* Avoid variable conflicts with Telegram TL schema
* Fix game button with no data attached to button
* Update combinator.txt
* Update compiler.py
* Update tl_object.py
Co-authored-by: Dan <14043624+delivrance@users.noreply.github.com>
Previously, passing anything that was not None would result in the boolean
flag being set to True, even when passing False. This will make it simpler
to deal with optional flag-boolean values in the raw API.
- Pyrogram core is now fully asynchronous
- Ditched Python 3.5, welcome 3.6 as minimum version.
- Moved all types to pyrogram.types
- Turned the Filters class into a module (filters)
- Moved all filters to pyrogram.filters
- Moved all handlers to pyrogram.handlers
- Moved all emoji to pyrogram.emoji
- Renamed pyrogram.api to pyrogram.raw
- Clock is now synced with server's time
- Telegram schema updated to Layer 117
- Greatly improved the TL compiler (proper type-constructor hierarchy)
- Added "do not edit" warning in generated files
- Crypto parts are executed in a thread pool to avoid blocking the event loop
- idle() is now a separate function (it doesn't deal with Client instances)
- Async storage, async filters and async progress callback (optional, can be sync too)
- Added getpass back, for hidden password inputs
* Use raw string for re pattern
* Trim trailing whitespaces from docstrings and code
* Use isinstance() instead of type() for typechecking
* Remove unused imports
For instance, in Layer 91, Poll's flags:# is at the second position.
This mess also happened in the past (thanks tg devs) and eventually will
be fixed again with the next Layer update, but from now on Pyrogram
will be able to correctly generate code even in such cases.