StarRailCopilot/campaign/campaign_main/campaign_4_2.py

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_4_1 import Config
MAP = CampaignMap()
MAP.shape = 'F6'
MAP.camera_data = ['D2', 'D4']
# WIKI的图有错: https://wiki.biligame.com/blhx/4-2
# D5是敌人刷新点, 假图害人
MAP.map_data = '''
++ ++ ++ ME SP --
SP -- -- -- ME --
-- -- ME ME -- ME
SP -- -- -- -- MB
++ ++ ME ME -- ME
++ ++ -- MB ME MM
'''
MAP.weight_data = '''
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 10 10 10
50 50 20 10 10 20
50 50 20 10 10 20
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'mystery': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
A6, B6, C6, D6, E6, F6, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_3(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
return self.battle_default()
return self.clear_boss()