271 lines
8.1 KiB
C++
271 lines
8.1 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef RTC_BASE_PHYSICAL_SOCKET_SERVER_H_
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#define RTC_BASE_PHYSICAL_SOCKET_SERVER_H_
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#if defined(WEBRTC_POSIX) && defined(WEBRTC_LINUX)
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#include <sys/epoll.h>
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#define WEBRTC_USE_EPOLL 1
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#endif
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#include <array>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "rtc_base/async_resolver.h"
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#include "rtc_base/async_resolver_interface.h"
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#include "rtc_base/deprecated/recursive_critical_section.h"
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#include "rtc_base/socket_server.h"
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#include "rtc_base/synchronization/mutex.h"
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#include "rtc_base/system/rtc_export.h"
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#include "rtc_base/thread_annotations.h"
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#if defined(WEBRTC_POSIX)
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typedef int SOCKET;
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#endif // WEBRTC_POSIX
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namespace rtc {
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// Event constants for the Dispatcher class.
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enum DispatcherEvent {
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DE_READ = 0x0001,
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DE_WRITE = 0x0002,
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DE_CONNECT = 0x0004,
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DE_CLOSE = 0x0008,
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DE_ACCEPT = 0x0010,
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};
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class Signaler;
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class Dispatcher {
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public:
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virtual ~Dispatcher() {}
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virtual uint32_t GetRequestedEvents() = 0;
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virtual void OnEvent(uint32_t ff, int err) = 0;
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#if defined(WEBRTC_WIN)
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virtual WSAEVENT GetWSAEvent() = 0;
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virtual SOCKET GetSocket() = 0;
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virtual bool CheckSignalClose() = 0;
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#elif defined(WEBRTC_POSIX)
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virtual int GetDescriptor() = 0;
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virtual bool IsDescriptorClosed() = 0;
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#endif
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};
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// A socket server that provides the real sockets of the underlying OS.
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class RTC_EXPORT PhysicalSocketServer : public SocketServer {
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public:
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PhysicalSocketServer();
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~PhysicalSocketServer() override;
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// SocketFactory:
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Socket* CreateSocket(int family, int type) override;
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AsyncSocket* CreateAsyncSocket(int family, int type) override;
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// Internal Factory for Accept (virtual so it can be overwritten in tests).
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virtual AsyncSocket* WrapSocket(SOCKET s);
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// SocketServer:
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bool Wait(int cms, bool process_io) override;
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void WakeUp() override;
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void Add(Dispatcher* dispatcher);
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void Remove(Dispatcher* dispatcher);
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void Update(Dispatcher* dispatcher);
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private:
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// The number of events to process with one call to "epoll_wait".
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static constexpr size_t kNumEpollEvents = 128;
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#if defined(WEBRTC_POSIX)
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bool WaitSelect(int cms, bool process_io);
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#endif // WEBRTC_POSIX
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#if defined(WEBRTC_USE_EPOLL)
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void AddEpoll(Dispatcher* dispatcher, uint64_t key);
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void RemoveEpoll(Dispatcher* dispatcher);
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void UpdateEpoll(Dispatcher* dispatcher, uint64_t key);
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bool WaitEpoll(int cms);
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bool WaitPoll(int cms, Dispatcher* dispatcher);
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// This array is accessed in isolation by a thread calling into Wait().
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// It's useless to use a SequenceChecker to guard it because a socket
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// server can outlive the thread it's bound to, forcing the Wait call
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// to have to reset the sequence checker on Wait calls.
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std::array<epoll_event, kNumEpollEvents> epoll_events_;
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const int epoll_fd_ = INVALID_SOCKET;
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#endif // WEBRTC_USE_EPOLL
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// uint64_t keys are used to uniquely identify a dispatcher in order to avoid
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// the ABA problem during the epoll loop (a dispatcher being destroyed and
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// replaced by one with the same address).
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uint64_t next_dispatcher_key_ RTC_GUARDED_BY(crit_) = 0;
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std::unordered_map<uint64_t, Dispatcher*> dispatcher_by_key_
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RTC_GUARDED_BY(crit_);
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// Reverse lookup necessary for removals/updates.
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std::unordered_map<Dispatcher*, uint64_t> key_by_dispatcher_
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RTC_GUARDED_BY(crit_);
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// A list of dispatcher keys that we're interested in for the current
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// select() or WSAWaitForMultipleEvents() loop. Again, used to avoid the ABA
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// problem (a socket being destroyed and a new one created with the same
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// handle, erroneously receiving the events from the destroyed socket).
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//
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// Kept as a member variable just for efficiency.
