235 lines
8.6 KiB
C++
235 lines
8.6 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "base/synchronization/waitable_event_watcher.h"
|
|
|
|
#include <utility>
|
|
|
|
#include "base/bind.h"
|
|
#include "base/logging.h"
|
|
#include "base/synchronization/lock.h"
|
|
#include "base/threading/sequenced_task_runner_handle.h"
|
|
|
|
namespace base {
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// WaitableEventWatcher (async waits).
|
|
//
|
|
// The basic design is that we add an AsyncWaiter to the wait-list of the event.
|
|
// That AsyncWaiter has a pointer to SequencedTaskRunner, and a Task to be
|
|
// posted to it. The task ends up calling the callback when it runs on the
|
|
// sequence.
|
|
//
|
|
// Since the wait can be canceled, we have a thread-safe Flag object which is
|
|
// set when the wait has been canceled. At each stage in the above, we check the
|
|
// flag before going onto the next stage. Since the wait may only be canceled in
|
|
// the sequence which runs the Task, we are assured that the callback cannot be
|
|
// called after canceling...
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// A thread-safe, reference-counted, write-once flag.
|
|
// -----------------------------------------------------------------------------
|
|
class Flag : public RefCountedThreadSafe<Flag> {
|
|
public:
|
|
Flag() { flag_ = false; }
|
|
|
|
void Set() {
|
|
AutoLock locked(lock_);
|
|
flag_ = true;
|
|
}
|
|
|
|
bool value() const {
|
|
AutoLock locked(lock_);
|
|
return flag_;
|
|
}
|
|
|
|
private:
|
|
friend class RefCountedThreadSafe<Flag>;
|
|
~Flag() = default;
|
|
|
|
mutable Lock lock_;
|
|
bool flag_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Flag);
|
|
};
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// This is an asynchronous waiter which posts a task to a SequencedTaskRunner
|
|
// when fired. An AsyncWaiter may only be in a single wait-list.
|
|
// -----------------------------------------------------------------------------
|
|
class AsyncWaiter : public WaitableEvent::Waiter {
|
|
public:
|
|
AsyncWaiter(scoped_refptr<SequencedTaskRunner> task_runner,
|
|
base::OnceClosure callback,
|
|
Flag* flag)
|
|
: task_runner_(std::move(task_runner)),
|
|
callback_(std::move(callback)),
|
|
flag_(flag) {}
|
|
|
|
bool Fire(WaitableEvent* event) override {
|
|
// Post the callback if we haven't been cancelled.
|
|
if (!flag_->value())
|
|
task_runner_->PostTask(FROM_HERE, std::move(callback_));
|
|
|
|
// We are removed from the wait-list by the WaitableEvent itself. It only
|
|
// remains to delete ourselves.
|
|
delete this;
|
|
|
|
// We can always return true because an AsyncWaiter is never in two
|
|
// different wait-lists at the same time.
|
|
return true;
|
|
}
|
|
|
|
// See StopWatching for discussion
|
|
bool Compare(void* tag) override { return tag == flag_.get(); }
|
|
|
|
private:
|
|
const scoped_refptr<SequencedTaskRunner> task_runner_;
|
|
base::OnceClosure callback_;
|
|
const scoped_refptr<Flag> flag_;
|
|
};
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// For async waits we need to run a callback on a sequence. We do this by
|
|
// posting an AsyncCallbackHelper task, which calls the callback and keeps track
|
|
// of when the event is canceled.
|
|
// -----------------------------------------------------------------------------
|
|
void AsyncCallbackHelper(Flag* flag,
|
|
WaitableEventWatcher::EventCallback callback,
|
|
WaitableEvent* event) {
|
|
// Runs on the sequence that called StartWatching().
|
|
if (!flag->value()) {
|
|
// This is to let the WaitableEventWatcher know that the event has occured.
|
|
flag->Set();
|
|
std::move(callback).Run(event);
|
|
}
|
|
}
|
|
|
|
WaitableEventWatcher::WaitableEventWatcher() {
|
|
sequence_checker_.DetachFromSequence();
|
|
}
|
|
|
|
WaitableEventWatcher::~WaitableEventWatcher() {
|
|
// The destructor may be called from a different sequence than StartWatching()
|
|
// when there is no active watch. To avoid triggering a DCHECK in
|
|
// StopWatching(), do not call it when there is no active watch.
|
|
if (cancel_flag_ && !cancel_flag_->value())
|
|
StopWatching();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// The Handle is how the user cancels a wait. After deleting the Handle we
|
|
// insure that the delegate cannot be called.
