Smart Plugins ============= Pyrogram embeds a **smart**, lightweight yet powerful plugin system that is meant to further simplify the organization of large projects and to provide a way for creating pluggable (modular) components that can be **easily shared** across different Pyrogram applications with **minimal boilerplate code**. .. tip:: Smart Plugins are completely optional and disabled by default. Introduction ------------ Prior to the Smart Plugin system, pluggable handlers were already possible. For example, if you wanted to modularize your applications, you had to do something like this: .. note:: This is an example application that replies in private chats with two messages: one containing the same text message you sent and the other containing the reversed text message. Example: *"Pyrogram"* replies with *"Pyrogram"* and *"margoryP"* .. code-block:: text myproject/ config.ini handlers.py main.py - ``handlers.py`` .. code-block:: python def echo(client, message): message.reply(message.text) def echo_reversed(client, message): message.reply(message.text[::-1]) - ``main.py`` .. code-block:: python from pyrogram import Client, MessageHandler, Filters from handlers import echo, echo_reversed app = Client("my_account") app.add_handler( MessageHandler( echo, Filters.text & Filters.private)) app.add_handler( MessageHandler( echo_reversed, Filters.text & Filters.private), group=1) app.run() This is already nice and doesn't add *too much* boilerplate code, but things can get boring still; you have to manually ``import``, manually :meth:`add_handler ` and manually instantiate each :obj:`MessageHandler ` object because **you can't use those cool decorators** for your functions. So... What if you could? Using Smart Plugins ------------------- Setting up your Pyrogram project to accommodate Smart Plugins is pretty straightforward: #. Create a new folder to store all the plugins (e.g.: "plugins"). #. Put your files full of plugins inside. Organize them as you wish. #. Enable plugins in your Client or via the *config.ini* file. .. note:: This is the same example application `as shown above <#introduction>`_, written using the Smart Plugin system. .. code-block:: text :emphasize-lines: 2, 3 myproject/ plugins/ handlers.py config.ini main.py - ``plugins/handlers.py`` .. code-block:: python :emphasize-lines: 4, 9 from pyrogram import Client, Filters @Client.on_message(Filters.text & Filters.private) def echo(client, message): message.reply(message.text) @Client.on_message(Filters.text & Filters.private, group=1) def echo_reversed(client, message): message.reply(message.text[::-1]) - ``config.ini`` .. code-block:: ini [plugins] root = plugins - ``main.py`` .. code-block:: python from pyrogram import Client Client("my_account").run() Alternatively, without using the *config.ini* file: .. code-block:: python from pyrogram import Client plugins = dict( root="plugins" ) Client("my_account", plugins=plugins).run() The first important thing to note is the new ``plugins`` folder. You can put *any python file* in *any subfolder* and each file can contain *any decorated function* (handlers) with one limitation: within a single module (file) you must use different names for each decorated function. The second thing is telling Pyrogram where to look for your plugins: you can either use the *config.ini* file or the Client parameter "plugins"; the *root* value must match the name of your plugins folder. Your Pyrogram Client instance will **automatically** scan the folder upon starting to search for valid handlers and register them for you. Then you'll notice you can now use decorators. That's right, you can apply the usual decorators to your callback functions in a static way, i.e. **without having the Client instance around**: simply use ``@Client`` (Client class) instead of the usual ``@app`` (Client instance) and things will work just the same. Specifying the Plugins to include --------------------------------- By default, if you don't explicitly supply a list of plugins, every valid one found inside your plugins root folder will be included by following the alphabetical order of the directory structure (files and subfolders); the single handlers found inside each module will be, instead, loaded in the order they are defined, from top to bottom. .. note:: Remember: there can be at most one handler, within a group, dealing with a specific update. Plugins with overlapping filters included a second time will not work. Learn more at `More on Updates `_. This default loading behaviour is usually enough, but sometimes you want to have more control on what to include (or exclude) and in which exact order to load plugins. The way to do this is to make use of ``include`` and ``exclude`` keys, either in the *config.ini* or in the dictionary passed as Client argument. Here's how they work: - If both ``include`` and ``exclude`` are omitted, all plugins are loaded as described above. - If ``include`` is given, only the specified plugins will be loaded, in the order they are passed. - If ``exclude`` is given, the plugins specified here will be unloaded. The ``include`` and ``exclude`` value is a **list of strings**. Each string containing the path of the module relative to the plugins root folder, in Python notation (dots instead of slashes). E.g.: ``subfolder.module`` refers to ``plugins/subfolder/module.py`` (root="plugins"). You can also choose the order in which the single handlers inside a module are loaded, thus overriding the default top-to-bottom loading policy. You can do this by appending the name of the functions to the module path, each one separated by a blank space. E.g.: ``subfolder.module fn2 fn1 fn3`` will load *fn2*, *fn1* and *fn3* from *subfolder.module*, in this order. Examples ^^^^^^^^ Given this plugins folder structure with three modules, each containing their own handlers (fn1, fn2, etc...), which are also organized in subfolders: .. code-block:: text myproject/ plugins/ subfolder1/ plugins1.py - fn1 - fn2 - fn3 subfolder2/ plugins2.py ... plugins0.py ... ... - Load every handler from every module, namely *plugins0.py*, *plugins1.py* and *plugins2.py* in alphabetical order (files) and definition order (handlers inside files): Using *config.ini* file: .. code-block:: ini [plugins] root = plugins Using *Client*'s parameter: .. code-block:: python plugins = dict( root="plugins" ) Client("my_account", plugins=plugins).run() - Load only handlers defined inside *plugins2.py* and *plugins0.py*, in this order: Using *config.ini* file: .. code-block:: ini [plugins] root = plugins include = subfolder2.plugins2 plugins0 Using *Client*'s parameter: .. code-block:: python plugins = dict( root="plugins", include=[ "subfolder2.plugins2", "plugins0" ] ) Client("my_account", plugins=plugins).run() - Load everything except the handlers inside *plugins2.py*: Using *config.ini* file: .. code-block:: ini [plugins] root = plugins exclude = subfolder2.plugins2 Using *Client*'s parameter: .. code-block:: python plugins = dict( root="plugins", exclude=["subfolder2.plugins2"] ) Client("my_account", plugins=plugins).run() - Load only *fn3*, *fn1* and *fn2* (in this order) from *plugins1.py*: Using *config.ini* file: .. code-block:: ini [plugins] root = plugins include = subfolder1.plugins1 fn3 fn1 fn2 Using *Client*'s parameter: .. code-block:: python plugins = dict( root="plugins", include=["subfolder1.plugins1 fn3 fn1 fn2"] ) Client("my_account", plugins=plugins).run() Load/Unload Plugins at Runtime ------------------------------ TODO