295 lines
8.9 KiB
C++
295 lines
8.9 KiB
C++
/*
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* Copyright 2018 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "rtc_base/task_queue_stdlib.h"
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#include <string.h>
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#include <algorithm>
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#include <map>
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#include <memory>
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#include <queue>
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#include <utility>
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#include "absl/strings/string_view.h"
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#include "api/task_queue/queued_task.h"
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#include "api/task_queue/task_queue_base.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/event.h"
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#include "rtc_base/logging.h"
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#include "rtc_base/platform_thread.h"
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#include "rtc_base/synchronization/mutex.h"
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#include "rtc_base/thread_annotations.h"
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#include "rtc_base/time_utils.h"
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namespace webrtc {
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namespace {
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rtc::ThreadPriority TaskQueuePriorityToThreadPriority(
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TaskQueueFactory::Priority priority) {
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switch (priority) {
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case TaskQueueFactory::Priority::HIGH:
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return rtc::ThreadPriority::kRealtime;
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case TaskQueueFactory::Priority::LOW:
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return rtc::ThreadPriority::kLow;
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case TaskQueueFactory::Priority::NORMAL:
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return rtc::ThreadPriority::kNormal;
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}
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}
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class TaskQueueStdlib final : public TaskQueueBase {
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public:
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TaskQueueStdlib(absl::string_view queue_name, rtc::ThreadPriority priority);
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~TaskQueueStdlib() override = default;
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void Delete() override;
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void PostTask(std::unique_ptr<QueuedTask> task) override;
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void PostDelayedTask(std::unique_ptr<QueuedTask> task,
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uint32_t milliseconds) override;
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private:
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using OrderId = uint64_t;
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struct DelayedEntryTimeout {
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int64_t next_fire_at_ms_{};
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OrderId order_{};
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bool operator<(const DelayedEntryTimeout& o) const {
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return std::tie(next_fire_at_ms_, order_) <
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std::tie(o.next_fire_at_ms_, o.order_);
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}
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};
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struct NextTask {
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bool final_task_{false};
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std::unique_ptr<QueuedTask> run_task_;
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int64_t sleep_time_ms_{};
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};
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NextTask GetNextTask();
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void ProcessTasks();
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void NotifyWake();
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// Indicates if the thread has started.
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rtc::Event started_;
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// Indicates if the thread has stopped.
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rtc::Event stopped_;
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// Signaled whenever a new task is pending.
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rtc::Event flag_notify_;
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// Contains the active worker thread assigned to processing
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// tasks (including delayed tasks).
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rtc::PlatformThread thread_;
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Mutex pending_lock_;
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// Indicates if the worker thread needs to shutdown now.
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bool thread_should_quit_ RTC_GUARDED_BY(pending_lock_){false};
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// Holds the next order to use for the next task to be
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// put into one of the pending queues.
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OrderId thread_posting_order_ RTC_GUARDED_BY(pending_lock_){};
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// The list of all pending tasks that need to be processed in the
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// FIFO queue ordering on the worker thread.
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std::queue<std::pair<OrderId, std::unique_ptr<QueuedTask>>> pending_queue_
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RTC_GUARDED_BY(pending_lock_);
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// The list of all pending tasks that need to be processed at a future
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// time based upon a delay. On the off change the delayed task should
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// happen at exactly the same time interval as another task then the
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// task is processed based on FIFO ordering. std::priority_queue was
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// considered but rejected due to its inability to extract the
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// std::unique_ptr out of the queue without the presence of a hack.
