497 lines
18 KiB
C++
497 lines
18 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef P2P_BASE_PORT_H_
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#define P2P_BASE_PORT_H_
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/types/optional.h"
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#include "api/candidate.h"
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#include "api/packet_socket_factory.h"
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#include "api/rtc_error.h"
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#include "api/transport/stun.h"
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#include "logging/rtc_event_log/events/rtc_event_ice_candidate_pair.h"
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#include "logging/rtc_event_log/events/rtc_event_ice_candidate_pair_config.h"
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#include "logging/rtc_event_log/ice_logger.h"
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#include "p2p/base/candidate_pair_interface.h"
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#include "p2p/base/connection.h"
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#include "p2p/base/connection_info.h"
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#include "p2p/base/p2p_constants.h"
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#include "p2p/base/port_interface.h"
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#include "p2p/base/stun_request.h"
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#include "rtc_base/async_packet_socket.h"
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#include "rtc_base/callback_list.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/net_helper.h"
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#include "rtc_base/network.h"
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#include "rtc_base/proxy_info.h"
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#include "rtc_base/rate_tracker.h"
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#include "rtc_base/socket_address.h"
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#include "rtc_base/system/rtc_export.h"
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#include "rtc_base/third_party/sigslot/sigslot.h"
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#include "rtc_base/thread.h"
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#include "rtc_base/weak_ptr.h"
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namespace cricket {
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RTC_EXPORT extern const char LOCAL_PORT_TYPE[];
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RTC_EXPORT extern const char STUN_PORT_TYPE[];
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RTC_EXPORT extern const char PRFLX_PORT_TYPE[];
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RTC_EXPORT extern const char RELAY_PORT_TYPE[];
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// RFC 6544, TCP candidate encoding rules.
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extern const int DISCARD_PORT;
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extern const char TCPTYPE_ACTIVE_STR[];
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extern const char TCPTYPE_PASSIVE_STR[];
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extern const char TCPTYPE_SIMOPEN_STR[];
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enum IcePriorityValue {
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ICE_TYPE_PREFERENCE_RELAY_TLS = 0,
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ICE_TYPE_PREFERENCE_RELAY_TCP = 1,
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ICE_TYPE_PREFERENCE_RELAY_UDP = 2,
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ICE_TYPE_PREFERENCE_PRFLX_TCP = 80,
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ICE_TYPE_PREFERENCE_HOST_TCP = 90,
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ICE_TYPE_PREFERENCE_SRFLX = 100,
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ICE_TYPE_PREFERENCE_PRFLX = 110,
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ICE_TYPE_PREFERENCE_HOST = 126
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};
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enum class MdnsNameRegistrationStatus {
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// IP concealment with mDNS is not enabled or the name registration process is
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// not started yet.
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kNotStarted,
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// A request to create and register an mDNS name for a local IP address of a
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// host candidate is sent to the mDNS responder.
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kInProgress,
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// The name registration is complete and the created name is returned by the
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// mDNS responder.
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kCompleted,
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};
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// Stats that we can return about the port of a STUN candidate.
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class StunStats {
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public:
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StunStats() = default;
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StunStats(const StunStats&) = default;
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~StunStats() = default;
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StunStats& operator=(const StunStats& other) = default;
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int stun_binding_requests_sent = 0;
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int stun_binding_responses_received = 0;
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double stun_binding_rtt_ms_total = 0;
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double stun_binding_rtt_ms_squared_total = 0;
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};
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// Stats that we can return about a candidate.
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class CandidateStats {
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public:
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CandidateStats();
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explicit CandidateStats(Candidate candidate);
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CandidateStats(const CandidateStats&);
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~CandidateStats();
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Candidate candidate;
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// STUN port stats if this candidate is a STUN candidate.
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absl::optional<StunStats> stun_stats;
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};
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typedef std::vector<CandidateStats> CandidateStatsList;
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const char* ProtoToString(ProtocolType proto);
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bool StringToProto(const char* value, ProtocolType* proto);
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struct ProtocolAddress {
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rtc::SocketAddress address;
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ProtocolType proto;
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ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p)
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: address(a), proto(p) {}
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bool operator==(const ProtocolAddress& o) const {
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return address == o.address && proto == o.proto;
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}
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bool operator!=(const ProtocolAddress& o) const { return !(*this == o); }
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};
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struct IceCandidateErrorEvent {
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IceCandidateErrorEvent() = default;
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IceCandidateErrorEvent(std::string address,
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int port,
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std::string url,
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int error_code,
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std::string error_text)
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: address(std::move(address)),
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port(port),
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url(std::move(url)),
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error_code(error_code),
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error_text(std::move(error_text)) {}
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std::string address;
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int port = 0;
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std::string url;
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int error_code = 0;
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std::string error_text;
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};
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struct CandidatePairChangeEvent {
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CandidatePair selected_candidate_pair;
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int64_t last_data_received_ms;
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std::string reason;
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// How long do we estimate that we've been disconnected.
