# Pyrogram - Telegram MTProto API Client Library for Python # Copyright (C) 2017-2021 Dan # # This file is part of Pyrogram. # # Pyrogram is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published # by the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Pyrogram is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with Pyrogram. If not, see . from typing import Union, Optional from pyrogram import raw from pyrogram import types from pyrogram.scaffold import Scaffold class SendDice(Scaffold): async def send_dice( self, chat_id: Union[int, str], emoji: str = "🎲", disable_notification: bool = None, reply_to_message_id: int = None, schedule_date: int = None, reply_markup: Union[ "types.InlineKeyboardMarkup", "types.ReplyKeyboardMarkup", "types.ReplyKeyboardRemove", "types.ForceReply" ] = None ) -> Optional["types.Message"]: """Send a dice with a random value from 1 to 6. Parameters: chat_id (``int`` | ``str``): Unique identifier (int) or username (str) of the target chat. For your personal cloud (Saved Messages) you can simply use "me" or "self". For a contact that exists in your Telegram address book you can use his phone number (str). emoji (``str``, *optional*): Emoji on which the dice throw animation is based. Currently, must be one of "🎲", "🎯", "🏀", "⚽", "🎳", or "🎰". Dice can have values 1-6 for "🎲", "🎯" and "🎳", values 1-5 for "🏀" and "⚽", and values 1-64 for "🎰". Defaults to "🎲". disable_notification (``bool``, *optional*): Sends the message silently. Users will receive a notification with no sound. reply_to_message_id (``int``, *optional*): If the message is a reply, ID of the original message. schedule_date (``int``, *optional*): Date when the message will be automatically sent. Unix time. reply_markup (:obj:`~pyrogram.types.InlineKeyboardMarkup` | :obj:`~pyrogram.types.ReplyKeyboardMarkup` | :obj:`~pyrogram.types.ReplyKeyboardRemove` | :obj:`~pyrogram.types.ForceReply`, *optional*): Additional interface options. An object for an inline keyboard, custom reply keyboard, instructions to remove reply keyboard or to force a reply from the user. Returns: :obj:`~pyrogram.types.Message`: On success, the sent dice message is returned. Example: .. code-block:: python # Send a dice app.send_dice("pyrogramlounge") # Send a dart app.send_dice("pyrogramlounge", "🎯") # Send a basketball app.send_dice("pyrogramlounge", "🏀") """ r = await self.send( raw.functions.messages.SendMedia( peer=await self.resolve_peer(chat_id), media=raw.types.InputMediaDice(emoticon=emoji), silent=disable_notification or None, reply_to_msg_id=reply_to_message_id, random_id=self.rnd_id(), schedule_date=schedule_date, reply_markup=await reply_markup.write(self) if reply_markup else None, message="" ) ) for i in r.updates: if isinstance(i, (raw.types.UpdateNewMessage, raw.types.UpdateNewChannelMessage, raw.types.UpdateNewScheduledMessage)): return await types.Message._parse( self, i.message, {i.id: i for i in r.users}, {i.id: i for i in r.chats}, is_scheduled=isinstance(i, raw.types.UpdateNewScheduledMessage) )