StarRailCopilot/tasks/combat/support.py

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Python
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import cv2
import numpy as np
from scipy import signal
from module.base.timer import Timer
from module.base.utils import area_size, crop, rgb2luma, load_image
from module.logger import logger
from module.ui.scroll import Scroll
from tasks.base.ui import UI
from tasks.combat.assets.assets_combat_support import COMBAT_SUPPORT_ADD, COMBAT_SUPPORT_LIST, \
COMBAT_SUPPORT_LIST_SCROLL, COMBAT_SUPPORT_SELECTED
from tasks.combat.assets.assets_combat_team import COMBAT_TEAM_SUPPORT, COMBAT_TEAM_DISMISSSUPPORT
class SupportCharacter:
_image_cache = {}
def __init__(self, name, screenshot, similarity=0.85):
self.name = name
self.image = self._scale_character()
self.screenshot = screenshot
self.similarity = similarity
self.button = self._find_character()
def __bool__(self):
# __bool__ is called when use an object of the class in a boolean context
return self.button is not None
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def __str__(self):
return f'SupportCharacter({self.name})'
__repr__ = __str__
def _scale_character(self):
"""
Returns:
Image: Character image after scaled
"""
if self.name in SupportCharacter._image_cache:
logger.info(f"Using cached image of {self.name}")
return SupportCharacter._image_cache[self.name]
img = load_image(f"assets/character/{self.name}.png")
scaled_img = cv2.resize(img, (85, 82))
SupportCharacter._image_cache[self.name] = scaled_img
logger.info(f"Character {self.name} image cached")
return scaled_img
def _find_character(self):
character = np.array(self.image)
support_list_img = self.screenshot
res = cv2.matchTemplate(character, support_list_img, cv2.TM_CCOEFF_NORMED)
_, max_val, _, max_loc = cv2.minMaxLoc(res)
character_width = character.shape[1]
character_height = character.shape[0]
return (max_loc[0], max_loc[1], max_loc[0] + character_width, max_loc[1] + character_height) \
if max_val >= self.similarity else None
def selected_icon_search(self):
"""
Returns:
tuple: (x1, y1, x2, y2) of selected icon search area
"""
return (
self.button[0], self.button[1] - 5, self.button[0] + 30, self.button[1]) if self.button else None
class SupportListScroll(Scroll):
def cal_position(self, main):
"""
Args:
main (ModuleBase):
Returns:
float: 0 to 1.
"""
image = main.device.image
temp_area = list(self.area)
temp_area[0] = int(temp_area[0] * 0.98)
temp_area[2] = int(temp_area[2] * 1.02)
line = rgb2luma(crop(image, temp_area)).flatten()
width = area_size(temp_area)[0]
parameters = {
"height": 180,
"prominence": 30,
"distance": width * 0.75,
}
peaks, _ = signal.find_peaks(line, **parameters)
peaks //= width
self.length = len(peaks)
middle = np.mean(peaks)
position = (middle - self.length / 2) / (self.total - self.length)
position = position if position > 0 else 0.0
position = position if position < 1 else 1.0
logger.attr(
self.name, f"{position:.2f} ({middle}-{self.length / 2})/({self.total}-{self.length})")
return position
class CombatSupport(UI):
def support_set(self, support_character_name: str = "FirstCharacter"):
"""
Args:
support_character_name: Support character name
Returns:
bool: If clicked
Pages:
in: COMBAT_PREPARE
mid: COMBAT_SUPPORT_LIST
out: COMBAT_PREPARE
"""
logger.hr("Combat support")
skip_first_screenshot = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.appear(COMBAT_TEAM_DISMISSSUPPORT):
return True
# Click
if self.appear(COMBAT_TEAM_SUPPORT, interval=2):
self.device.click(COMBAT_TEAM_SUPPORT)
self.interval_reset(COMBAT_TEAM_SUPPORT)
continue
if self.appear(COMBAT_SUPPORT_LIST, interval=2):
if support_character_name != "FirstCharacter":
self._search_support(
support_character_name) # Search support
self.device.click(COMBAT_SUPPORT_ADD)
self.interval_reset(COMBAT_SUPPORT_LIST)
continue
def _search_support(self, support_character_name: str = "JingYuan"):
"""
Args:
support_character_name: Support character name
Returns:
bool: True if found support else False
Pages:
in: COMBAT_SUPPORT_LIST
out: COMBAT_SUPPORT_LIST
"""
logger.hr("Combat support search")
scroll = SupportListScroll(area=COMBAT_SUPPORT_LIST_SCROLL.area, color=(194, 196, 205),
name=COMBAT_SUPPORT_LIST_SCROLL.name)
if scroll.appear(main=self):
if not scroll.at_bottom(main=self):
# Dropdown to load the entire support list, so large threshold is acceptable
scroll.drag_threshold, backup = 0.2, scroll.drag_threshold
scroll.set_bottom(main=self)
scroll.drag_threshold = backup
scroll.set_top(main=self)
logger.info("Searching support")
skip_first_screenshot = False
character = None
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if not support_character_name.startswith("Trailblazer"):
character = SupportCharacter(support_character_name, self.device.image)
else:
character = SupportCharacter(f"Stelle{support_character_name[11:]}",
self.device.image) or SupportCharacter(
f"Caelum{support_character_name[11:]}", self.device.image)
if character:
logger.info("Support found")
if self._select_support(character):
return True
else:
logger.warning("Support not selected")
return False
if not scroll.at_bottom(main=self):
scroll.next_page(main=self)
continue
else:
logger.info("Support not found")
return False
def _select_support(self, character: SupportCharacter):
"""
Args:
character: Support character
Pages:
in: COMBAT_SUPPORT_LIST
out: COMBAT_SUPPORT_LIST
"""
logger.hr("Combat support select")
COMBAT_SUPPORT_SELECTED.matched_button.search = character.selected_icon_search()
skip_first_screenshot = False
interval = Timer(2)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.match_template(COMBAT_SUPPORT_SELECTED):
return True
if interval.reached():
self.device.click(character)
interval.reset()
continue