259 lines
9.1 KiB
C++
259 lines
9.1 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/native_library.h"
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#include <windows.h>
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#include "base/files/file_util.h"
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#include "base/metrics/histogram_macros.h"
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#include "base/path_service.h"
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#include "base/scoped_native_library.h"
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#include "base/strings/string_util.h"
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#include "base/strings/stringprintf.h"
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#include "base/strings/utf_string_conversions.h"
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#include "base/threading/scoped_blocking_call.h"
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namespace base {
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namespace {
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// forward declare
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HMODULE AddDllDirectory(PCWSTR new_directory);
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// This enum is used to back an UMA histogram, and should therefore be treated
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// as append-only.
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enum LoadLibraryResult {
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// LoadLibraryExW API/flags are available and the call succeeds.
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SUCCEED = 0,
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// LoadLibraryExW API/flags are availabe to use but the call fails, then
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// LoadLibraryW is used and succeeds.
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FAIL_AND_SUCCEED,
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// LoadLibraryExW API/flags are availabe to use but the call fails, then
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// LoadLibraryW is used but fails as well.
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FAIL_AND_FAIL,
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// LoadLibraryExW API/flags are unavailabe to use, then LoadLibraryW is used
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// and succeeds.
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UNAVAILABLE_AND_SUCCEED,
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// LoadLibraryExW API/flags are unavailabe to use, then LoadLibraryW is used
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// but fails.
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UNAVAILABLE_AND_FAIL,
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// Add new items before this one, always keep this one at the end.
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END
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};
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// A helper method to log library loading result to UMA.
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void LogLibrarayLoadResultToUMA(LoadLibraryResult result) {
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UMA_HISTOGRAM_ENUMERATION("LibraryLoader.LoadNativeLibraryWindows", result,
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LoadLibraryResult::END);
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}
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// A helper method to check if AddDllDirectory method is available, thus
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// LOAD_LIBRARY_SEARCH_* flags are available on systems.
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bool AreSearchFlagsAvailable() {
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// The LOAD_LIBRARY_SEARCH_* flags are available on systems that have
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// KB2533623 installed. To determine whether the flags are available, use
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// GetProcAddress to get the address of the AddDllDirectory,
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// RemoveDllDirectory, or SetDefaultDllDirectories function. If GetProcAddress
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// succeeds, the LOAD_LIBRARY_SEARCH_* flags can be used with LoadLibraryEx.
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// https://msdn.microsoft.com/en-us/library/windows/desktop/ms684179(v=vs.85).aspx
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// The LOAD_LIBRARY_SEARCH_* flags are used in the LoadNativeLibraryHelper
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// method.
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static const auto add_dll_dir_func =
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reinterpret_cast<decltype(AddDllDirectory)*>(
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GetProcAddress(GetModuleHandle(L"kernel32.dll"), "AddDllDirectory"));
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return !!add_dll_dir_func;
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}
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// A helper method to encode the library loading result to enum
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// LoadLibraryResult.
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LoadLibraryResult GetLoadLibraryResult(bool are_search_flags_available,
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bool has_load_library_succeeded) {
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LoadLibraryResult result;
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if (are_search_flags_available) {
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if (has_load_library_succeeded)
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result = LoadLibraryResult::FAIL_AND_SUCCEED;
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else
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result = LoadLibraryResult::FAIL_AND_FAIL;
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} else if (has_load_library_succeeded) {
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result = LoadLibraryResult::UNAVAILABLE_AND_SUCCEED;
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} else {
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result = LoadLibraryResult::UNAVAILABLE_AND_FAIL;
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}
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return result;
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}
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NativeLibrary LoadNativeLibraryHelper(const FilePath& library_path,
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NativeLibraryLoadError* error) {
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// LoadLibrary() opens the file off disk and acquires the LoaderLock, hence
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// must not be called from DllMain.
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ScopedBlockingCall scoped_blocking_call(FROM_HERE, BlockingType::MAY_BLOCK);
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HMODULE module = nullptr;
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// This variable records the library loading result.
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LoadLibraryResult load_library_result = LoadLibraryResult::SUCCEED;
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bool are_search_flags_available = AreSearchFlagsAvailable();
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if (are_search_flags_available) {
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// LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR flag is needed to search the library
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// directory as the library may have dependencies on DLLs in this
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// directory.
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module = ::LoadLibraryExW(
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library_path.value().c_str(), nullptr,
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LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR | LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
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// If LoadLibraryExW succeeds, log this metric and return.
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if (module) {
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LogLibrarayLoadResultToUMA(load_library_result);
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return module;
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}
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// GetLastError() needs to be called immediately after
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// LoadLibraryExW call.
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if (error)
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error->code = ::GetLastError();
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}
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// If LoadLibraryExW API/flags are unavailable or API call fails, try
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// LoadLibraryW API. From UMA, this fallback is necessary for many users.
