MTPyroger/pyrogram/methods/bots/send_game.py
Dan 538f1e3972 Deep rewrite: preparing for v1.0
- Pyrogram core is now fully asynchronous
- Ditched Python 3.5, welcome 3.6 as minimum version.
- Moved all types to pyrogram.types
- Turned the Filters class into a module (filters)
- Moved all filters to pyrogram.filters
- Moved all handlers to pyrogram.handlers
- Moved all emoji to pyrogram.emoji
- Renamed pyrogram.api to pyrogram.raw
- Clock is now synced with server's time
- Telegram schema updated to Layer 117
- Greatly improved the TL compiler (proper type-constructor hierarchy)
- Added "do not edit" warning in generated files
- Crypto parts are executed in a thread pool to avoid blocking the event loop
- idle() is now a separate function (it doesn't deal with Client instances)
- Async storage, async filters and async progress callback (optional, can be sync too)
- Added getpass back, for hidden password inputs
2020-08-22 08:05:05 +02:00

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# Pyrogram - Telegram MTProto API Client Library for Python
# Copyright (C) 2017-2020 Dan <https://github.com/delivrance>
#
# This file is part of Pyrogram.
#
# Pyrogram is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published
# by the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Pyrogram is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with Pyrogram. If not, see <http://www.gnu.org/licenses/>.
from typing import Union
from pyrogram import raw
from pyrogram import types
from pyrogram.scaffold import Scaffold
class SendGame(Scaffold):
async def send_game(
self,
chat_id: Union[int, str],
game_short_name: str,
disable_notification: bool = None,
reply_to_message_id: int = None,
reply_markup: Union[
"types.InlineKeyboardMarkup",
"types.ReplyKeyboardMarkup",
"types.ReplyKeyboardRemove",
"types.ForceReply"
] = None
) -> "types.Message":
"""Send a game.
Parameters:
chat_id (``int`` | ``str``):
Unique identifier (int) or username (str) of the target chat.
For your personal cloud (Saved Messages) you can simply use "me" or "self".
For a contact that exists in your Telegram address book you can use his phone number (str).
game_short_name (``str``):
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
disable_notification (``bool``, *optional*):
Sends the message silently.
Users will receive a notification with no sound.
reply_to_message_id (``int``, *optional*):
If the message is a reply, ID of the original message.
reply_markup (:obj:`~pyrogram.types.InlineKeyboardMarkup`, *optional*):
An object for an inline keyboard. If empty, one Play game_title button will be shown automatically.
If not empty, the first button must launch the game.
Returns:
:obj:`~pyrogram.types.Message`: On success, the sent game message is returned.
Example:
.. code-block:: python
app.send_game(chat_id, "gamename")
"""
r = await self.send(
raw.functions.messages.SendMedia(
peer=await self.resolve_peer(chat_id),
media=raw.types.InputMediaGame(
id=raw.types.InputGameShortName(
bot_id=raw.types.InputUserSelf(),
short_name=game_short_name
),
),
message="",
silent=disable_notification or None,
reply_to_msg_id=reply_to_message_id,
random_id=self.rnd_id(),
reply_markup=reply_markup.write() if reply_markup else None
)
)
for i in r.updates:
if isinstance(i, (raw.types.UpdateNewMessage, raw.types.UpdateNewChannelMessage)):
return await types.Message._parse(
self, i.message,
{i.id: i for i in r.users},
{i.id: i for i in r.chats}
)