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int64_t estimated_disconnected_time_ms;
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};
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typedef std::set<rtc::SocketAddress> ServerAddresses;
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// Represents a local communication mechanism that can be used to create
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// connections to similar mechanisms of the other client. Subclasses of this
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// one add support for specific mechanisms like local UDP ports.
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class Port : public PortInterface,
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public rtc::MessageHandler,
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public sigslot::has_slots<> {
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public:
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// INIT: The state when a port is just created.
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// KEEP_ALIVE_UNTIL_PRUNED: A port should not be destroyed even if no
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// connection is using it.
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// PRUNED: It will be destroyed if no connection is using it for a period of
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// 30 seconds.
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enum class State { INIT, KEEP_ALIVE_UNTIL_PRUNED, PRUNED };
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Port(rtc::Thread* thread,
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const std::string& type,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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const std::string& username_fragment,
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const std::string& password);
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Port(rtc::Thread* thread,
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const std::string& type,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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uint16_t min_port,
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uint16_t max_port,
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const std::string& username_fragment,
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const std::string& password);
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~Port() override;
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// Note that the port type does NOT uniquely identify different subclasses of
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// Port. Use the 2-tuple of the port type AND the protocol (GetProtocol()) to
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// uniquely identify subclasses. Whenever a new subclass of Port introduces a
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// conflit in the value of the 2-tuple, make sure that the implementation that
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// relies on this 2-tuple for RTTI is properly changed.
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const std::string& Type() const override;
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rtc::Network* Network() const override;
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// Methods to set/get ICE role and tiebreaker values.
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IceRole GetIceRole() const override;
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void SetIceRole(IceRole role) override;
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void SetIceTiebreaker(uint64_t tiebreaker) override;
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uint64_t IceTiebreaker() const override;
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bool SharedSocket() const override;
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void ResetSharedSocket() { shared_socket_ = false; }
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// Should not destroy the port even if no connection is using it. Called when
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// a port is ready to use.
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void KeepAliveUntilPruned();
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// Allows a port to be destroyed if no connection is using it.
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void Prune();
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// Call to stop any currently pending operations from running.
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void CancelPendingTasks();
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// The thread on which this port performs its I/O.
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rtc::Thread* thread() { return thread_; }
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// The factory used to create the sockets of this port.
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rtc::PacketSocketFactory* socket_factory() const { return factory_; }
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// For debugging purposes.
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const std::string& content_name() const { return content_name_; }
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void set_content_name(const std::string& content_name) {
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content_name_ = content_name;
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}
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int component() const { return component_; }
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void set_component(int component) { component_ = component; }
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bool send_retransmit_count_attribute() const {
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return send_retransmit_count_attribute_;
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}
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void set_send_retransmit_count_attribute(bool enable) {
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send_retransmit_count_attribute_ = enable;
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}
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// Identifies the generation that this port was created in.
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uint32_t generation() const { return generation_; }
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void set_generation(uint32_t generation) { generation_ = generation; }
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const std::string username_fragment() const;
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const std::string& password() const { return password_; }
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// May be called when this port was initially created by a pooled
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// PortAllocatorSession, and is now being assigned to an ICE transport.
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// Updates the information for candidates as well.
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void SetIceParameters(int component,
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const std::string& username_fragment,
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const std::string& password);
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// Fired when candidates are discovered by the port. When all candidates
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// are discovered that belong to port SignalAddressReady is fired.
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sigslot::signal2<Port*, const Candidate&> SignalCandidateReady;
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// Provides all of the above information in one handy object.
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const std::vector<Candidate>& Candidates() const override;
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// Fired when candidate discovery failed using certain server.
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sigslot::signal2<Port*, const IceCandidateErrorEvent&> SignalCandidateError;
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// SignalPortComplete is sent when port completes the task of candidates
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// allocation.
