StarRailCopilot/tasks/base/page.py

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import traceback
from tasks.base.assets.assets_base_page import *
class Page:
# Key: str, page name like "page_main"
# Value: Page, page instance
all_pages = {}
@classmethod
def clear_connection(cls):
for page in cls.all_pages.values():
page.parent = None
@classmethod
def init_connection(cls, destination):
"""
Initialize an A* path finding among pages.
Args:
destination (Page):
"""
cls.clear_connection()
visited = [destination]
visited = set(visited)
while 1:
new = visited.copy()
for page in visited:
for link in cls.iter_pages():
if link in visited:
continue
if page in link.links:
link.parent = page
new.add(link)
if len(new) == len(visited):
break
visited = new
@classmethod
def iter_pages(cls):
return cls.all_pages.values()
@classmethod
def iter_check_buttons(cls):
for page in cls.all_pages.values():
yield page.check_button
def __init__(self, check_button):
self.check_button = check_button
self.links = {}
(filename, line_number, function_name, text) = traceback.extract_stack()[-2]
self.name = text[:text.find('=')].strip()
self.parent = None
Page.all_pages[self.name] = self
def __eq__(self, other):
return self.name == other.name
def __hash__(self):
return hash(self.name)
def __str__(self):
return self.name
def link(self, button, destination):
self.links[destination] = button
# Main page
page_main = Page(MAIN_GOTO_CHARACTER)
# Menu, entered from phone
page_menu = Page(MENU_CHECK)
page_menu.link(CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_MENU, destination=page_menu)
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# Character
page_character = Page(CHARACTER_CHECK)
page_character.link(CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_CHARACTER, destination=page_character)
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# Team
page_team = Page(TEAM_CHECK)
page_team.link(CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_TEAM, destination=page_team)
# Item, storage
page_item = Page(ITEM_CHECK)
page_item.link(CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_ITEM, destination=page_item)
# Guide, which includes beginners' guide, daily missions and dungeons
page_guide = Page(GUIDE_CHECK)
page_guide.link(GUIDE_CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_GUIDE, destination=page_guide)
# Gacha
page_gacha = Page(GACHA_CHECK)
page_gacha.link(CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_GACHA, destination=page_gacha)
# Battle Pass
page_battle_pass = Page(BATTLE_PASS_CHECK)
page_battle_pass.link(CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_BATTLE_PASS, destination=page_battle_pass)
# Event
page_event = Page(EVENT_CHECK)
page_event.link(CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_EVENT, destination=page_event)
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# Map
page_map = Page(MAP_CHECK)
page_map.link(CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_MAP, destination=page_map)
# page_world, subpage of map, used to choose a world/planet e.g. Herta Space Station
page_world = Page(WORLD_CHECK)
page_world.link(BACK, destination=page_map)
page_map.link(MAP_GOTO_WORLD, destination=page_world)
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# Tutorial
page_tutorial = Page(TUTORIAL_CHECK)
page_tutorial.link(CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_TUTORIAL, destination=page_tutorial)
# Mission
page_mission = Page(MISSION_CHECK)
page_mission.link(CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_MISSION, destination=page_mission)
# Message
page_message = Page(MESSAGE_CLOSE)
page_message.link(MESSAGE_CLOSE, destination=page_main)
page_main.link(MAIN_GOTO_MESSAGE, destination=page_message)
# Camera
page_camera = Page(CAMERA_CHECK)
page_camera.link(CLOSE, destination=page_menu)
page_menu.link(MENU_GOTO_CAMERA, destination=page_camera)
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# Synthesize
page_synthesize = Page(SYNTHESIZE_CHECK)
page_synthesize.link(CLOSE, destination=page_menu)
page_menu.link(MENU_GOTO_SYNTHESIZE, destination=page_synthesize)
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# Assignment
page_assignment = Page(ASSIGNMENT_CHECK)
page_assignment.link(CLOSE, destination=page_main)
page_menu.link(MENU_GOTO_ASSIGNMENT, destination=page_assignment)
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# Forgotten Hall
page_forgotten_hall = Page(FORGOTTEN_HALL_CHECK)
page_forgotten_hall.link(CLOSE, destination=page_main)
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# Rogue, Simulated Universe
page_rogue = Page(ROGUE_CHECK)
page_rogue.link(CLOSE, destination=page_main)
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# Planner result
page_planner = Page(PLANNER_CHECK)
page_planner.link(CLOSE, destination=page_menu)