MTPyroger/pyrogram/methods/messages/send_dice.py

109 lines
4.4 KiB
Python
Raw Normal View History

# Pyrogram - Telegram MTProto API Client Library for Python
2021-01-01 21:58:48 +00:00
# Copyright (C) 2017-2021 Dan <https://github.com/delivrance>
#
# This file is part of Pyrogram.
#
# Pyrogram is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published
# by the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Pyrogram is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with Pyrogram. If not, see <http://www.gnu.org/licenses/>.
from typing import Union, Optional
from pyrogram import raw
from pyrogram import types
from pyrogram.scaffold import Scaffold
class SendDice(Scaffold):
async def send_dice(
self,
chat_id: Union[int, str],
emoji: str = "🎲",
disable_notification: bool = None,
reply_to_message_id: int = None,
schedule_date: int = None,
reply_markup: Union[
"types.InlineKeyboardMarkup",
"types.ReplyKeyboardMarkup",
"types.ReplyKeyboardRemove",
"types.ForceReply"
] = None
) -> Optional["types.Message"]:
"""Send a dice with a random value from 1 to 6.
Parameters:
chat_id (``int`` | ``str``):
Unique identifier (int) or username (str) of the target chat.
For your personal cloud (Saved Messages) you can simply use "me" or "self".
For a contact that exists in your Telegram address book you can use his phone number (str).
emoji (``str``, *optional*):
Emoji on which the dice throw animation is based.
Currently, must be one of "🎲", "🎯", "🏀", "", "🎳", or "🎰".
Dice can have values 1-6 for "🎲", "🎯" and "🎳", values 1-5 for "🏀" and "", and
values 1-64 for "🎰".
Defaults to "🎲".
disable_notification (``bool``, *optional*):
Sends the message silently.
Users will receive a notification with no sound.
reply_to_message_id (``int``, *optional*):
If the message is a reply, ID of the original message.
schedule_date (``int``, *optional*):
Date when the message will be automatically sent. Unix time.
reply_markup (:obj:`~pyrogram.types.InlineKeyboardMarkup` | :obj:`~pyrogram.types.ReplyKeyboardMarkup` | :obj:`~pyrogram.types.ReplyKeyboardRemove` | :obj:`~pyrogram.types.ForceReply`, *optional*):
Additional interface options. An object for an inline keyboard, custom reply keyboard,
instructions to remove reply keyboard or to force a reply from the user.
Returns:
:obj:`~pyrogram.types.Message`: On success, the sent dice message is returned.
Example:
.. code-block:: python
# Send a dice
app.send_dice("pyrogramlounge")
# Send a dart
app.send_dice("pyrogramlounge", "🎯")
# Send a basketball
app.send_dice("pyrogramlounge", "🏀")
"""
r = await self.send(
raw.functions.messages.SendMedia(
peer=await self.resolve_peer(chat_id),
media=raw.types.InputMediaDice(emoticon=emoji),
silent=disable_notification or None,
reply_to_msg_id=reply_to_message_id,
random_id=self.rnd_id(),
schedule_date=schedule_date,
reply_markup=reply_markup.write() if reply_markup else None,
message=""
)
)
for i in r.updates:
if isinstance(i, (raw.types.UpdateNewMessage,
raw.types.UpdateNewChannelMessage,
raw.types.UpdateNewScheduledMessage)):
return await types.Message._parse(
self, i.message,
{i.id: i for i in r.users},
{i.id: i for i in r.chats},
is_scheduled=isinstance(i, raw.types.UpdateNewScheduledMessage)
)