240 lines
8.4 KiB
Plaintext
240 lines
8.4 KiB
Plaintext
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "base/threading/platform_thread.h"
|
|
|
|
#import <Foundation/Foundation.h>
|
|
#include <mach/mach.h>
|
|
#include <mach/mach_time.h>
|
|
#include <mach/thread_policy.h>
|
|
#include <stddef.h>
|
|
#include <sys/resource.h>
|
|
|
|
#include <algorithm>
|
|
|
|
#include "base/lazy_instance.h"
|
|
#include "base/logging.h"
|
|
#include "base/mac/foundation_util.h"
|
|
#include "base/mac/mach_logging.h"
|
|
#include "base/threading/thread_id_name_manager.h"
|
|
#include "build/build_config.h"
|
|
|
|
namespace base {
|
|
|
|
namespace {
|
|
NSString* const kThreadPriorityKey = @"CrThreadPriorityKey";
|
|
} // namespace
|
|
|
|
// If Cocoa is to be used on more than one thread, it must know that the
|
|
// application is multithreaded. Since it's possible to enter Cocoa code
|
|
// from threads created by pthread_thread_create, Cocoa won't necessarily
|
|
// be aware that the application is multithreaded. Spawning an NSThread is
|
|
// enough to get Cocoa to set up for multithreaded operation, so this is done
|
|
// if necessary before pthread_thread_create spawns any threads.
|
|
//
|
|
// http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/chapter_4_section_4.html
|
|
void InitThreading() {
|
|
static BOOL multithreaded = [NSThread isMultiThreaded];
|
|
if (!multithreaded) {
|
|
// +[NSObject class] is idempotent.
|
|
[NSThread detachNewThreadSelector:@selector(class)
|
|
toTarget:[NSObject class]
|
|
withObject:nil];
|
|
multithreaded = YES;
|
|
|
|
DCHECK([NSThread isMultiThreaded]);
|
|
}
|
|
}
|
|
|
|
// static
|
|
void PlatformThread::SetName(const std::string& name) {
|
|
ThreadIdNameManager::GetInstance()->SetName(name);
|
|
|
|
// Mac OS X does not expose the length limit of the name, so
|
|
// hardcode it.
|
|
const int kMaxNameLength = 63;
|
|
std::string shortened_name = name.substr(0, kMaxNameLength);
|
|
// pthread_setname() fails (harmlessly) in the sandbox, ignore when it does.
|
|
// See http://crbug.com/47058
|
|
pthread_setname_np(shortened_name.c_str());
|
|
}
|
|
|
|
namespace {
|
|
|
|
// Enables time-contraint policy and priority suitable for low-latency,
|
|
// glitch-resistant audio.
|
|
void SetPriorityRealtimeAudio() {
|
|
// Increase thread priority to real-time.
|
|
|
|
// Please note that the thread_policy_set() calls may fail in
|
|
// rare cases if the kernel decides the system is under heavy load
|
|
// and is unable to handle boosting the thread priority.
|
|
// In these cases we just return early and go on with life.
|
|
|
|
mach_port_t mach_thread_id =
|
|
pthread_mach_thread_np(PlatformThread::CurrentHandle().platform_handle());
|
|
|
|
// Make thread fixed priority.
|
|
thread_extended_policy_data_t policy;
|
|
policy.timeshare = 0; // Set to 1 for a non-fixed thread.
|
|
kern_return_t result =
|
|
thread_policy_set(mach_thread_id,
|
|
THREAD_EXTENDED_POLICY,
|
|
reinterpret_cast<thread_policy_t>(&policy),
|
|
THREAD_EXTENDED_POLICY_COUNT);
|
|
if (result != KERN_SUCCESS) {
|
|
MACH_DVLOG(1, result) << "thread_policy_set";
|
|
return;
|
|
}
|
|
|
|
// Set to relatively high priority.
|
|
thread_precedence_policy_data_t precedence;
|
|
precedence.importance = 63;
|
|
result = thread_policy_set(mach_thread_id,
|
|
THREAD_PRECEDENCE_POLICY,
|
|
reinterpret_cast<thread_policy_t>(&precedence),
|
|
THREAD_PRECEDENCE_POLICY_COUNT);
|
|
if (result != KERN_SUCCESS) {
|
|
MACH_DVLOG(1, result) << "thread_policy_set";
|
|
return;
|
|
}
|
|
|
|
// Most important, set real-time constraints.
|
|
|
|
// Define the guaranteed and max fraction of time for the audio thread.
|
|
// These "duty cycle" values can range from 0 to 1. A value of 0.5
|
|
// means the scheduler would give half the time to the thread.
|
|
// These values have empirically been found to yield good behavior.
|
|
// Good means that audio performance is high and other threads won't starve.
|
|
const double kGuaranteedAudioDutyCycle = 0.75;
|
|
const double kMaxAudioDutyCycle = 0.85;
|
|
|
|
// Define constants determining how much time the audio thread can
|
|
// use in a given time quantum. All times are in milliseconds.
|
|
|
|
// About 128 frames @44.1KHz
|
|
const double kTimeQuantum = 2.9;
|
|
|
|
// Time guaranteed each quantum.
|
|
const double kAudioTimeNeeded = kGuaranteedAudioDutyCycle * kTimeQuantum;
|
|
|
|
// Maximum time each quantum.
|
|
const double kMaxTimeAllowed = kMaxAudioDutyCycle * kTimeQuantum;
|
|
|
|
// Get the conversion factor from milliseconds to absolute time
|
|
// which is what the time-constraints call needs.
