333 lines
13 KiB
C++
333 lines
13 KiB
C++
/*
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* Copyright (c) 2021 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef NET_DCSCTP_PUBLIC_DCSCTP_SOCKET_H_
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#define NET_DCSCTP_PUBLIC_DCSCTP_SOCKET_H_
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#include <cstdint>
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#include <memory>
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#include <utility>
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#include "absl/strings/string_view.h"
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#include "absl/types/optional.h"
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#include "api/array_view.h"
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#include "net/dcsctp/public/dcsctp_message.h"
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#include "net/dcsctp/public/dcsctp_options.h"
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#include "net/dcsctp/public/packet_observer.h"
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#include "net/dcsctp/public/timeout.h"
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#include "net/dcsctp/public/types.h"
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namespace dcsctp {
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// The socket/association state
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enum class SocketState {
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// The socket is closed.
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kClosed,
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// The socket has initiated a connection, which is not yet established. Note
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// that for incoming connections and for reconnections when the socket is
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// already connected, the socket will not transition to this state.
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kConnecting,
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// The socket is connected, and the connection is established.
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kConnected,
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// The socket is shutting down, and the connection is not yet closed.
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kShuttingDown,
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};
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// Send options for sending messages
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struct SendOptions {
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// If the message should be sent with unordered message delivery.
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IsUnordered unordered = IsUnordered(false);
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// If set, will discard messages that haven't been correctly sent and
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// received before the lifetime has expired. This is only available if the
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// peer supports Partial Reliability Extension (RFC3758).
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absl::optional<DurationMs> lifetime = absl::nullopt;
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// If set, limits the number of retransmissions. This is only available
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// if the peer supports Partial Reliability Extension (RFC3758).
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absl::optional<size_t> max_retransmissions = absl::nullopt;
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};
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enum class ErrorKind {
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// Indicates that no error has occurred. This will never be the case when
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// `OnError` or `OnAborted` is called.
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kNoError,
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// There have been too many retries or timeouts, and the library has given up.
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kTooManyRetries,
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// A command was received that is only possible to execute when the socket is
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// connected, which it is not.
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kNotConnected,
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// Parsing of the command or its parameters failed.
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kParseFailed,
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// Commands are received in the wrong sequence, which indicates a
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// synchronisation mismatch between the peers.
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kWrongSequence,
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// The peer has reported an issue using ERROR or ABORT command.
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kPeerReported,
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// The peer has performed a protocol violation.
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kProtocolViolation,
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// The receive or send buffers have been exhausted.
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kResourceExhaustion,
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// The client has performed an invalid operation.
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kUnsupportedOperation,
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};
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inline constexpr absl::string_view ToString(ErrorKind error) {
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switch (error) {
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case ErrorKind::kNoError:
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return "NO_ERROR";
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case ErrorKind::kTooManyRetries:
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return "TOO_MANY_RETRIES";
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case ErrorKind::kNotConnected:
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return "NOT_CONNECTED";
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case ErrorKind::kParseFailed:
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return "PARSE_FAILED";
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case ErrorKind::kWrongSequence:
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return "WRONG_SEQUENCE";
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case ErrorKind::kPeerReported:
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return "PEER_REPORTED";
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case ErrorKind::kProtocolViolation:
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return "PROTOCOL_VIOLATION";
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case ErrorKind::kResourceExhaustion:
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return "RESOURCE_EXHAUSTION";
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case ErrorKind::kUnsupportedOperation:
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return "UNSUPPORTED_OPERATION";
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}
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}
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enum class SendStatus {
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// The message was enqueued successfully. As sending the message is done
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// asynchronously, this is no guarantee that the message has been actually
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// sent.
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kSuccess,
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// The message was rejected as the payload was empty (which is not allowed in
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// SCTP).
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kErrorMessageEmpty,
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// The message was rejected as the payload was larger than what has been set
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// as `DcSctpOptions.max_message_size`.
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kErrorMessageTooLarge,
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// The message could not be enqueued as the socket is out of resources. This
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// mainly indicates that the send queue is full.
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kErrorResourceExhaustion,
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// The message could not be sent as the socket is shutting down.