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// Switch the current directory to the library directory as the library
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// may have dependencies on DLLs in this directory.
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bool restore_directory = false;
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FilePath current_directory;
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if (GetCurrentDirectory(¤t_directory)) {
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FilePath plugin_path = library_path.DirName();
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if (!plugin_path.empty()) {
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SetCurrentDirectory(plugin_path);
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restore_directory = true;
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}
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}
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module = ::LoadLibraryW(library_path.value().c_str());
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// GetLastError() needs to be called immediately after LoadLibraryW call.
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if (!module && error)
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error->code = ::GetLastError();
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if (restore_directory)
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SetCurrentDirectory(current_directory);
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// Get the library loading result and log it to UMA.
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LogLibrarayLoadResultToUMA(
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GetLoadLibraryResult(are_search_flags_available, !!module));
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return module;
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}
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NativeLibrary LoadSystemLibraryHelper(const FilePath& library_path,
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NativeLibraryLoadError* error) {
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// GetModuleHandleEx and subsequently LoadLibraryEx acquire the LoaderLock,
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// hence must not be called from Dllmain.
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ScopedBlockingCall scoped_blocking_call(FROM_HERE, BlockingType::MAY_BLOCK);
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NativeLibrary module;
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BOOL module_found =
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::GetModuleHandleExW(0, library_path.value().c_str(), &module);
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if (!module_found) {
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bool are_search_flags_available = AreSearchFlagsAvailable();
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// Prefer LOAD_LIBRARY_SEARCH_SYSTEM32 to avoid DLL preloading attacks.
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DWORD flags = are_search_flags_available ? LOAD_LIBRARY_SEARCH_SYSTEM32
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: LOAD_WITH_ALTERED_SEARCH_PATH;
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module = ::LoadLibraryExW(library_path.value().c_str(), nullptr, flags);
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if (!module && error)
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error->code = ::GetLastError();
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LogLibrarayLoadResultToUMA(
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GetLoadLibraryResult(are_search_flags_available, !!module));
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}
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return module;
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}
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FilePath GetSystemLibraryName(FilePath::StringPieceType name) {
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FilePath library_path;
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// Use an absolute path to load the DLL to avoid DLL preloading attacks.
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if (PathService::Get(DIR_SYSTEM, &library_path))
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library_path = library_path.Append(name);
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return library_path;
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}
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} // namespace
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std::string NativeLibraryLoadError::ToString() const {
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return StringPrintf("%lu", code);
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}
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NativeLibrary LoadNativeLibraryWithOptions(const FilePath& library_path,
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const NativeLibraryOptions& options,
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NativeLibraryLoadError* error) {
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return LoadNativeLibraryHelper(library_path, error);
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}
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void UnloadNativeLibrary(NativeLibrary library) {
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FreeLibrary(library);
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}
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void* GetFunctionPointerFromNativeLibrary(NativeLibrary library,
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StringPiece name) {
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return reinterpret_cast<void*>(GetProcAddress(library, name.data()));
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}
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std::string GetNativeLibraryName(StringPiece name) {
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DCHECK(IsStringASCII(name));
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return name.as_string() + ".dll";
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}
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std::string GetLoadableModuleName(StringPiece name) {
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return GetNativeLibraryName(name);
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}
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NativeLibrary LoadSystemLibrary(FilePath::StringPieceType name,
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NativeLibraryLoadError* error) {
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FilePath library_path = GetSystemLibraryName(name);
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if (library_path.empty()) {
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if (error)
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error->code = ERROR_NOT_FOUND;
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return nullptr;
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}
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return LoadSystemLibraryHelper(library_path, error);
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}
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NativeLibrary PinSystemLibrary(FilePath::StringPieceType name,
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NativeLibraryLoadError* error) {
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FilePath library_path = GetSystemLibraryName(name);
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if (library_path.empty()) {
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if (error)
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error->code = ERROR_NOT_FOUND;
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return nullptr;
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}
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// GetModuleHandleEx acquires the LoaderLock, hence must not be called from
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// Dllmain.
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ScopedBlockingCall scoped_blocking_call(FROM_HERE, BlockingType::MAY_BLOCK);
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ScopedNativeLibrary module;
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if (::GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_PIN,
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library_path.value().c_str(),
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ScopedNativeLibrary::Receiver(module).get())) {
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return module.release();
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}
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// Load and pin the library since it wasn't already loaded.
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module = ScopedNativeLibrary(LoadSystemLibraryHelper(library_path, error));
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if (!module.is_valid())
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return nullptr;
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ScopedNativeLibrary temp;
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if (::GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_PIN,
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library_path.value().c_str(),
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ScopedNativeLibrary::Receiver(temp).get())) {
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return module.release();
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}
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if (error)
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error->code = ::GetLastError();
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// Return nullptr since we failed to pin the module.
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return nullptr;
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}
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} // namespace base
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