StarRailCopilot/tasks/ornament/ornament.py

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from datetime import timedelta
from module.config.stored.classes import now
from module.config.utils import DEFAULT_TIME
from module.exception import ScriptError
from module.logger import logger
from tasks.dungeon.assets.assets_dungeon_ui_rogue import DIVERGENT_UNIVERSE_SAVE_UNAVAILABLE
from tasks.dungeon.keywords import DungeonList
from tasks.ornament.combat import OrnamentCombat
class Ornament(OrnamentCombat):
# Reuse support, cause exit and re-enter is so time-wasting in Divergent Universe
support_once = False
def _dungeon_wait_until_dungeon_list_loaded(self, skip_first_screenshot=True):
result = super()._dungeon_wait_until_dungeon_list_loaded(skip_first_screenshot)
# Check save file before entering
if self.image_color_count(
DIVERGENT_UNIVERSE_SAVE_UNAVAILABLE,
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color=(140, 19, 26), threshold=221, count=1000,
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):
logger.error(
'Divergent Universe save unavailable, '
'please clear Divergent Universe once before running Ornament Extraction'
)
self.config.task_delay(server_update=True)
self.config.task_stop()
# Always update double rogue
record = self.config.stored.DungeonDouble.time
if now() - record < timedelta(seconds=5):
# Updated just now
pass
else:
if self.has_double_relic_event():
rogue = self.get_double_rogue_remain()
self.config.stored.DungeonDouble.rogue = rogue
else:
logger.info('No double rogue event')
# Check stamina
logger.info('Check stamina')
stamina = self.combat_get_trailblaze_power()
if self.config.Ornament_UseStamina:
if stamina < self.combat_wave_cost:
logger.info('Current trailblaze power is not enough for a run')
self.delay_dungeon_task(self.dungeon)
self.config.task_stop()
elif self.config.stored.DungeonDouble.rogue > 0:
if stamina < self.combat_wave_cost:
logger.info('Doing double rogue, current trailblaze power is not enough for a run')
self.delay_dungeon_task(self.dungeon)
self.config.task_stop()
else:
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if self.config.stored.Immersifier.value <= 0:
logger.info('Current immersifier is not enough for a run')
self.config.task_delay(server_update=True)
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self.config.task_stop()
return result
def run(self):
self.sync_config_traiblaze_power('Dungeon')
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self.config.update_battle_pass_quests()
self.config.update_daily_quests()
# self.check_synthesize()
self.called_daily_support = False
self.achieved_daily_quest = False
self.achieved_weekly_quest = False
self.running_double = False
self.daily_quests = self.config.stored.DailyQuest.load_quests()
self.weekly_quests = self.config.stored.BattlePassWeeklyQuest.load_quests()
self.update_double_event_record()
# During double event, do it first
if self.config.stored.DungeonDouble.calyx or self.config.stored.DungeonDouble.relic:
logger.info('During double calyx or relic event, delay Ornament')
future = self.config.cross_get('Dungeon.Scheduler.NextRun', default=DEFAULT_TIME)
future = max(now(), future)
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future = future + timedelta(minutes=1)
with self.config.multi_set():
self.config.task_delay(target=future)
self.config.task_stop()
# Run
logger.attr('Ornament_UseStamina', self.config.Ornament_UseStamina)
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dungeon = DungeonList.find(self.config.Ornament_Dungeon)
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self.support_once = False
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self.combat_wave_cost = 40
self.dungeon = dungeon
if self.config.Ornament_UseStamina:
# No limit
self.dungeon_run(dungeon, wave_limit=0)
# Stamina should have exhausted in dungeon_run
raise ScriptError('Ornament finished but stamina was not exhausted')
elif self.config.stored.DungeonDouble.rogue > 0:
# Limited in double events
self.running_double = True
self.dungeon_run(dungeon, wave_limit=self.config.stored.DungeonDouble.rogue)
self.running_double = False
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self.dungeon_stamina_delay(dungeon)
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else:
# Use immersifier only, wave limited in _dungeon_wait_until_dungeon_list_loaded
self.dungeon_run(dungeon, wave_limit=0)
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self.dungeon_stamina_delay(dungeon)