212 lines
6.0 KiB
C++
212 lines
6.0 KiB
C++
//
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// Created by Grishka on 29.03.17.
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//
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#ifndef LIBTGVOIP_NETWORKSOCKET_H
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#define LIBTGVOIP_NETWORKSOCKET_H
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#include "Buffers.h"
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#include "utils.h"
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#include <atomic>
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#include <memory>
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <list>
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namespace tgvoip
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{
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enum class NetworkProtocol
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{
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UDP = 0,
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TCP
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};
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struct TCPO2State
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{
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std::uint8_t key[32];
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std::uint8_t iv[16];
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std::uint8_t ecount[16];
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std::uint32_t num;
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};
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class NetworkAddress
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{
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public:
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virtual ~NetworkAddress() = default;
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[[nodiscard]] virtual std::string ToString() const;
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[[nodiscard]] virtual bool IsEmpty() const;
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[[nodiscard]] virtual bool PrefixMatches(const unsigned int prefix, const NetworkAddress& other) const;
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bool operator==(const NetworkAddress& other) const;
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bool operator!=(const NetworkAddress& other) const;
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static NetworkAddress Empty();
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static NetworkAddress IPv4(const std::string& str);
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static NetworkAddress IPv4(std::uint32_t addr);
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static NetworkAddress IPv6(const std::string& str);
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static NetworkAddress IPv6(const std::uint8_t addr[16]);
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union
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{
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std::uint32_t ipv4;
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std::uint8_t ipv6[16];
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} addr;
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bool isIPv6 = false;
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private:
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NetworkAddress();
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};
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struct NetworkPacket
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{
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NetworkPacket(Buffer data, const NetworkAddress& address, std::uint16_t port, NetworkProtocol protocol);
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TGVOIP_MOVE_ONLY(NetworkPacket);
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Buffer data;
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NetworkAddress address;
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NetworkProtocol protocol;
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std::uint16_t port;
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static NetworkPacket Empty();
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[[nodiscard]] bool IsEmpty() const;
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};
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class SocketSelectCanceller
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{
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public:
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virtual ~SocketSelectCanceller();
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virtual void CancelSelect() = 0;
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static SocketSelectCanceller* Create();
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};
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class NetworkSocket
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{
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public:
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friend class NetworkSocketPosix;
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friend class NetworkSocketWinsock;
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TGVOIP_DISALLOW_COPY_AND_ASSIGN(NetworkSocket);
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NetworkSocket(NetworkProtocol m_protocol);
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virtual ~NetworkSocket();
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virtual void Send(NetworkPacket packet) = 0;
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virtual NetworkPacket Receive(std::size_t maxLen) = 0;
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std::size_t Receive(std::uint8_t* buffer, std::size_t len);
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virtual void Open() = 0;
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virtual void Close() = 0;
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virtual std::uint16_t GetLocalPort();
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virtual void Connect(const NetworkAddress& address, std::uint16_t port) = 0;
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virtual std::string GetLocalInterfaceInfo(NetworkAddress* inet4addr, NetworkAddress* inet6addr);
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virtual void OnActiveInterfaceChanged();
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virtual NetworkAddress GetConnectedAddress();
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virtual std::uint16_t GetConnectedPort();
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virtual void SetTimeouts(int sendTimeout, int recvTimeout);
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[[nodiscard]] virtual bool IsFailed() const;
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[[nodiscard]] virtual bool IsReadyToSend() const;
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virtual bool OnReadyToSend();
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virtual bool OnReadyToReceive();
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void SetTimeout(double timeout);
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static NetworkSocket* Create(NetworkProtocol m_protocol);
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static NetworkAddress ResolveDomainName(const std::string& name);
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static bool Select(std::list<NetworkSocket*>& readFds, std::list<NetworkSocket*>& writeFds,
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std::list<NetworkSocket*>& errorFds, SocketSelectCanceller* canceller);
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protected:
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virtual std::uint16_t GenerateLocalPort();
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virtual void SetMaxPriority();
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static void GenerateTCPO2States(std::uint8_t* buffer, TCPO2State* recvState, TCPO2State* sendState);
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static void EncryptForTCPO2(std::uint8_t* buffer, std::size_t len, TCPO2State* state);
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double m_ipv6Timeout;
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double m_lastSuccessfulOperationTime = 0.0;
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double m_timeout = 0.0;
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NetworkProtocol m_protocol;
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std::uint8_t m_nat64Prefix[12];
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std::atomic<bool> m_failed;
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bool m_readyToSend = false;
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};
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class NetworkSocketWrapper : public NetworkSocket
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{
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public:
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NetworkSocketWrapper(NetworkProtocol protocol);
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~NetworkSocketWrapper() override;
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virtual NetworkSocket* GetWrapped() = 0;
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virtual void InitConnection() = 0;
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virtual void SetNonBlocking(bool);
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};
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class NetworkSocketTCPObfuscated : public NetworkSocketWrapper
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{
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public:
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NetworkSocketTCPObfuscated(NetworkSocket* m_wrapped);
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~NetworkSocketTCPObfuscated() override;
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NetworkSocket* GetWrapped() override;
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void InitConnection() override;
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void Send(NetworkPacket packet) override;
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NetworkPacket Receive(std::size_t maxLen) override;
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void Open() override;
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void Close() override;
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void Connect(const NetworkAddress& address, std::uint16_t port) override;
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bool OnReadyToSend() override;
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[[nodiscard]] bool IsFailed() const override;
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[[nodiscard]] bool IsReadyToSend() const override;
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private:
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NetworkSocket* m_wrapped;
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TCPO2State m_recvState;
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TCPO2State m_sendState;
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bool m_initialized = false;
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};
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class NetworkSocketSOCKS5Proxy : public NetworkSocketWrapper
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{
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public:
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NetworkSocketSOCKS5Proxy(NetworkSocket* m_tcp, NetworkSocket* m_udp, std::string m_username, std::string m_password);
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~NetworkSocketSOCKS5Proxy() override;
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void Send(NetworkPacket packet) override;
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NetworkPacket Receive(std::size_t maxLen) override;
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void Open() override;
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void Close() override;
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void Connect(const NetworkAddress& address, std::uint16_t port) override;
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NetworkSocket* GetWrapped() override;
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void InitConnection() override;
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NetworkAddress GetConnectedAddress() override;
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std::uint16_t GetConnectedPort() override;
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bool OnReadyToSend() override;
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bool OnReadyToReceive() override;
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[[nodiscard]] bool IsFailed() const override;
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[[nodiscard]] bool NeedSelectForSending() const;
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private:
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enum class ConnectionState
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{
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INITIAL,
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WAITING_FOR_AUTH_METHOD,
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WAITING_FOR_AUTH_RESULT,
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WAITING_FOR_COMMAND_RESULT,
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CONNECTED,
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};
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NetworkSocket* m_tcp;
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NetworkSocket* m_udp;
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std::string m_username;
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std::string m_password;
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NetworkAddress m_connectedAddress = NetworkAddress::Empty();
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ConnectionState m_state = ConnectionState::INITIAL;
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std::uint16_t m_connectedPort = 0;
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void SendConnectionCommand();
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};
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} // namespace tgvoip
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#endif // LIBTGVOIP_NETWORKSOCKET_H
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