|
|
mach_timebase_info_data_t tb_info;
|
|
mach_timebase_info(&tb_info);
|
|
double ms_to_abs_time =
|
|
(static_cast<double>(tb_info.denom) / tb_info.numer) * 1000000;
|
|
|
|
thread_time_constraint_policy_data_t time_constraints;
|
|
time_constraints.period = kTimeQuantum * ms_to_abs_time;
|
|
time_constraints.computation = kAudioTimeNeeded * ms_to_abs_time;
|
|
time_constraints.constraint = kMaxTimeAllowed * ms_to_abs_time;
|
|
time_constraints.preemptible = 0;
|
|
|
|
result =
|
|
thread_policy_set(mach_thread_id,
|
|
THREAD_TIME_CONSTRAINT_POLICY,
|
|
reinterpret_cast<thread_policy_t>(&time_constraints),
|
|
THREAD_TIME_CONSTRAINT_POLICY_COUNT);
|
|
MACH_DVLOG_IF(1, result != KERN_SUCCESS, result) << "thread_policy_set";
|
|
|
|
return;
|
|
}
|
|
|
|
} // anonymous namespace
|
|
|
|
// static
|
|
bool PlatformThread::CanIncreaseThreadPriority(ThreadPriority priority) {
|
|
return true;
|
|
}
|
|
|
|
// static
|
|
void PlatformThread::SetCurrentThreadPriorityImpl(ThreadPriority priority) {
|
|
// Changing the priority of the main thread causes performance regressions.
|
|
// https://crbug.com/601270
|
|
DCHECK(![[NSThread currentThread] isMainThread]);
|
|
|
|
switch (priority) {
|
|
case ThreadPriority::BACKGROUND:
|
|
[[NSThread currentThread] setThreadPriority:0];
|
|
break;
|
|
case ThreadPriority::NORMAL:
|
|
case ThreadPriority::DISPLAY:
|
|
[[NSThread currentThread] setThreadPriority:0.5];
|
|
break;
|
|
case ThreadPriority::REALTIME_AUDIO:
|
|
SetPriorityRealtimeAudio();
|
|
DCHECK_EQ([[NSThread currentThread] threadPriority], 1.0);
|
|
break;
|
|
}
|
|
|
|
[[NSThread currentThread] threadDictionary][kThreadPriorityKey] =
|
|
@(static_cast<int>(priority));
|
|
}
|
|
|
|
// static
|
|
ThreadPriority PlatformThread::GetCurrentThreadPriority() {
|
|
NSNumber* priority = base::mac::ObjCCast<NSNumber>(
|
|
[[NSThread currentThread] threadDictionary][kThreadPriorityKey]);
|
|
|
|
if (!priority)
|
|
return ThreadPriority::NORMAL;
|
|
|
|
ThreadPriority thread_priority =
|
|
static_cast<ThreadPriority>(priority.intValue);
|
|
switch (thread_priority) {
|
|
case ThreadPriority::BACKGROUND:
|
|
case ThreadPriority::NORMAL:
|
|
case ThreadPriority::DISPLAY:
|
|
case ThreadPriority::REALTIME_AUDIO:
|
|
return thread_priority;
|
|
default:
|
|
NOTREACHED() << "Unknown priority.";
|
|
return ThreadPriority::NORMAL;
|
|
}
|
|
}
|
|
|
|
size_t GetDefaultThreadStackSize(const pthread_attr_t& attributes) {
|
|
#if defined(OS_IOS)
|
|
return 0;
|
|
#else
|
|
// The Mac OS X default for a pthread stack size is 512kB.
|
|
// Libc-594.1.4/pthreads/pthread.c's pthread_attr_init uses
|
|
// DEFAULT_STACK_SIZE for this purpose.
|
|
//
|
|
// 512kB isn't quite generous enough for some deeply recursive threads that
|
|
// otherwise request the default stack size by specifying 0. Here, adopt
|
|
// glibc's behavior as on Linux, which is to use the current stack size
|
|
// limit (ulimit -s) as the default stack size. See
|
|
// glibc-2.11.1/nptl/nptl-init.c's __pthread_initialize_minimal_internal. To
|
|
// avoid setting the limit below the Mac OS X default or the minimum usable
|
|
// stack size, these values are also considered. If any of these values
|
|
// can't be determined, or if stack size is unlimited (ulimit -s unlimited),
|
|
// stack_size is left at 0 to get the system default.
|
|
//
|
|
// Mac OS X normally only applies ulimit -s to the main thread stack. On
|
|
// contemporary OS X and Linux systems alike, this value is generally 8MB
|
|
// or in that neighborhood.
|
|
size_t default_stack_size = 0;
|
|
struct rlimit stack_rlimit;
|
|
if (pthread_attr_getstacksize(&attributes, &default_stack_size) == 0 &&
|
|
getrlimit(RLIMIT_STACK, &stack_rlimit) == 0 &&
|
|
stack_rlimit.rlim_cur != RLIM_INFINITY) {
|
|
default_stack_size =
|
|
std::max(std::max(default_stack_size,
|
|
static_cast<size_t>(PTHREAD_STACK_MIN)),
|
|
static_cast<size_t>(stack_rlimit.rlim_cur));
|
|
}
|
|
return default_stack_size;
|
|
#endif
|
|
}
|
|
|
|
void TerminateOnThread() {
|
|
}
|
|
|
|
} // namespace base
|