schedules possible nesting-deferred work to be processed before the run
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// loop goes to sleep, exits, or begins processing sources at the top of its
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// loop. If this function detects that a nested loop had run since the
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// previous attempt to schedule nesting-deferred work, it will schedule a
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// call to RunNestingDeferredWorkSource.
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void MaybeScheduleNestingDeferredWork();
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// Observer callback responsible for performing idle-priority work, before
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// the run loop goes to sleep. Associated with |pre_wait_observer_|.
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static void PreWaitObserver(CFRunLoopObserverRef observer,
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CFRunLoopActivity activity, void* info);
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// Observer callback called before the run loop processes any sources.
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// Associated with |pre_source_observer_|.
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static void PreSourceObserver(CFRunLoopObserverRef observer,
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CFRunLoopActivity activity, void* info);
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// Observer callback called when the run loop starts and stops, at the
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// beginning and end of calls to CFRunLoopRun. This is used to maintain
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// |nesting_level_|. Associated with |enter_exit_observer_|.
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static void EnterExitObserver(CFRunLoopObserverRef observer,
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CFRunLoopActivity activity, void* info);
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// Called by EnterExitObserver after performing maintenance on
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// |nesting_level_|. This allows subclasses an opportunity to perform
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// additional processing on the basis of run loops starting and stopping.
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virtual void EnterExitRunLoop(CFRunLoopActivity activity);
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// The thread's run loop.
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CFRunLoopRef run_loop_;
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// The enabled modes. Posted tasks may run in any non-null entry.
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std::unique_ptr<ScopedModeEnabler> enabled_modes_[kNumModes];
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// The timer, sources, and observers are described above alongside their
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// callbacks.
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CFRunLoopTimerRef delayed_work_timer_;
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CFRunLoopSourceRef work_source_;
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CFRunLoopSourceRef idle_work_source_;
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CFRunLoopSourceRef nesting_deferred_work_source_;
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CFRunLoopObserverRef pre_wait_observer_;
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CFRunLoopObserverRef pre_source_observer_;
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CFRunLoopObserverRef enter_exit_observer_;
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// (weak) Delegate passed as an argument to the innermost Run call.
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Delegate* delegate_;
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base::TimerSlack timer_slack_;
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// The recursion depth of the currently-executing CFRunLoopRun loop on the
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// run loop's thread. 0 if no run loops are running inside of whatever scope
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// the object was created in.
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int nesting_level_;
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// The recursion depth (calculated in the same way as |nesting_level_|) of the
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// innermost executing CFRunLoopRun loop started by a call to Run.
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int run_nesting_level_;
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// The deepest (numerically highest) recursion depth encountered since the
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// most recent attempt to run nesting-deferred work.
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int deepest_nesting_level_;
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// Whether we should continue running application tasks. Set to false when
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// Quit() is called for the innermost run loop.
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bool keep_running_;
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// "Delegateless" work flags are set when work is ready to be performed but
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// must wait until a delegate is available to process it. This can happen
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// when a MessagePumpCFRunLoopBase is instantiated and work arrives without
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// any call to Run on the stack. The Run method will check for delegateless
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// work on entry and redispatch it as needed once a delegate is available.
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bool delegateless_work_;
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bool delegateless_idle_work_;
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// Whether or not timer invalidation can be used in order to reduce the number
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// of reschedulings.
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bool allow_timer_invalidation_;
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// If changing timer validitity was attempted while it was disallowed, this
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// value tracks the desired state of the timer.
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Optional<bool> pending_timer_validity_;
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DISALLOW_COPY_AND_ASSIGN(MessagePumpCFRunLoopBase);
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};
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class BASE_EXPORT MessagePumpCFRunLoop : public MessagePumpCFRunLoopBase {
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public:
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MessagePumpCFRunLoop();
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~MessagePumpCFRunLoop() override;
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void DoRun(Delegate* delegate) override;
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bool DoQuit() override;
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private:
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void EnterExitRunLoop(CFRunLoopActivity activity) override;
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// True if Quit is called to stop the innermost MessagePump
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// (|innermost_quittable_|) but some other CFRunLoopRun loop
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// (|nesting_level_|) is running inside the MessagePump's innermost Run call.
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bool quit_pending_;
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DISALLOW_COPY_AND_ASSIGN(MessagePumpCFRunLoop);
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};
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class BASE_EXPORT MessagePumpNSRunLoop : public MessagePumpCFRunLoopBase {
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public:
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MessagePumpNSRunLoop();
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~MessagePumpNSRunLoop() override;
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void DoRun(Delegate* delegate) override;
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bool DoQuit() override;
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private:
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// A source that doesn't do anything but provide something signalable
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// attached to the run loop. This source will be signalled when Quit
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// is called, to cause the loop to wake up so that it can stop.
