StarRailCopilot/campaign/campaign_main/campaign_2_2.py

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_2_1 import Config
MAP = CampaignMap()
MAP.shape = 'G5'
MAP.camera_data = ['D3']
MAP.map_data = '''
++ ++ ++ MB ++ ++ ++
++ ++ ++ ME MA ++ ++
-- ME -- ME -- -- ME
SP -- ME -- -- ME ME
-- ME -- -- SP ME MM
'''
MAP.weight_data = '''
10 10 10 10 10 10 10
10 10 10 10 10 10 10
50 50 50 50 50 50 50
30 30 30 30 30 30 30
30 30 30 30 30 30 30
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'mystery': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2, 'boss':1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_3(self):
self.clear_all_mystery()
if not self.check_accessibility(D1, fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()