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kErrorShuttingDown,
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};
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inline constexpr absl::string_view ToString(SendStatus error) {
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switch (error) {
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case SendStatus::kSuccess:
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return "SUCCESS";
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case SendStatus::kErrorMessageEmpty:
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return "ERROR_MESSAGE_EMPTY";
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case SendStatus::kErrorMessageTooLarge:
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return "ERROR_MESSAGE_TOO_LARGE";
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case SendStatus::kErrorResourceExhaustion:
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return "ERROR_RESOURCE_EXHAUSTION";
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case SendStatus::kErrorShuttingDown:
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return "ERROR_SHUTTING_DOWN";
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}
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}
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// Return value of ResetStreams.
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enum class ResetStreamsStatus {
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// If the connection is not yet established, this will be returned.
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kNotConnected,
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// Indicates that ResetStreams operation has been successfully initiated.
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kPerformed,
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// Indicates that ResetStreams has failed as it's not supported by the peer.
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kNotSupported,
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};
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inline constexpr absl::string_view ToString(ResetStreamsStatus error) {
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switch (error) {
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case ResetStreamsStatus::kNotConnected:
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return "NOT_CONNECTED";
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case ResetStreamsStatus::kPerformed:
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return "PERFORMED";
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case ResetStreamsStatus::kNotSupported:
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return "NOT_SUPPORTED";
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}
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}
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// Callbacks that the DcSctpSocket will be done synchronously to the owning
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// client. It is allowed to call back into the library from callbacks that start
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// with "On". It has been explicitly documented when it's not allowed to call
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// back into this library from within a callback.
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//
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// Theses callbacks are only synchronously triggered as a result of the client
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// calling a public method in `DcSctpSocketInterface`.
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class DcSctpSocketCallbacks {
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public:
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virtual ~DcSctpSocketCallbacks() = default;
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// Called when the library wants the packet serialized as `data` to be sent.
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//
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// Note that it's NOT ALLOWED to call into this library from within this
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// callback.
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virtual void SendPacket(rtc::ArrayView<const uint8_t> data) = 0;
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// Called when the library wants to create a Timeout. The callback must return
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// an object that implements that interface.
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//
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// Note that it's NOT ALLOWED to call into this library from within this
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// callback.
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virtual std::unique_ptr<Timeout> CreateTimeout() = 0;
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// Returns the current time in milliseconds (from any epoch).
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//
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// Note that it's NOT ALLOWED to call into this library from within this
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// callback.
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virtual TimeMs TimeMillis() = 0;
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// Called when the library needs a random number uniformly distributed between
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// `low` (inclusive) and `high` (exclusive). The random numbers used by the
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// library are not used for cryptographic purposes. There are no requirements
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// that the random number generator must be secure.
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//
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// Note that it's NOT ALLOWED to call into this library from within this
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// callback.
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virtual uint32_t GetRandomInt(uint32_t low, uint32_t high) = 0;
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// Triggered when the outgoing message buffer is empty, meaning that there are
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// no more queued messages, but there can still be packets in-flight or to be
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// retransmitted. (in contrast to SCTP_SENDER_DRY_EVENT).
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// TODO(boivie): This is currently only used in benchmarks to have a steady
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// flow of packets to send
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//
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// Note that it's NOT ALLOWED to call into this library from within this
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// callback.
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virtual void NotifyOutgoingMessageBufferEmpty() = 0;
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// Called when the library has received an SCTP message in full and delivers
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// it to the upper layer.
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//
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// It is allowed to call into this library from within this callback.
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virtual void OnMessageReceived(DcSctpMessage message) = 0;
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// Triggered when an non-fatal error is reported by either this library or
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// from the other peer (by sending an ERROR command). These should be logged,
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// but no other action need to be taken as the association is still viable.
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//
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// It is allowed to call into this library from within this callback.
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virtual void OnError(ErrorKind error, absl::string_view message) = 0;
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// Triggered when the socket has aborted - either as decided by this socket
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// due to e.g. too many retransmission attempts, or by the peer when
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// receiving an ABORT command. No other callbacks will be done after this
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// callback, unless reconnecting.
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//
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// It is allowed to call into this library from within this callback.