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CFRunLoopSourceRef quit_source_;
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DISALLOW_COPY_AND_ASSIGN(MessagePumpNSRunLoop);
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};
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#if defined(OS_IOS)
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// This is a fake message pump. It attaches sources to the main thread's
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// CFRunLoop, so PostTask() will work, but it is unable to drive the loop
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// directly, so calling Run() or Quit() are errors.
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class MessagePumpUIApplication : public MessagePumpCFRunLoopBase {
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public:
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MessagePumpUIApplication();
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~MessagePumpUIApplication() override;
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void DoRun(Delegate* delegate) override;
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bool DoQuit() override;
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// MessagePumpCFRunLoopBase.
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// MessagePumpUIApplication can not spin the main message loop directly.
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// Instead, call |Attach()| to set up a delegate. It is an error to call
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// |Run()|.
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void Attach(Delegate* delegate) override;
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void Detach() override;
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private:
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RunLoop* run_loop_;
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DISALLOW_COPY_AND_ASSIGN(MessagePumpUIApplication);
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};
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#else
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// While in scope, permits posted tasks to be run in private AppKit run loop
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// modes that would otherwise make the UI unresponsive. E.g., menu fade out.
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class BASE_EXPORT ScopedPumpMessagesInPrivateModes {
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public:
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ScopedPumpMessagesInPrivateModes();
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~ScopedPumpMessagesInPrivateModes();
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int GetModeMaskForTest();
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private:
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DISALLOW_COPY_AND_ASSIGN(ScopedPumpMessagesInPrivateModes);
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};
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class MessagePumpNSApplication : public MessagePumpCFRunLoopBase {
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public:
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MessagePumpNSApplication();
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~MessagePumpNSApplication() override;
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void DoRun(Delegate* delegate) override;
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bool DoQuit() override;
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private:
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friend class ScopedPumpMessagesInPrivateModes;
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void EnterExitRunLoop(CFRunLoopActivity activity) override;
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// True if DoRun is managing its own run loop as opposed to letting
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// -[NSApplication run] handle it. The outermost run loop in the application
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// is managed by -[NSApplication run], inner run loops are handled by a loop
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// in DoRun.
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bool running_own_loop_;
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// True if Quit() was called while a modal window was shown and needed to be
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// deferred.
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bool quit_pending_;
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DISALLOW_COPY_AND_ASSIGN(MessagePumpNSApplication);
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};
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class MessagePumpCrApplication : public MessagePumpNSApplication {
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public:
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MessagePumpCrApplication();
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~MessagePumpCrApplication() override;
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protected:
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// Returns nil if NSApp is currently in the middle of calling
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// -sendEvent. Requires NSApp implementing CrAppProtocol.
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AutoreleasePoolType* CreateAutoreleasePool() override;
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private:
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DISALLOW_COPY_AND_ASSIGN(MessagePumpCrApplication);
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};
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#endif // !defined(OS_IOS)
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class BASE_EXPORT MessagePumpMac {
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public:
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// If not on the main thread, returns a new instance of
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// MessagePumpNSRunLoop.
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//
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// On the main thread, if NSApp exists and conforms to
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// CrAppProtocol, creates an instances of MessagePumpCrApplication.
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//
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// Otherwise creates an instance of MessagePumpNSApplication using a
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// default NSApplication.
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static std::unique_ptr<MessagePump> Create();
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#if !defined(OS_IOS)
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// If a pump is created before the required CrAppProtocol is
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// created, the wrong MessagePump subclass could be used.
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// UsingCrApp() returns false if the message pump was created before
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// NSApp was initialized, or if NSApp does not implement
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// CrAppProtocol. NSApp must be initialized before calling.
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static bool UsingCrApp();
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// Wrapper to query -[NSApp isHandlingSendEvent] from C++ code.
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// Requires NSApp to implement CrAppProtocol.
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static bool IsHandlingSendEvent();
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#endif // !defined(OS_IOS)
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private:
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DISALLOW_IMPLICIT_CONSTRUCTORS(MessagePumpMac);
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};
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// Tasks posted to the message loop are posted under this mode, as well
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// as kCFRunLoopCommonModes.
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extern const CFStringRef BASE_EXPORT kMessageLoopExclusiveRunLoopMode;
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} // namespace base
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#endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_MAC_H_
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