update
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parent
14e99caa2d
commit
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@ -9,9 +9,13 @@ from ci import app, me
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async def bind_command(_: Client, message: Message):
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if len(message.command) == 1:
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if check_bind(message.from_user.id):
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data = Player(get_bind_uid(message.from_user.id))
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uid = get_bind_uid(message.from_user.id)
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if len(message.command) == 1:
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if message.command[1].isnumeric():
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uid = message.command[1]
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data = Player(uid)
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data.restore()
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return await message.reply(f"您绑定的游戏 uid 为:{get_bind_uid(message.from_user.id)}\n\n"
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return await message.reply(f"游戏 uid 为 {uid} 的角色缓存有:\n\n"
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f"{data.gen_all_char()}", quote=True)
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else:
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return await message.reply(f"请使用 <code>/bind [uid]</code> 绑定游戏 uid", quote=True)
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@ -22,5 +26,5 @@ async def bind_command(_: Client, message: Message):
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return await message.reply("uid 非数字", quote=True)
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uid = message.command[1]
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set_bind(message.from_user.id, uid)
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msg = await message.reply(f"绑定成功,您绑定的游戏 uid 为:{uid}\n\n"
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f"请将角色放入展柜,开启显示详细信息后,使用 /refresh 刷新数据。", quote=True)
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await message.reply(f"绑定成功,您绑定的游戏 uid 为:{uid}\n\n"
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f"请将角色放入展柜,开启显示详细信息后,使用 /refresh 刷新数据。", quote=True)
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@ -10,6 +10,9 @@ async def refresh_command(_: Client, message: Message):
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if not check_bind(message.from_user.id):
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return await message.reply(f"请使用 <code>/bind [uid]</code> 绑定游戏 uid", quote=True)
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uid = get_bind_uid(message.from_user.id)
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if len(message.command) == 1:
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if message.command[1].isnumeric():
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uid = message.command[1]
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msg = await message.reply(f"正在刷新数据,请稍等。。。", quote=True)
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text = await refresh_player(uid)
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await msg.edit(text)
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