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std::map<DelayedEntryTimeout, std::unique_ptr<QueuedTask>> delayed_queue_
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RTC_GUARDED_BY(pending_lock_);
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};
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TaskQueueStdlib::TaskQueueStdlib(absl::string_view queue_name,
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rtc::ThreadPriority priority)
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: started_(/*manual_reset=*/false, /*initially_signaled=*/false),
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stopped_(/*manual_reset=*/false, /*initially_signaled=*/false),
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flag_notify_(/*manual_reset=*/false, /*initially_signaled=*/false),
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thread_(rtc::PlatformThread::SpawnJoinable(
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[this] {
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CurrentTaskQueueSetter set_current(this);
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ProcessTasks();
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},
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queue_name,
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rtc::ThreadAttributes().SetPriority(priority))) {
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started_.Wait(rtc::Event::kForever);
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}
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void TaskQueueStdlib::Delete() {
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RTC_DCHECK(!IsCurrent());
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{
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MutexLock lock(&pending_lock_);
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thread_should_quit_ = true;
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}
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NotifyWake();
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stopped_.Wait(rtc::Event::kForever);
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thread_.Finalize();
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delete this;
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}
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void TaskQueueStdlib::PostTask(std::unique_ptr<QueuedTask> task) {
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{
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MutexLock lock(&pending_lock_);
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OrderId order = thread_posting_order_++;
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pending_queue_.push(std::pair<OrderId, std::unique_ptr<QueuedTask>>(
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order, std::move(task)));
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}
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NotifyWake();
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}
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void TaskQueueStdlib::PostDelayedTask(std::unique_ptr<QueuedTask> task,
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uint32_t milliseconds) {
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auto fire_at = rtc::TimeMillis() + milliseconds;
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DelayedEntryTimeout delay;
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delay.next_fire_at_ms_ = fire_at;
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{
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MutexLock lock(&pending_lock_);
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delay.order_ = ++thread_posting_order_;
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delayed_queue_[delay] = std::move(task);
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}
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NotifyWake();
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}
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TaskQueueStdlib::NextTask TaskQueueStdlib::GetNextTask() {
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NextTask result{};
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auto tick = rtc::TimeMillis();
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MutexLock lock(&pending_lock_);
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if (thread_should_quit_) {
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result.final_task_ = true;
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return result;
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}
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if (delayed_queue_.size() > 0) {
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auto delayed_entry = delayed_queue_.begin();
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const auto& delay_info = delayed_entry->first;
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auto& delay_run = delayed_entry->second;
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if (tick >= delay_info.next_fire_at_ms_) {
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if (pending_queue_.size() > 0) {
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auto& entry = pending_queue_.front();
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auto& entry_order = entry.first;
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auto& entry_run = entry.second;
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if (entry_order < delay_info.order_) {
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result.run_task_ = std::move(entry_run);
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pending_queue_.pop();
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return result;
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}
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}
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result.run_task_ = std::move(delay_run);
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delayed_queue_.erase(delayed_entry);
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return result;
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}
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result.sleep_time_ms_ = delay_info.next_fire_at_ms_ - tick;
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}
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if (pending_queue_.size() > 0) {
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auto& entry = pending_queue_.front();
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result.run_task_ = std::move(entry.second);
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pending_queue_.pop();
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}
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return result;
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}
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void TaskQueueStdlib::ProcessTasks() {
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started_.Set();
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while (true) {
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auto task = GetNextTask();
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if (task.final_task_)
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break;
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if (task.run_task_) {
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// process entry immediately then try again
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QueuedTask* release_ptr = task.run_task_.release();
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if (release_ptr->Run())
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delete release_ptr;
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// attempt to sleep again
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continue;
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}
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if (0 == task.sleep_time_ms_)
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flag_notify_.Wait(rtc::Event::kForever);
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else
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flag_notify_.Wait(task.sleep_time_ms_);
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}
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stopped_.Set();
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}
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void TaskQueueStdlib::NotifyWake() {
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// The queue holds pending tasks to complete. Either tasks are to be
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// executed immediately or tasks are to be run at some future delayed time.
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// For immediate tasks the task queue's thread is busy running the task and
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// the thread will not be waiting on the flag_notify_ event. If no immediate
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// tasks are available but a delayed task is pending then the thread will be
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// waiting on flag_notify_ with a delayed time-out of the nearest timed task
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// to run. If no immediate or pending tasks are available, the thread will
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// wait on flag_notify_ until signaled that a task has been added (or the
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// thread to be told to shutdown).
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// In all cases, when a new immediate task, delayed task, or request to
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// shutdown the thread is added the flag_notify_ is signaled after. If the
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// thread was waiting then the thread will wake up immediately and re-assess
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// what task needs to be run next (i.e. run a task now, wait for the nearest
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// timed delayed task, or shutdown the thread). If the thread was not waiting
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// then the thread will remained signaled to wake up the next time any
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// attempt to wait on the flag_notify_ event occurs.
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// Any immediate or delayed pending task (or request to shutdown the thread)
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// must always be added to the queue prior to signaling flag_notify_ to wake
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// up the possibly sleeping thread. This prevents a race condition where the
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// thread is notified to wake up but the task queue's thread finds nothing to
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// do so it waits once again to be signaled where such a signal may never
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// happen.
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flag_notify_.Set();
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}
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class TaskQueueStdlibFactory final : public TaskQueueFactory {
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public:
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std::unique_ptr<TaskQueueBase, TaskQueueDeleter> CreateTaskQueue(
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absl::string_view name,
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Priority priority) const override {
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return std::unique_ptr<TaskQueueBase, TaskQueueDeleter>(
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new TaskQueueStdlib(name, TaskQueuePriorityToThreadPriority(priority)));
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}
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};
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} // namespace
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std::unique_ptr<TaskQueueFactory> CreateTaskQueueStdlibFactory() {
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return std::make_unique<TaskQueueStdlibFactory>();
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}
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} // namespace webrtc
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