49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/*
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* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_
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#define MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_
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#include <deque>
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#include <string>
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namespace webrtc {
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struct AudioDeviceName {
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// Represents a default device. Note that, on Windows there are two different
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// types of default devices (Default and Default Communication). They can
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// either be two different physical devices or be two different roles for one
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// single device. Hence, this id must be combined with a "role parameter" on
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// Windows to uniquely identify a default device.
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static const char kDefaultDeviceId[];
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AudioDeviceName() = default;
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AudioDeviceName(std::string device_name, std::string unique_id);
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~AudioDeviceName() = default;
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// Support copy and move.
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AudioDeviceName(const AudioDeviceName& other) = default;
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AudioDeviceName(AudioDeviceName&&) = default;
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AudioDeviceName& operator=(const AudioDeviceName&) = default;
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AudioDeviceName& operator=(AudioDeviceName&&) = default;
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bool IsValid();
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std::string device_name; // Friendly name of the device.
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std::string unique_id; // Unique identifier for the device.
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};
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typedef std::deque<AudioDeviceName> AudioDeviceNames;
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} // namespace webrtc
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#endif // MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_
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