mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-23 09:01:45 +00:00
97 lines
2.5 KiB
Python
97 lines
2.5 KiB
Python
|
from module.campaign.campaign_base import CampaignBase
|
||
|
from module.map.map_base import CampaignMap
|
||
|
from module.campaign.assets import EVENT_20200312CN_SP3 as ENTRANCE
|
||
|
from module.map.map_grids import SelectedGrids, RoadGrids
|
||
|
from module.ui.assets import CAMPAIGN_GOTO_DAILY
|
||
|
from module.logger import logger
|
||
|
|
||
|
|
||
|
MAP = CampaignMap('d3')
|
||
|
MAP.shape = 'I6'
|
||
|
MAP.map_data = '''
|
||
|
++ MB -- ME -- ME -- ++ ++
|
||
|
MB -- -- -- ++ -- ME ++ ++
|
||
|
MB ME -- -- -- ME -- ME SP
|
||
|
++ ++ ++ -- -- -- -- ++ --
|
||
|
MB -- ME ME -- ++ -- ME --
|
||
|
-- ME -- -- SP ++ -- -- --
|
||
|
|
||
|
'''
|
||
|
MAP.weight_data = '''
|
||
|
10 10 10 10 10 10 10 10 10
|
||
|
10 10 10 10 10 10 10 10 10
|
||
|
10 10 10 10 10 10 10 10 10
|
||
|
10 10 10 10 10 10 10 10 10
|
||
|
10 10 10 10 10 10 10 10 10
|
||
|
10 10 10 10 10 10 10 10 10
|
||
|
'''
|
||
|
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
|
||
|
# MAP.camera_data = ['D3', 'D5']
|
||
|
MAP.spawn_data = [
|
||
|
{'battle': 0, 'enemy': 2},
|
||
|
{'battle': 1, 'enemy': 1},
|
||
|
{'battle': 2, 'enemy': 1},
|
||
|
{'battle': 3, 'enemy': 1},
|
||
|
{'battle': 4, 'enemy': 1},
|
||
|
{'battle': 5, 'boss': 1},
|
||
|
]
|
||
|
|
||
|
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||
|
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||
|
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||
|
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||
|
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||
|
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||
|
= MAP.flatten()
|
||
|
|
||
|
ROAD_MAIN = RoadGrids([[B6, C5]])
|
||
|
|
||
|
|
||
|
class Config:
|
||
|
MAP_HAS_AMBUSH = False
|
||
|
CAMPAIGN_MODE = 'normal' # A sp map can treat as normal map.
|
||
|
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||
|
'height': (120, 255 - 40),
|
||
|
'width': 2,
|
||
|
'prominence': 10,
|
||
|
'distance': 35,
|
||
|
}
|
||
|
|
||
|
|
||
|
class Campaign(CampaignBase):
|
||
|
ENTRANCE = ENTRANCE
|
||
|
MAP = MAP
|
||
|
|
||
|
def battle_0(self):
|
||
|
if self.clear_roadblocks([ROAD_MAIN]):
|
||
|
return True
|
||
|
if self.clear_potential_roadblocks([ROAD_MAIN]):
|
||
|
return True
|
||
|
|
||
|
if self.clear_enemy(scale=(1,)):
|
||
|
return True
|
||
|
if self.clear_enemy(scale=(2,)):
|
||
|
return True
|
||
|
|
||
|
return self.battle_default()
|
||
|
|
||
|
battle_1 = battle_0
|
||
|
battle_2 = battle_0
|
||
|
battle_3 = battle_0
|
||
|
battle_4 = battle_0
|
||
|
|
||
|
def battle_5(self):
|
||
|
return self.fleet_2.clear_boss()
|
||
|
|
||
|
def handle_in_stage(self):
|
||
|
"""
|
||
|
SP map don't have normal/hard switch button,
|
||
|
so overwrite handle_in_stage method in module.map.map_operation.
|
||
|
"""
|
||
|
if self.appear(CAMPAIGN_GOTO_DAILY) and self.appear(ENTRANCE):
|
||
|
logger.info('In stage.')
|
||
|
self.ensure_no_info_bar(timeout=0.6)
|
||
|
return True
|
||
|
else:
|
||
|
return False
|