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virtual void OnAborted(ErrorKind error, absl::string_view message) = 0;
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// Called when calling `Connect` succeeds, but also for incoming successful
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// connection attempts.
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//
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// It is allowed to call into this library from within this callback.
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virtual void OnConnected() = 0;
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// Called when the socket is closed in a controlled way. No other
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// callbacks will be done after this callback, unless reconnecting.
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//
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// It is allowed to call into this library from within this callback.
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virtual void OnClosed() = 0;
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// On connection restarted (by peer). This is just a notification, and the
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// association is expected to work fine after this call, but there could have
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// been packet loss as a result of restarting the association.
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//
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// It is allowed to call into this library from within this callback.
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virtual void OnConnectionRestarted() = 0;
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// Indicates that a stream reset request has failed.
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//
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// It is allowed to call into this library from within this callback.
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virtual void OnStreamsResetFailed(
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rtc::ArrayView<const StreamID> outgoing_streams,
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absl::string_view reason) = 0;
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// Indicates that a stream reset request has been performed.
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//
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// It is allowed to call into this library from within this callback.
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virtual void OnStreamsResetPerformed(
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rtc::ArrayView<const StreamID> outgoing_streams) = 0;
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// When a peer has reset some of its outgoing streams, this will be called. An
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// empty list indicates that all streams have been reset.
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//
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// It is allowed to call into this library from within this callback.
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virtual void OnIncomingStreamsReset(
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rtc::ArrayView<const StreamID> incoming_streams) = 0;
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};
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// The DcSctpSocket implementation implements the following interface.
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class DcSctpSocketInterface {
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public:
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virtual ~DcSctpSocketInterface() = default;
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// To be called when an incoming SCTP packet is to be processed.
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virtual void ReceivePacket(rtc::ArrayView<const uint8_t> data) = 0;
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// To be called when a timeout has expired. The `timeout_id` is provided
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// when the timeout was initiated.
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virtual void HandleTimeout(TimeoutID timeout_id) = 0;
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// Connects the socket. This is an asynchronous operation, and
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// `DcSctpSocketCallbacks::OnConnected` will be called on success.
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virtual void Connect() = 0;
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// Gracefully shutdowns the socket and sends all outstanding data. This is an
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// asynchronous operation and `DcSctpSocketCallbacks::OnClosed` will be called
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// on success.
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virtual void Shutdown() = 0;
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// Closes the connection non-gracefully. Will send ABORT if the connection is
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// not already closed. No callbacks will be made after Close() has returned.
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virtual void Close() = 0;
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// The socket state.
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virtual SocketState state() const = 0;
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// The options it was created with.
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virtual const DcSctpOptions& options() const = 0;
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// Update the options max_message_size.
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virtual void SetMaxMessageSize(size_t max_message_size) = 0;
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// Sends the message `message` using the provided send options.
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// Sending a message is an asynchrous operation, and the `OnError` callback
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// may be invoked to indicate any errors in sending the message.
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//
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// The association does not have to be established before calling this method.
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// If it's called before there is an established association, the message will
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// be queued.
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virtual SendStatus Send(DcSctpMessage message,
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const SendOptions& send_options) = 0;
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// Resetting streams is an asynchronous operation and the results will
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// be notified using `DcSctpSocketCallbacks::OnStreamsResetDone()` on success
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// and `DcSctpSocketCallbacks::OnStreamsResetFailed()` on failure. Note that
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// only outgoing streams can be reset.
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//
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// When it's known that the peer has reset its own outgoing streams,
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// `DcSctpSocketCallbacks::OnIncomingStreamReset` is called.
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//
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// Note that resetting a stream will also remove all queued messages on those
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// streams, but will ensure that the currently sent message (if any) is fully
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// sent before closing the stream.
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//
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// Resetting streams can only be done on an established association that
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// supports stream resetting. Calling this method on e.g. a closed association
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// or streams that don't support resetting will not perform any operation.
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virtual ResetStreamsStatus ResetStreams(
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rtc::ArrayView<const StreamID> outgoing_streams) = 0;
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};
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} // namespace dcsctp
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#endif // NET_DCSCTP_PUBLIC_DCSCTP_SOCKET_H_
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