2023-07-24 10:15:22 +00:00
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import cv2
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import numpy as np
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from scipy import signal
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from module.base.timer import Timer
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from module.base.utils import area_size, crop, rgb2luma, load_image
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from module.logger import logger
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from module.ui.scroll import Scroll
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from tasks.base.ui import UI
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from tasks.combat.assets.assets_combat_support import COMBAT_SUPPORT_ADD, COMBAT_SUPPORT_LIST, \
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COMBAT_SUPPORT_LIST_SCROLL, COMBAT_SUPPORT_SELECTED
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from tasks.combat.assets.assets_combat_team import COMBAT_TEAM_SUPPORT, COMBAT_TEAM_DISMISSSUPPORT
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class SupportCharacter:
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_image_cache = {}
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def __init__(self, name, screenshot, similarity=0.85):
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self.name = name
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self.image = self._scale_character()
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self.screenshot = screenshot
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self.similarity = similarity
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self.button = self._find_character()
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def __bool__(self):
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# __bool__ is called when use an object of the class in a boolean context
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return self.button is not None
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2023-08-18 19:07:57 +00:00
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def __str__(self):
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return f'SupportCharacter({self.name})'
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__repr__ = __str__
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2023-07-24 10:15:22 +00:00
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def _scale_character(self):
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"""
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Returns:
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Image: Character image after scaled
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"""
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if self.name in SupportCharacter._image_cache:
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logger.info(f"Using cached image of {self.name}")
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return SupportCharacter._image_cache[self.name]
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img = load_image(f"assets/character/{self.name}.png")
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scaled_img = cv2.resize(img, (85, 82))
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SupportCharacter._image_cache[self.name] = scaled_img
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logger.info(f"Character {self.name} image cached")
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return scaled_img
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def _find_character(self):
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character = np.array(self.image)
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support_list_img = self.screenshot
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res = cv2.matchTemplate(character, support_list_img, cv2.TM_CCOEFF_NORMED)
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_, max_val, _, max_loc = cv2.minMaxLoc(res)
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character_width = character.shape[1]
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character_height = character.shape[0]
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return (max_loc[0], max_loc[1], max_loc[0] + character_width, max_loc[1] + character_height) \
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if max_val >= self.similarity else None
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def selected_icon_search(self):
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"""
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Returns:
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tuple: (x1, y1, x2, y2) of selected icon search area
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"""
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return (
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self.button[0], self.button[1] - 5, self.button[0] + 30, self.button[1]) if self.button else None
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class SupportListScroll(Scroll):
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def cal_position(self, main):
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"""
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Args:
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main (ModuleBase):
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Returns:
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float: 0 to 1.
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"""
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image = main.device.image
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temp_area = list(self.area)
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temp_area[0] = int(temp_area[0] * 0.98)
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temp_area[2] = int(temp_area[2] * 1.02)
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line = rgb2luma(crop(image, temp_area)).flatten()
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width = area_size(temp_area)[0]
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parameters = {
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"height": 180,
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"prominence": 30,
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"distance": width * 0.75,
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}
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peaks, _ = signal.find_peaks(line, **parameters)
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peaks //= width
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self.length = len(peaks)
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middle = np.mean(peaks)
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position = (middle - self.length / 2) / (self.total - self.length)
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position = position if position > 0 else 0.0
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position = position if position < 1 else 1.0
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logger.attr(
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self.name, f"{position:.2f} ({middle}-{self.length / 2})/({self.total}-{self.length})")
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return position
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class CombatSupport(UI):
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def support_set(self, support_character_name: str = "FirstCharacter"):
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"""
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Args:
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support_character_name: Support character name
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Returns:
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bool: If clicked
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Pages:
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in: COMBAT_PREPARE
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mid: COMBAT_SUPPORT_LIST
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out: COMBAT_PREPARE
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"""
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logger.hr("Combat support")
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skip_first_screenshot = True
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.appear(COMBAT_TEAM_DISMISSSUPPORT):
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return True
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# Click
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if self.appear(COMBAT_TEAM_SUPPORT, interval=2):
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self.device.click(COMBAT_TEAM_SUPPORT)
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self.interval_reset(COMBAT_TEAM_SUPPORT)
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continue
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if self.appear(COMBAT_SUPPORT_LIST, interval=2):
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if support_character_name != "FirstCharacter":
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self._search_support(
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support_character_name) # Search support
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self.device.click(COMBAT_SUPPORT_ADD)
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self.interval_reset(COMBAT_SUPPORT_LIST)
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continue
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def _search_support(self, support_character_name: str = "JingYuan"):
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"""
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Args:
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support_character_name: Support character name
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Returns:
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bool: True if found support else False
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Pages:
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in: COMBAT_SUPPORT_LIST
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out: COMBAT_SUPPORT_LIST
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"""
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logger.hr("Combat support search")
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scroll = SupportListScroll(area=COMBAT_SUPPORT_LIST_SCROLL.area, color=(194, 196, 205),
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name=COMBAT_SUPPORT_LIST_SCROLL.name)
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if scroll.appear(main=self):
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if not scroll.at_bottom(main=self):
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scroll.set_bottom(main=self)
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scroll.set_top(main=self)
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logger.info("Searching support")
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skip_first_screenshot = False
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character = None
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if not support_character_name.startswith("Trailblazer"):
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character = SupportCharacter(support_character_name, self.device.image)
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else:
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character = SupportCharacter(f"Stelle{support_character_name[11:]}",
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self.device.image) or SupportCharacter(
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f"Caelum{support_character_name[11:]}", self.device.image)
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if character:
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logger.info("Support found")
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if self._select_support(character):
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return True
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else:
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logger.warning("Support not selected")
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return False
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if not scroll.at_bottom(main=self):
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scroll.next_page(main=self)
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continue
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else:
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logger.info("Support not found")
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return False
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def _select_support(self, character: SupportCharacter):
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"""
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Args:
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character: Support character
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Pages:
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in: COMBAT_SUPPORT_LIST
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out: COMBAT_SUPPORT_LIST
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"""
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logger.hr("Combat support select")
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COMBAT_SUPPORT_SELECTED.matched_button.search = character.selected_icon_search()
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skip_first_screenshot = False
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interval = Timer(2)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.match_template(COMBAT_SUPPORT_SELECTED):
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return True
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if interval.reached():
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self.device.click(character)
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interval.reset()
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continue
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