StarRailCopilot/dev_tools/keywords/base.py

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import os
import re
import typing as t
from functools import cached_property
from module.base.code_generator import CodeGenerator
from module.config.utils import read_file
from module.logger import logger
UI_LANGUAGES = ['cn', 'cht', 'en', 'jp', 'es']
class TextMap:
DATA_FOLDER = ''
def __init__(self, lang: str):
self.lang = lang
def __contains__(self, name: t.Union[int, str]) -> bool:
if isinstance(name, int) or (isinstance(name, str) and name.isdigit()):
return int(name) in self.data
return False
@cached_property
def data(self) -> dict[int, str]:
if not os.path.exists(TextMap.DATA_FOLDER):
logger.critical('`TextMap.DATA_FOLDER` does not exist, please set it to your path to StarRailData')
exit(1)
file = os.path.join(TextMap.DATA_FOLDER, 'TextMap', f'TextMap{self.lang.upper()}.json')
data = {}
for id_, text in read_file(file).items():
text = text.replace('\u00A0', '')
text = text.replace(r'{NICKNAME}', 'Trailblazer')
data[int(id_)] = text
return data
def find(self, name: t.Union[int, str]) -> tuple[int, str]:
"""
Args:
name:
Returns:
text id (hash in TextMap)
text
"""
if isinstance(name, int) or (isinstance(name, str) and name.isdigit()):
name = int(name)
try:
return name, self.data[name]
except KeyError:
pass
name = str(name)
for row_id, row_name in self.data.items():
if row_id >= 0 and row_name == name:
return row_id, row_name
for row_id, row_name in self.data.items():
if row_name == name:
return row_id, row_name
logger.error(f'Cannot find name: "{name}" in language {self.lang}')
return 0, ''
def text_to_variable(text):
text = re.sub("'s |s' ", '_', text)
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text = re.sub(r'[ \-—–:\'/•.™]+', '_', text)
text = re.sub(r'[█]+', '', text)
text = re.sub(r'[(),#"?!&%*]|</?\w+>', '', text)
# text = re.sub(r'[#_]?\d+(_times?)?', '', text)
text = re.sub(r'<color=#?\w+>', '', text)
text = text.replace('é', 'e')
return text.strip('_')
def replace_templates(text: str) -> str:
"""
Replace templates in data to make sure it equals to what is shown in game
Examples:
replace_templates("Complete Echo of War #4 time(s)")
== "Complete Echo of War 1 time(s)"
"""
text = re.sub(r'#4', '1', text)
text = re.sub(r'</?\w+>', '', text)
text = re.sub(r'<color=#?\w+>', '', text)
text = re.sub(r'{.*?}', '', text)
return text
class GenerateKeyword:
text_map: dict[str, TextMap] = {lang: TextMap(lang) for lang in UI_LANGUAGES}
text_map['cn'] = TextMap('chs')
@staticmethod
def read_file(file: str) -> dict:
"""
Args:
file: ./ExcelOutput/GameplayGuideData.json
Returns:
dict:
"""
file = os.path.join(TextMap.DATA_FOLDER, file)
return read_file(file)
@classmethod
def find_keyword(cls, keyword, lang) -> tuple[int, str]:
"""
Args:
keyword: text string or text id
lang: Language to find
Returns:
text id (hash in TextMap)
text
"""
text_map = cls.text_map[lang]
return text_map.find(keyword)
output_file = ''
def __init__(self):
self.gen = CodeGenerator()
self.keyword_class = self.__class__.__name__.removeprefix('Generate')
self.keyword_index = 0
self.keyword_format = {
'id': 0,
'name': 'Unnamed_Keyword'
}
for lang in UI_LANGUAGES:
self.keyword_format[lang] = ''
def gen_import(self):
self.gen.Import(
f"""
from .classes import {self.keyword_class}
"""
)
def iter_keywords(self) -> t.Iterable[dict]:
"""
Yields
dict: {'text_id': 123456, 'any_attr': 1}
"""
pass
def convert_name(self, text: str, keyword: dict) -> str:
return text_to_variable(replace_templates(text))
def convert_keyword(self, text: str, lang: str) -> str:
return replace_templates(text)
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def iter_rows(self) -> t.Iterable[dict]:
for keyword in self.iter_keywords():
keyword = self.format_keywords(keyword)
yield keyword
def format_keywords(self, keyword: dict) -> dict | None:
base = self.keyword_format.copy()
text_id = keyword.pop('text_id')
if text_id is None:
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logger.warning(f'Empty text_id in {keyword}')
return
# id
self.keyword_index += 1
base['id'] = self.keyword_index
# Attrs
base.update(keyword)
# Name
_, name = self.find_keyword(text_id, lang='en')
name = self.convert_name(name, keyword=base)
base['name'] = name
# Translations
for lang in UI_LANGUAGES:
value = self.find_keyword(text_id, lang=lang)[1]
value = self.convert_keyword(value, lang=lang)
base[lang] = value
return base
def generate(self):
self.gen_import()
self.gen.CommentAutoGenerage('dev_tools.keyword_extract')
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for keyword in self.iter_rows():
with self.gen.Object(key=keyword['name'], object_class=self.keyword_class):
for key, value in keyword.items():
self.gen.ObjectAttr(key, value)
if self.output_file:
print(f'Write {self.output_file}')
self.gen.write(self.output_file)
def __call__(self, *args, **kwargs):
self.generate()
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class ShareData(GenerateKeyword):
@cached_property
def GameplayGuideData(self):
return self.read_file('./ExcelOutput/GameplayGuideData.json')
@cached_property
def MappingInfo(self):
return self.read_file('./ExcelOutput/MappingInfo.json')
@cached_property
def ItemConfig(self):
return self.read_file('./ExcelOutput/ItemConfig.json')
SHARE_DATA = ShareData()