from typing import Optional from ci import client, sqlite import json import time from defs.sources import PLAYER_PATH, avatarId2Name, avatarName2Element, skillId2Name, talentId2Name, weaponHash2Type, \ weaponHash2Name, propId2Name, artifact2attr, artifactId2Piece, icon2Name async def enkaToData(uid: str) -> Optional[str]: enka_data = await client.get(f'https://enka.shinshin.moe/u/{str(uid)}/__data.json') enka_data = enka_data.json() if not enka_data: return None now = time.strftime('%Y-%m-%d %H:%M:%S', time.localtime(time.time())) playerInfo = enka_data['playerInfo'] path = PLAYER_PATH / str(uid) path.mkdir(parents=True, exist_ok=True) with open(path / '{}.json'.format(str(uid)), 'w', encoding='UTF-8') as file: json.dump(playerInfo, file, ensure_ascii=False) with open(path / 'rawData.json', 'w', encoding='UTF-8') as file: json.dump(enka_data, file, ensure_ascii=False) if 'avatarInfoList' not in enka_data: return f'UID{uid}刷新失败!未打开角色展柜!' char_name_list = [] for char in enka_data['avatarInfoList']: # 处理基本信息 char_data = {} avatarId = char['avatarId'] char_data['playerUid'] = str(uid) char_data['playerName'] = enka_data['playerInfo']['nickname'] char_data['avatarId'] = avatarId avatarName = avatarId2Name[str(char['avatarId'])] char_data['avatarName'] = avatarId2Name[str(char['avatarId'])] char_name_list.append(char_data['avatarName']) char_data['avatarFetter'] = char['fetterInfo']['expLevel'] char_data['avatarLevel'] = char['propMap']['4001']['val'] try: char_data['avatarElement'] = avatarName2Element[char_data['avatarName']] except KeyError: check = skillId2Name['Name'][str(list(char['skillLevelMap'].keys())[0])] if '风' in check: char_data['avatarElement'] = 'Anemo' elif '雷' in check: char_data['avatarElement'] = 'Electro' elif '岩' in check: char_data['avatarElement'] = 'Geo' elif '草' in check: char_data['avatarElement'] = 'Dendro' elif '冰' in check: char_data['avatarElement'] = 'Cryo' elif '水' in check: char_data['avatarElement'] = 'Hydro' else: char_data['avatarElement'] = 'Pyro' char_data['dataTime'] = now char_data['avatarSkill'] = [] # 处理天赋 for skill in char['skillLevelMap']: skill_temp = {} skill_temp['skillId'] = skill skill_temp['skillName'] = skillId2Name['Name'][skill_temp['skillId']] skill_temp['skillLevel'] = char['skillLevelMap'][skill] skill_temp['skillIcon'] = skillId2Name['Icon'][skill_temp['skillId']] char_data['avatarSkill'].append(skill_temp) if char_data['avatarName'] == '神里绫华': char_data['avatarSkill'][0], char_data['avatarSkill'][-1] = char_data['avatarSkill'][-1], \ char_data['avatarSkill'][0] char_data['avatarSkill'][2], char_data['avatarSkill'][-1] = char_data['avatarSkill'][-1], \ char_data['avatarSkill'][2] char_data['avatarEnName'] = char_data['avatarSkill'][1]['skillIcon'].split('_')[-2] else: char_data['avatarEnName'] = char_data['avatarSkill'][-1]['skillIcon'].split('_')[-2] # 处理命座 talent_temp = [] if 'talentIdList' in char: for index, talent in enumerate(char['talentIdList']): talentTemp = {} talentTemp['talentId'] = char['talentIdList'][index] talentTemp['talentName'] = talentId2Name['Name'][str(talent)] talentTemp['talentIcon'] = talentId2Name['Icon'][str(talent)] talent_temp.append(talentTemp) char_data['talentList'] = talent_temp # 处理属性 fight_prop = {} # 血量 fight_prop['hp'] = char["fightPropMap"]["2000"] fight_prop['baseHp'] = char["fightPropMap"]["1"] fight_prop['addHp'] = char["fightPropMap"]["2000"] - char["fightPropMap"]["1"] # 攻击力 fight_prop['atk'] = char["fightPropMap"]["2001"] fight_prop['baseAtk'] = char["fightPropMap"]["4"] fight_prop['addAtk'] = char["fightPropMap"]["2001"] - char["fightPropMap"]["4"] # 防御力 fight_prop['def'] = char["fightPropMap"]["2002"] fight_prop['baseDef'] = char["fightPropMap"]["7"] fight_prop['addDef'] = char["fightPropMap"]["2002"] - char["fightPropMap"]["7"] # 