Add Plugins.rst

Documentation for Plugins
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Dan 2018-10-13 16:53:51 +02:00
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Plugins
=======
Pyrogram embeds an **automatic** and lightweight plugin system that is meant to greatly simplify the organization of
large projects and to provide a way for creating pluggable components that can be **easily shared** across different
Pyrogram applications with **minimal boilerplate code**.
Introduction
------------
Prior to the plugin system, pluggable handlers were already possible. For instance, if you wanted to modularize your
applications, you had to do something like this...
.. note:: This is an example application that replies in private chats with two messages: one containing the same
text message you sent and the other containing the reversed text message (e.g.: "pyrogram" -> "pyrogram" and
"margoryp"):
.. code-block:: text
myproject/
config.ini
handlers.py
main.py
- ``handlers.py``
.. code-block:: python
def echo(client, message):
message.reply(message.text)
def echo_reversed(client, message):
message.reply(message.text[::-1])
- ``main.py``
.. code-block:: python
from pyrogram import Client, MessageHandler, Filters
from handlers import echo, echo_reversed
app = Client("my_account")
app.add_handler(
MessageHandler(
echo,
Filters.text & Filters.private))
app.add_handler(
MessageHandler(
echo_reversed,
Filters.text & Filters.private),
group=1)
app.run()
...which is already nice and doesn't add *too much* boilerplate code, but things can get boring still; you have to
manually ``import``, manually :meth:`add_handler <pyrogram.Client.add_handler>` and manually instantiate each
:obj:`MessageHandler <pyrogram.MessageHandler>` object because **you can't use those cool decorators** for your
functions. So... What if you could?
Creating Plugins
----------------
Setting up your Pyrogram project to accommodate plugins is as easy as creating a folder and putting your files full of
handlers inside.
.. note:: This is the same example application `as shown above <#introduction>`_, written using the plugin system.
.. code-block:: text
:emphasize-lines: 2, 3
myproject/
plugins/
handlers.py
config.ini
main.py
- ``plugins/handlers.py``
.. code-block:: python
:emphasize-lines: 4, 9
from pyrogram import Client, Filters
@Client.on_message(Filters.text & Filters.private)
def echo(client, message):
message.reply(message.text)
@Client.on_message(Filters.text & Filters.private, group=1)
def echo_reversed(client, message):
message.reply(message.text[::-1])
- ``main.py``
.. code-block:: python
from pyrogram import Client
Client("my_account").run()
The first important thing to note is the ``plugins`` folder, whose name is default and can be changed easily by setting
the ``plugins_dir`` parameter when creating a :obj:`Client <pyrogram.Client>`; you can put any python file in the
plugins folder and each file can contain any decorated function (handlers). Your Pyrogram Client instance (in the
``main.py`` file) will **automatically** scan the folder upon creation to search for valid handlers and register them
for you.
Then you'll notice you can now use decorators. That's right, you can apply the usual decorators to your callback
functions in a static way, i.e. **without having the Client instance around**: simply use ``@Client`` (Client class)
instead of the usual ``@app`` (Client instance) namespace and things will work just the same.
The ``main.py`` script is now at its bare minimum and cleanest state.