538f1e3972
- Pyrogram core is now fully asynchronous - Ditched Python 3.5, welcome 3.6 as minimum version. - Moved all types to pyrogram.types - Turned the Filters class into a module (filters) - Moved all filters to pyrogram.filters - Moved all handlers to pyrogram.handlers - Moved all emoji to pyrogram.emoji - Renamed pyrogram.api to pyrogram.raw - Clock is now synced with server's time - Telegram schema updated to Layer 117 - Greatly improved the TL compiler (proper type-constructor hierarchy) - Added "do not edit" warning in generated files - Crypto parts are executed in a thread pool to avoid blocking the event loop - idle() is now a separate function (it doesn't deal with Client instances) - Async storage, async filters and async progress callback (optional, can be sync too) - Added getpass back, for hidden password inputs
94 lines
3.6 KiB
Python
94 lines
3.6 KiB
Python
# Pyrogram - Telegram MTProto API Client Library for Python
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# Copyright (C) 2017-2020 Dan <https://github.com/delivrance>
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#
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# This file is part of Pyrogram.
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#
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# Pyrogram is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published
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# by the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Pyrogram is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with Pyrogram. If not, see <http://www.gnu.org/licenses/>.
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from typing import Union
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from pyrogram import raw
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from pyrogram import types
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from pyrogram.scaffold import Scaffold
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class SendGame(Scaffold):
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async def send_game(
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self,
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chat_id: Union[int, str],
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game_short_name: str,
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disable_notification: bool = None,
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reply_to_message_id: int = None,
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reply_markup: Union[
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"types.InlineKeyboardMarkup",
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"types.ReplyKeyboardMarkup",
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"types.ReplyKeyboardRemove",
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"types.ForceReply"
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] = None
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) -> "types.Message":
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"""Send a game.
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Parameters:
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chat_id (``int`` | ``str``):
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Unique identifier (int) or username (str) of the target chat.
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For your personal cloud (Saved Messages) you can simply use "me" or "self".
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For a contact that exists in your Telegram address book you can use his phone number (str).
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game_short_name (``str``):
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Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
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disable_notification (``bool``, *optional*):
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Sends the message silently.
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Users will receive a notification with no sound.
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reply_to_message_id (``int``, *optional*):
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If the message is a reply, ID of the original message.
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reply_markup (:obj:`~pyrogram.types.InlineKeyboardMarkup`, *optional*):
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An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically.
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If not empty, the first button must launch the game.
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Returns:
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:obj:`~pyrogram.types.Message`: On success, the sent game message is returned.
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Example:
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.. code-block:: python
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app.send_game(chat_id, "gamename")
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"""
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r = await self.send(
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raw.functions.messages.SendMedia(
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peer=await self.resolve_peer(chat_id),
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media=raw.types.InputMediaGame(
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id=raw.types.InputGameShortName(
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bot_id=raw.types.InputUserSelf(),
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short_name=game_short_name
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),
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),
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message="",
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silent=disable_notification or None,
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reply_to_msg_id=reply_to_message_id,
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random_id=self.rnd_id(),
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reply_markup=reply_markup.write() if reply_markup else None
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)
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)
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for i in r.updates:
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if isinstance(i, (raw.types.UpdateNewMessage, raw.types.UpdateNewChannelMessage)):
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return await types.Message._parse(
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self, i.message,
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{i.id: i for i in r.users},
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{i.id: i for i in r.chats}
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)
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