元素精通 fight_prop['elementalMastery'] = char["fightPropMap"]["28"] # 暴击率 fight_prop['critRate'] = char["fightPropMap"]["20"] # 暴击伤害 fight_prop['critDmg'] = char["fightPropMap"]["22"] # 充能效率 fight_prop['energyRecharge'] = char["fightPropMap"]["23"] # 治疗&受治疗 fight_prop['healBonus'] = char["fightPropMap"]["26"] fight_prop['healedBonus'] = char["fightPropMap"]["27"] # 物理伤害加成 & 抗性 fight_prop['physicalDmgSub'] = char["fightPropMap"]["29"] fight_prop['physicalDmgBonus'] = char["fightPropMap"]["30"] # 伤害加成 for i in range(40, 47): if char["fightPropMap"][str(i)] > 0: fight_prop['dmgBonus'] = char["fightPropMap"][str(i)] break else: fight_prop['dmgBonus'] = 0 char_data['avatarFightProp'] = fight_prop # 处理武器 weapon_info = {} weapon_data = char['equipList'][-1] weapon_info['itemId'] = weapon_data['itemId'] weapon_info['nameTextMapHash'] = weapon_data['flat']['nameTextMapHash'] weapon_info['weaponIcon'] = weapon_data['flat']['icon'] weapon_info['weaponType'] = weaponHash2Type[weapon_info['nameTextMapHash']] weapon_info['weaponName'] = weaponHash2Name[weapon_info['nameTextMapHash']] weapon_info['weaponStar'] = weapon_data['flat']['rankLevel'] # 防止未精炼 if 'promoteLevel' in weapon_data['weapon']: weapon_info['promoteLevel'] = weapon_data['weapon']['promoteLevel'] else: weapon_info['promoteLevel'] = 0 weapon_info['weaponLevel'] = weapon_data['weapon']['level'] if 'affixMap' in weapon_data['weapon']: weapon_info['weaponAffix'] = list(weapon_data['weapon']['affixMap'].values())[0] + 1 else: weapon_info['weaponAffix'] = 1 weapon_info['weaponStats'] = [] for k in weapon_data['flat']['weaponStats']: weapon_prop_temp = {} weapon_prop_temp['appendPropId'] = k['appendPropId'] weapon_prop_temp['statName'] = propId2Name[k['appendPropId']] weapon_prop_temp['statValue'] = k['statValue'] weapon_info['weaponStats'].append(weapon_prop_temp) # 武器特效,须请求API effect_raw = await client.get('https://info.minigg.cn/weapons?query={}'.format(weapon_info['weaponName'])) effect_raw = effect_raw.json() if 'effect' in effect_raw: effect = effect_raw['effect'].format(*effect_raw['r{}'.format(str(weapon_info['weaponAffix']))]) else: effect = '无特效。' weapon_info['weaponEffect'] = effect char_data['weaponInfo'] = weapon_info # 处理圣遗物 artifacts_info = [] artifacts_data = char['equipList'][:-1] for artifact in artifacts_data: artifact_temp = {} artifact_temp['itemId'] = artifact['itemId'] artifact_temp['nameTextMapHash'] = artifact['flat']['nameTextMapHash'] artifact_temp['icon'] = artifact['flat']['icon'] artifact_temp['aritifactName'] = icon2Name[artifact['flat']['icon']] artifact_temp['aritifactSetsName'] = artifact2attr['mapping'].get(artifact_temp['aritifactName'], "") artifact_temp['aritifactSetPiece'] = artifactId2Piece[artifact_temp['icon'].split('_')[-1]][0] artifact_temp['aritifactPieceName'] = artifactId2Piece[artifact_temp['icon'].split('_')[-1]][1] artifact_temp['aritifactStar'] = artifact['flat']['rankLevel'] artifact_temp['aritifactLevel'] = artifact['reliquary']['level'] - 1 artifact_temp['reliquaryMainstat'] = artifact['flat']['reliquaryMainstat'] artifact_temp['reliquaryMainstat']['statName'] = propId2Name[ artifact_temp['reliquaryMainstat']['mainPropId']] artifact_temp['reliquarySubstats'] = artifact['flat']['reliquarySubstats'] for sub in artifact_temp['reliquarySubstats']: sub['statName'] = propId2Name[sub['appendPropId']] artifacts_info.append(artifact_temp) char_data['equipList'] = artifacts_info with open(path / '{}.json'.format(avatarName), 'w', encoding='UTF-8') as file: json.dump(char_data, file, ensure_ascii=False) char_name_list_str = ','.join(char_name_list) return f'UID {uid} 刷新成功!刷新角色:{char_name_list_str}'