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sigslot::signal1<Port*> SignalPortComplete;
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// This signal sent when port fails to allocate candidates and this port
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// can't be used in establishing the connections. When port is in shared mode
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// and port fails to allocate one of the candidates, port shouldn't send
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// this signal as other candidates might be usefull in establishing the
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// connection.
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sigslot::signal1<Port*> SignalPortError;
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void SubscribePortDestroyed(
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std::function<void(PortInterface*)> callback) override;
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void SendPortDestroyed(Port* port);
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// Returns a map containing all of the connections of this port, keyed by the
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// remote address.
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typedef std::map<rtc::SocketAddress, Connection*> AddressMap;
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const AddressMap& connections() { return connections_; }
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// Returns the connection to the given address or NULL if none exists.
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Connection* GetConnection(const rtc::SocketAddress& remote_addr) override;
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// Called each time a connection is created.
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sigslot::signal2<Port*, Connection*> SignalConnectionCreated;
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// In a shared socket mode each port which shares the socket will decide
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// to accept the packet based on the |remote_addr|. Currently only UDP
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// port implemented this method.
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// TODO(mallinath) - Make it pure virtual.
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virtual bool HandleIncomingPacket(rtc::AsyncPacketSocket* socket,
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const char* data,
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size_t size,
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const rtc::SocketAddress& remote_addr,
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int64_t packet_time_us);
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// Shall the port handle packet from this |remote_addr|.
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// This method is overridden by TurnPort.
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virtual bool CanHandleIncomingPacketsFrom(
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const rtc::SocketAddress& remote_addr) const;
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// Sends a response error to the given request.
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void SendBindingErrorResponse(StunMessage* request,
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const rtc::SocketAddress& addr,
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int error_code,
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const std::string& reason) override;
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void SendUnknownAttributesErrorResponse(
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StunMessage* request,
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const rtc::SocketAddress& addr,
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const std::vector<uint16_t>& unknown_types);
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void set_proxy(const std::string& user_agent, const rtc::ProxyInfo& proxy) {
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user_agent_ = user_agent;
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proxy_ = proxy;
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}
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const std::string& user_agent() { return user_agent_; }
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const rtc::ProxyInfo& proxy() { return proxy_; }
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void EnablePortPackets() override;
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// Called if the port has no connections and is no longer useful.
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void Destroy();
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void OnMessage(rtc::Message* pmsg) override;
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// Debugging description of this port
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std::string ToString() const override;
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uint16_t min_port() { return min_port_; }
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uint16_t max_port() { return max_port_; }
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// Timeout shortening function to speed up unit tests.
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void set_timeout_delay(int delay);
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// This method will return local and remote username fragements from the
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// stun username attribute if present.
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bool ParseStunUsername(const StunMessage* stun_msg,
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std::string* local_username,
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std::string* remote_username) const;
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void CreateStunUsername(const std::string& remote_username,
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std::string* stun_username_attr_str) const;
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bool MaybeIceRoleConflict(const rtc::SocketAddress& addr,
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IceMessage* stun_msg,
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const std::string& remote_ufrag);
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// Called when a packet has been sent to the socket.
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// This is made pure virtual to notify subclasses of Port that they MUST
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// listen to AsyncPacketSocket::SignalSentPacket and then call
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// PortInterface::OnSentPacket.
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virtual void OnSentPacket(rtc::AsyncPacketSocket* socket,
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const rtc::SentPacket& sent_packet) = 0;
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// Called when the socket is currently able to send.
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void OnReadyToSend();
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// Called when the Connection discovers a local peer reflexive candidate.
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// Returns the index of the new local candidate.
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size_t AddPrflxCandidate(const Candidate& local);
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int16_t network_cost() const { return network_cost_; }
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void GetStunStats(absl::optional<StunStats>* stats) override {}
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// Foundation: An arbitrary string that is the same for two candidates
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// that have the same type, base IP address, protocol (UDP, TCP,
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// etc.), and STUN or TURN server. If any of these are different,
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// then the foundation will be different. Two candidate pairs with
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// the same foundation pairs are likely to have similar network
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// characteristics. Foundations are used in the frozen algorithm.
