StarRailCopilot/route/rogue/Combat/Herta_StorageZone_F1.py

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from tasks.map.control.waypoint import Waypoint
from tasks.map.keywords.plane import Herta_StorageZone
from tasks.rogue.route.base import RouteBase
class Route(RouteBase):
def Herta_StorageZone_F1_X257Y85(self):
"""
| Waypoint | Position | Direction | Rotation |
| -------- | ------------------------ | --------- | -------- |
| spawn | Waypoint((257.3, 85.5)), | 308.0 | 304 |
| item | Waypoint((244.2, 66.3)), | 334.7 | 331 |
| door | Waypoint((215.4, 65.1)), | 303.8 | 301 |
| enemy | Waypoint((202.7, 57.9)), | 297.8 | 294 |
| exit | Waypoint((202.4, 58.1)), | 302.9 | 301 |
"""
self.map_init(plane=Herta_StorageZone, floor="F1", position=(257.3, 85.5))
self.register_domain_exit(Waypoint((202.4, 58.1)), end_rotation=301)
item = Waypoint((244.2, 66.3))
door = Waypoint((215.4, 65.1))
enemy = Waypoint((202.7, 57.9))
# ===== End of generated waypoints =====
self.clear_item(item)
self.clear_enemy(door, enemy)
def Herta_StorageZone_F1_X692Y61(self):
"""
| Waypoint | Position | Direction | Rotation |
| -------- | ------------------------- | --------- | -------- |
| spawn | Waypoint((692.0, 62.0)), | 263.8 | 260 |
| item1 | Waypoint((676.1, 98.5)), | 222.6 | 218 |
| enemy1 | Waypoint((658.6, 86.9)), | 339.2 | 336 |
| enemy2 | Waypoint((649.3, 68.7)), | 354.1 | 350 |
| item2 | Waypoint((642.2, 66.1)), | 290.2 | 285 |
| door | Waypoint((640.2, 82.2)), | 260.3 | 258 |
| node | Waypoint((599.2, 91.0)), | 256.7 | 255 |
| enemy3 | Waypoint((598.3, 129.1)), | 181.3 | 174 |
| exit | Waypoint((598.3, 129.1)), | 181.3 | 174 |
"""
self.map_init(plane=Herta_StorageZone, floor="F1", position=(692.0, 62.0))
self.register_domain_exit(Waypoint((598.3, 129.1)), end_rotation=174)
item1 = Waypoint((676.1, 98.5))
enemy1 = Waypoint((658.6, 86.9))
enemy2 = Waypoint((649.3, 68.7))
item2 = Waypoint((642.2, 66.1))
door = Waypoint((640.2, 82.2))
node = Waypoint((599.2, 91.0))
enemy3 = Waypoint((598.3, 129.1))
# ===== End of generated waypoints =====
# item1
self.clear_item(
item1.straight_run(),
)
# enemy12
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self.clear_enemy(
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enemy1.straight_run(),
enemy2,
)
self.clear_item(item2)
# 3
self.clear_enemy(
door,
node.straight_run(),
enemy3.straight_run(),
)