114 lines
4.6 KiB
Python
114 lines
4.6 KiB
Python
# Pyrogram - Telegram MTProto API Client Library for Python
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# Copyright (C) 2017-2021 Dan <https://github.com/delivrance>
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#
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# This file is part of Pyrogram.
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#
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# Pyrogram is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published
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# by the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Pyrogram is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with Pyrogram. If not, see <http://www.gnu.org/licenses/>.
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from typing import Union, Optional
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from pyrogram import raw
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from pyrogram import types
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from pyrogram.scaffold import Scaffold
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class SendDice(Scaffold):
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async def send_dice(
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self,
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chat_id: Union[int, str],
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emoji: str = "🎲",
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disable_notification: bool = None,
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reply_to_message_id: int = None,
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schedule_date: int = None,
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protect_content: bool = None,
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reply_markup: Union[
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"types.InlineKeyboardMarkup",
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"types.ReplyKeyboardMarkup",
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"types.ReplyKeyboardRemove",
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"types.ForceReply"
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] = None
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) -> Optional["types.Message"]:
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"""Send a dice with a random value from 1 to 6.
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Parameters:
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chat_id (``int`` | ``str``):
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Unique identifier (int) or username (str) of the target chat.
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For your personal cloud (Saved Messages) you can simply use "me" or "self".
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For a contact that exists in your Telegram address book you can use his phone number (str).
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emoji (``str``, *optional*):
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Emoji on which the dice throw animation is based.
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Currently, must be one of "🎲", "🎯", "🏀", "⚽", "🎳", or "🎰".
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Dice can have values 1-6 for "🎲", "🎯" and "🎳", values 1-5 for "🏀" and "⚽", and
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values 1-64 for "🎰".
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Defaults to "🎲".
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disable_notification (``bool``, *optional*):
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Sends the message silently.
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Users will receive a notification with no sound.
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reply_to_message_id (``int``, *optional*):
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If the message is a reply, ID of the original message.
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schedule_date (``int``, *optional*):
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Date when the message will be automatically sent. Unix time.
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protect_content (``bool``, *optional*):
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Protects the contents of the sent message from forwarding and saving.
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reply_markup (:obj:`~pyrogram.types.InlineKeyboardMarkup` | :obj:`~pyrogram.types.ReplyKeyboardMarkup` | :obj:`~pyrogram.types.ReplyKeyboardRemove` | :obj:`~pyrogram.types.ForceReply`, *optional*):
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Additional interface options. An object for an inline keyboard, custom reply keyboard,
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instructions to remove reply keyboard or to force a reply from the user.
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Returns:
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:obj:`~pyrogram.types.Message`: On success, the sent dice message is returned.
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Example:
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.. code-block:: python
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# Send a dice
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app.send_dice(chat_id)
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# Send a dart
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app.send_dice(chat_id, "🎯")
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# Send a basketball
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app.send_dice(chat_id, "🏀")
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"""
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r = await self.send(
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raw.functions.messages.SendMedia(
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peer=await self.resolve_peer(chat_id),
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media=raw.types.InputMediaDice(emoticon=emoji),
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silent=disable_notification or None,
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reply_to_msg_id=reply_to_message_id,
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random_id=self.rnd_id(),
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schedule_date=schedule_date,
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noforwards=protect_content,
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reply_markup=await reply_markup.write(self) if reply_markup else None,
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message=""
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)
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)
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for i in r.updates:
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if isinstance(i, (raw.types.UpdateNewMessage,
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raw.types.UpdateNewChannelMessage,
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raw.types.UpdateNewScheduledMessage)):
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return await types.Message._parse(
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self, i.message,
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{i.id: i for i in r.users},
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{i.id: i for i in r.chats},
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is_scheduled=isinstance(i, raw.types.UpdateNewScheduledMessage)
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)
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