|
|
// -----------------------------------------------------------------------------
|
|
bool WaitableEventWatcher::StartWatching(
|
|
WaitableEvent* event,
|
|
EventCallback callback,
|
|
scoped_refptr<SequencedTaskRunner> task_runner) {
|
|
DCHECK(sequence_checker_.CalledOnValidSequence());
|
|
|
|
// A user may call StartWatching from within the callback function. In this
|
|
// case, we won't know that we have finished watching, expect that the Flag
|
|
// will have been set in AsyncCallbackHelper().
|
|
if (cancel_flag_.get() && cancel_flag_->value())
|
|
cancel_flag_ = nullptr;
|
|
|
|
DCHECK(!cancel_flag_) << "StartWatching called while still watching";
|
|
|
|
cancel_flag_ = new Flag;
|
|
OnceClosure internal_callback =
|
|
base::BindOnce(&AsyncCallbackHelper, base::RetainedRef(cancel_flag_),
|
|
std::move(callback), event);
|
|
WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get();
|
|
|
|
AutoLock locked(kernel->lock_);
|
|
|
|
if (kernel->signaled_) {
|
|
if (!kernel->manual_reset_)
|
|
kernel->signaled_ = false;
|
|
|
|
// No hairpinning - we can't call the delegate directly here. We have to
|
|
// post a task to |task_runner| as usual.
|
|
task_runner->PostTask(FROM_HERE, std::move(internal_callback));
|
|
return true;
|
|
}
|
|
|
|
kernel_ = kernel;
|
|
waiter_ = new AsyncWaiter(std::move(task_runner),
|
|
std::move(internal_callback), cancel_flag_.get());
|
|
event->Enqueue(waiter_);
|
|
|
|
return true;
|
|
}
|
|
|
|
void WaitableEventWatcher::StopWatching() {
|
|
DCHECK(sequence_checker_.CalledOnValidSequence());
|
|
|
|
if (!cancel_flag_.get()) // if not currently watching...
|
|
return;
|
|
|
|
if (cancel_flag_->value()) {
|
|
// In this case, the event has fired, but we haven't figured that out yet.
|
|
// The WaitableEvent may have been deleted too.
|
|
cancel_flag_ = nullptr;
|
|
return;
|
|
}
|
|
|
|
if (!kernel_.get()) {
|
|
// We have no kernel. This means that we never enqueued a Waiter on an
|
|
// event because the event was already signaled when StartWatching was
|
|
// called.
|
|
//
|
|
// In this case, a task was enqueued on the MessageLoop and will run.
|
|
// We set the flag in case the task hasn't yet run. The flag will stop the
|
|
// delegate getting called. If the task has run then we have the last
|
|
// reference to the flag and it will be deleted immedately after.
|
|
cancel_flag_->Set();
|
|
cancel_flag_ = nullptr;
|
|
return;
|
|
}
|
|
|
|
AutoLock locked(kernel_->lock_);
|
|
// We have a lock on the kernel. No one else can signal the event while we
|
|
// have it.
|
|
|
|
// We have a possible ABA issue here. If Dequeue was to compare only the
|
|
// pointer values then it's possible that the AsyncWaiter could have been
|
|
// fired, freed and the memory reused for a different Waiter which was
|
|
// enqueued in the same wait-list. We would think that that waiter was our
|
|
// AsyncWaiter and remove it.
|
|
//
|
|
// To stop this, Dequeue also takes a tag argument which is passed to the
|
|
// virtual Compare function before the two are considered a match. So we need
|
|
// a tag which is good for the lifetime of this handle: the Flag. Since we
|
|
// have a reference to the Flag, its memory cannot be reused while this object
|
|
// still exists. So if we find a waiter with the correct pointer value, and
|
|
// which shares a Flag pointer, we have a real match.
|
|
if (kernel_->Dequeue(waiter_, cancel_flag_.get())) {
|
|
// Case 2: the waiter hasn't been signaled yet; it was still on the wait
|
|
// list. We've removed it, thus we can delete it and the task (which cannot
|
|
// have been enqueued with the MessageLoop because the waiter was never
|
|
// signaled)
|
|
delete waiter_;
|
|
cancel_flag_ = nullptr;
|
|
return;
|
|
}
|
|
|
|
// Case 3: the waiter isn't on the wait-list, thus it was signaled. It may not
|
|
// have run yet, so we set the flag to tell it not to bother enqueuing the
|
|
// task on the SequencedTaskRunner, but to delete it instead. The Waiter
|
|
// deletes itself once run.
|
|
cancel_flag_->Set();
|
|
cancel_flag_ = nullptr;
|
|
|
|
// If the waiter has already run then the task has been enqueued. If the Task
|
|
// hasn't yet run, the flag will stop the delegate from getting called. (This
|
|
// is thread safe because one may only delete a Handle from the sequence that
|
|
// called StartWatching()).
|
|
//
|
|
// If the delegate has already been called then we have nothing to do. The
|
|
// task has been deleted by the MessageLoop.
|
|
}
|
|
|
|
} // namespace base
|