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static std::string ComputeFoundation(const std::string& type,
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const std::string& protocol,
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const std::string& relay_protocol,
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const rtc::SocketAddress& base_address);
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protected:
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enum { MSG_DESTROY_IF_DEAD = 0, MSG_FIRST_AVAILABLE };
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virtual void UpdateNetworkCost();
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void set_type(const std::string& type) { type_ = type; }
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void AddAddress(const rtc::SocketAddress& address,
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const rtc::SocketAddress& base_address,
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const rtc::SocketAddress& related_address,
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const std::string& protocol,
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const std::string& relay_protocol,
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const std::string& tcptype,
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const std::string& type,
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uint32_t type_preference,
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uint32_t relay_preference,
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const std::string& url,
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bool is_final);
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void FinishAddingAddress(const Candidate& c, bool is_final);
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virtual void PostAddAddress(bool is_final);
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// Adds the given connection to the map keyed by the remote candidate address.
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// If an existing connection has the same address, the existing one will be
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// replaced and destroyed.
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void AddOrReplaceConnection(Connection* conn);
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// Called when a packet is received from an unknown address that is not
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// currently a connection. If this is an authenticated STUN binding request,
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// then we will signal the client.
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void OnReadPacket(const char* data,
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size_t size,
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const rtc::SocketAddress& addr,
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ProtocolType proto);
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// If the given data comprises a complete and correct STUN message then the
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// return value is true, otherwise false. If the message username corresponds
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// with this port's username fragment, msg will contain the parsed STUN
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// message. Otherwise, the function may send a STUN response internally.
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// remote_username contains the remote fragment of the STUN username.
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bool GetStunMessage(const char* data,
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size_t size,
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const rtc::SocketAddress& addr,
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std::unique_ptr<IceMessage>* out_msg,
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std::string* out_username);
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// Checks if the address in addr is compatible with the port's ip.
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bool IsCompatibleAddress(const rtc::SocketAddress& addr);
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// Returns DSCP value packets generated by the port itself should use.
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virtual rtc::DiffServCodePoint StunDscpValue() const;
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// Extra work to be done in subclasses when a connection is destroyed.
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virtual void HandleConnectionDestroyed(Connection* conn) {}
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void CopyPortInformationToPacketInfo(rtc::PacketInfo* info) const;
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MdnsNameRegistrationStatus mdns_name_registration_status() const {
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return mdns_name_registration_status_;
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}
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void set_mdns_name_registration_status(MdnsNameRegistrationStatus status) {
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mdns_name_registration_status_ = status;
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}
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private:
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void Construct();
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// Called when one of our connections deletes itself.
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void OnConnectionDestroyed(Connection* conn);
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void OnNetworkTypeChanged(const rtc::Network* network);
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rtc::Thread* const thread_;
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rtc::PacketSocketFactory* const factory_;
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std::string type_;
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bool send_retransmit_count_attribute_;
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rtc::Network* network_;
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uint16_t min_port_;
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uint16_t max_port_;
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std::string content_name_;
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int component_;
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uint32_t generation_;
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// In order to establish a connection to this Port (so that real data can be
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// sent through), the other side must send us a STUN binding request that is
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// authenticated with this username_fragment and password.
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// PortAllocatorSession will provide these username_fragment and password.
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//
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// Note: we should always use username_fragment() instead of using
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// |ice_username_fragment_| directly. For the details see the comment on
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// username_fragment().
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std::string ice_username_fragment_;
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std::string password_;
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std::vector<Candidate> candidates_;
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AddressMap connections_;
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int timeout_delay_;
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bool enable_port_packets_;
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IceRole ice_role_;
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uint64_t tiebreaker_;
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bool shared_socket_;
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// Information to use when going through a proxy.
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std::string user_agent_;
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rtc::ProxyInfo proxy_;
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// A virtual cost perceived by the user, usually based on the network type
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// (WiFi. vs. Cellular). It takes precedence over the priority when
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// comparing two connections.
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int16_t network_cost_;
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State state_ = State::INIT;
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int64_t last_time_all_connections_removed_ = 0;
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MdnsNameRegistrationStatus mdns_name_registration_status_ =
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MdnsNameRegistrationStatus::kNotStarted;
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rtc::WeakPtrFactory<Port> weak_factory_;
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bool MaybeObfuscateAddress(Candidate* c,
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const std::string& type,
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bool is_final);
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friend class Connection;
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webrtc::CallbackList<PortInterface*> port_destroyed_callback_list_;
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};
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} // namespace cricket
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#endif // P2P_BASE_PORT_H_
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