# Pyrogram - Telegram MTProto API Client Library for Python # Copyright (C) 2017-2019 Dan Tès # # This file is part of Pyrogram. # # Pyrogram is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published # by the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Pyrogram is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with Pyrogram. If not, see . from typing import Union import pyrogram from pyrogram.api import functions, types from pyrogram.client.ext import BaseClient class SendGame(BaseClient): async def send_game( self, chat_id: Union[int, str], game_short_name: str, disable_notification: bool = None, reply_to_message_id: int = None, reply_markup: Union[ "pyrogram.InlineKeyboardMarkup", "pyrogram.ReplyKeyboardMarkup", "pyrogram.ReplyKeyboardRemove", "pyrogram.ForceReply" ] = None ) -> "pyrogram.Message": """Send a game. Parameters: chat_id (``int`` | ``str``): Unique identifier (int) or username (str) of the target chat. For your personal cloud (Saved Messages) you can simply use "me" or "self". For a contact that exists in your Telegram address book you can use his phone number (str). game_short_name (``str``): Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather. disable_notification (``bool``, *optional*): Sends the message silently. Users will receive a notification with no sound. reply_to_message_id (``int``, *optional*): If the message is a reply, ID of the original message. reply_markup (:obj:`InlineKeyboardMarkup`, *optional*): An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically. If not empty, the first button must launch the game. Returns: :obj:`Message`: On success, the sent game message is returned. Example: .. code-block:: python app.send_game(chat_id, "gamename") """ r = await self.send( functions.messages.SendMedia( peer=await self.resolve_peer(chat_id), media=types.InputMediaGame( id=types.InputGameShortName( bot_id=types.InputUserSelf(), short_name=game_short_name ), ), message="", silent=disable_notification or None, reply_to_msg_id=reply_to_message_id, random_id=self.rnd_id(), reply_markup=reply_markup.write() if reply_markup else None ) ) for i in r.updates: if isinstance(i, (types.UpdateNewMessage, types.UpdateNewChannelMessage)): return await pyrogram.Message._parse( self, i.message, {i.id: i for i in r.users}, {i.id: i for i in r.chats} )