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std::vector<uint64_t> current_dispatcher_keys_;
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Signaler* signal_wakeup_; // Assigned in constructor only
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RecursiveCriticalSection crit_;
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#if defined(WEBRTC_WIN)
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const WSAEVENT socket_ev_;
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#endif
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bool fWait_;
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// Are we currently in a select()/epoll()/WSAWaitForMultipleEvents loop?
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// Used for a DCHECK, because we don't support reentrant waiting.
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bool waiting_ = false;
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};
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class PhysicalSocket : public AsyncSocket, public sigslot::has_slots<> {
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public:
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PhysicalSocket(PhysicalSocketServer* ss, SOCKET s = INVALID_SOCKET);
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~PhysicalSocket() override;
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// Creates the underlying OS socket (same as the "socket" function).
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virtual bool Create(int family, int type);
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SocketAddress GetLocalAddress() const override;
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SocketAddress GetRemoteAddress() const override;
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int Bind(const SocketAddress& bind_addr) override;
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int Connect(const SocketAddress& addr) override;
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int GetError() const override;
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void SetError(int error) override;
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ConnState GetState() const override;
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int GetOption(Option opt, int* value) override;
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int SetOption(Option opt, int value) override;
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int Send(const void* pv, size_t cb) override;
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int SendTo(const void* buffer,
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size_t length,
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const SocketAddress& addr) override;
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int Recv(void* buffer, size_t length, int64_t* timestamp) override;
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int RecvFrom(void* buffer,
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size_t length,
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SocketAddress* out_addr,
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int64_t* timestamp) override;
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int Listen(int backlog) override;
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AsyncSocket* Accept(SocketAddress* out_addr) override;
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int Close() override;
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SocketServer* socketserver() { return ss_; }
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protected:
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int DoConnect(const SocketAddress& connect_addr);
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// Make virtual so ::accept can be overwritten in tests.
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virtual SOCKET DoAccept(SOCKET socket, sockaddr* addr, socklen_t* addrlen);
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// Make virtual so ::send can be overwritten in tests.
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virtual int DoSend(SOCKET socket, const char* buf, int len, int flags);
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// Make virtual so ::sendto can be overwritten in tests.
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virtual int DoSendTo(SOCKET socket,
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const char* buf,
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int len,
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int flags,
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const struct sockaddr* dest_addr,
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socklen_t addrlen);
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void OnResolveResult(AsyncResolverInterface* resolver);
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void UpdateLastError();
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void MaybeRemapSendError();
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uint8_t enabled_events() const { return enabled_events_; }
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virtual void SetEnabledEvents(uint8_t events);
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virtual void EnableEvents(uint8_t events);
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virtual void DisableEvents(uint8_t events);
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int TranslateOption(Option opt, int* slevel, int* sopt);
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PhysicalSocketServer* ss_;
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SOCKET s_;
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bool udp_;
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int family_ = 0;
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mutable webrtc::Mutex mutex_;
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int error_ RTC_GUARDED_BY(mutex_);
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ConnState state_;
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AsyncResolver* resolver_;
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#if !defined(NDEBUG)
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std::string dbg_addr_;
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#endif
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private:
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uint8_t enabled_events_ = 0;
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};
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class SocketDispatcher : public Dispatcher, public PhysicalSocket {
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public:
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explicit SocketDispatcher(PhysicalSocketServer* ss);
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SocketDispatcher(SOCKET s, PhysicalSocketServer* ss);
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~SocketDispatcher() override;
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bool Initialize();
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virtual bool Create(int type);
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bool Create(int family, int type) override;
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#if defined(WEBRTC_WIN)
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WSAEVENT GetWSAEvent() override;
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SOCKET GetSocket() override;
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bool CheckSignalClose() override;
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#elif defined(WEBRTC_POSIX)
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int GetDescriptor() override;
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bool IsDescriptorClosed() override;
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#endif
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uint32_t GetRequestedEvents() override;
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void OnEvent(uint32_t ff, int err) override;
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int Close() override;
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#if defined(WEBRTC_USE_EPOLL)
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protected:
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void StartBatchedEventUpdates();
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void FinishBatchedEventUpdates();
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void SetEnabledEvents(uint8_t events) override;
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void EnableEvents(uint8_t events) override;
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void DisableEvents(uint8_t events) override;
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#endif
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private:
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#if defined(WEBRTC_WIN)
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static int next_id_;
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int id_;
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bool signal_close_;
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int signal_err_;
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#endif // WEBRTC_WIN
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#if defined(WEBRTC_USE_EPOLL)
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void MaybeUpdateDispatcher(uint8_t old_events);
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int saved_enabled_events_ = -1;
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#endif
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};
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} // namespace rtc
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#endif // RTC_BASE_PHYSICAL_SOCKET_SERVER_H_
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