StarRailCopilot/tasks/daily/daily_quest.py

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Python
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import cv2
import numpy as np
from module.base.timer import Timer
from module.base.utils import crop
from module.logger import logger
from module.ocr.ocr import Ocr, OcrResultButton
from module.ocr.utils import split_and_pair_buttons
from tasks.battle_pass.keywords import KEYWORD_BATTLE_PASS_QUEST
from tasks.daily.assets.assets_daily_reward import *
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from tasks.daily.camera import CameraUI
from tasks.daily.keywords import (
DailyQuest,
DailyQuestState,
KEYWORDS_DAILY_QUEST,
KEYWORDS_DAILY_QUEST_STATE,
)
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from tasks.daily.synthesize import SynthesizeConsumablesUI, SynthesizeMaterialUI
from tasks.daily.use_technique import UseTechniqueUI
from tasks.dungeon.assets.assets_dungeon_ui import DAILY_TRAINING_CHECK
from tasks.dungeon.keywords import KEYWORDS_DUNGEON_TAB
from tasks.dungeon.ui import DungeonUI
from tasks.item.consumable_usage import ConsumableUsageUI
from tasks.item.relics import RelicsUI
class DailyQuestOcr(Ocr):
merge_thres_y = 20
def pre_process(self, image):
image = super().pre_process(image)
image = crop(image, OCR_DAILY_QUEST.area)
mask = MASK_DAILY_QUEST.matched_button.image
# Remove "+200Activity"
cv2.bitwise_and(image, mask, dst=image)
return image
def after_process(self, result):
result = super().after_process(result)
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if self.lang == 'cn':
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result = result.replace("J", "")
result = result.replace(";", "")
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result = result.replace("", "")
result = result.replace("宇审", "宇宙")
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result = result.replace("凝带", "凝滞")
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# 进行中」hbadarin
if "进行中" in result:
result = "进行中"
if "已领取" in result:
result = "已领取"
if self.lang == 'en':
result = result.replace('wor(d', 'world')
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# Echo/ofWar
result = result.replace('cho/of', 'cho of')
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# Catyx(Golden).1.times
result = result.replace('atyx', 'alyx')
if "progress" in result.lower():
result = "In Progress"
if "claimed" in result.lower():
result = "Claimed"
return result
class DailyQuestUI(DungeonUI):
def _ensure_position(self, direction: str, skip_first_screenshot=True):
interval = Timer(5)
if direction == 'left':
template = DAILY_QUEST_LEFT_START
elif direction == 'right':
template = DAILY_QUEST_RIGHT_END
else:
logger.warning(f'Unknown drag direction: {direction}')
return
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear(template):
logger.info(f"Ensure position: {direction}")
break
# Might be a screenshot mixed with daily_training and get_reward
# Swipe at daily training page only
if interval.reached() and self.match_template_color(DAILY_TRAINING_CHECK):
self._daily_quests_swipe(direction)
interval.reset()
continue
def _daily_quests_swipe(self, direction: str):
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vector = np.random.uniform(0.4, 0.5)
if direction == 'left':
swipe_vector = (vector * OCR_DAILY_QUEST.width, 0)
elif direction == 'right':
swipe_vector = (-vector * OCR_DAILY_QUEST.width, 0)
else:
logger.warning(f'Unknown drag direction: {direction}')
return
self.device.swipe_vector(swipe_vector, box=OCR_DAILY_QUEST.button,
random_range=(-10, -10, 10, 10), name='DAILY_QUEST_DRAG')
def _ocr_single_page(self) -> list[OcrResultButton]:
ocr = DailyQuestOcr(OCR_DAILY_QUEST)
results = ocr.matched_ocr(self.device.image, [DailyQuestState, DailyQuest], direct_ocr=True)
if len(results) < 8:
logger.warning(f"Recognition failed at {8 - len(results)} quests on one page")
def completed_state(state):
return state != KEYWORDS_DAILY_QUEST_STATE.Go and state != KEYWORDS_DAILY_QUEST_STATE.In_Progress
return [quest for quest, _ in
split_and_pair_buttons(results, split_func=completed_state, relative_area=(0, 0, 200, 720))]
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def daily_quests_recognition(self) -> list[DailyQuest]:
"""
Returns incomplete quests only
"""
logger.info("Recognizing daily quests")
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Daily_Training)
self._ensure_position('left')
results = self._ocr_single_page()
self._ensure_position('right')
results += [result for result in self._ocr_single_page() if result not in results]
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results = [result.matched_keyword for result in results]
logger.info("Daily quests recognition complete")
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logger.info(f"Daily quests: {results}")
self.config.stored.DailyQuest.write_quests(results)
return results
def _get_quest_reward(self, skip_first_screenshot=True):
self._ensure_position('left')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear(DAILY_QUEST_FULL):
logger.info('No more quests to get, activity full')
break
if self.appear(DAILY_QUEST_GOTO):
logger.info('No more quests to get, have quests uncompleted')
break
if self.appear_then_click(DAILY_QUEST_REWARD, interval=1):
continue
def _no_reward_to_get(self):
return (
(self.appear(ACTIVE_POINTS_1_LOCKED) or self.appear(ACTIVE_POINTS_1_CHECKED))
and (self.appear(ACTIVE_POINTS_2_LOCKED) or self.appear(ACTIVE_POINTS_2_CHECKED))
and (self.appear(ACTIVE_POINTS_3_LOCKED) or self.appear(ACTIVE_POINTS_3_CHECKED))
and (self.appear(ACTIVE_POINTS_4_LOCKED) or self.appear(ACTIVE_POINTS_4_CHECKED))
and (self.appear(ACTIVE_POINTS_5_LOCKED) or self.appear(ACTIVE_POINTS_5_CHECKED))
)
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def _all_reward_got(self):
return self.appear(ACTIVE_POINTS_5_CHECKED)
def _get_active_point_reward(self, skip_first_screenshot=True):
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def get_active():
for b in [
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ACTIVE_POINTS_1_UNLOCK,
ACTIVE_POINTS_2_UNLOCK,
ACTIVE_POINTS_3_UNLOCK,
ACTIVE_POINTS_4_UNLOCK,
ACTIVE_POINTS_5_UNLOCK
]:
# Black gift icon
if self.image_color_count(b, color=(61, 53, 53), threshold=221, count=100):
return b
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return None
interval = Timer(2)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self._no_reward_to_get():
logger.info('No more reward to get')
break
if self.handle_reward():
continue
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if interval.reached():
if active := get_active():
self.device.click(active)
interval.reset()
# Write stored
point = 0
for progress, button in zip(
[100, 200, 300, 400, 500],
[
ACTIVE_POINTS_1_CHECKED,
ACTIVE_POINTS_2_CHECKED,
ACTIVE_POINTS_3_CHECKED,
ACTIVE_POINTS_4_CHECKED,
ACTIVE_POINTS_5_CHECKED
]
):
if self.appear(button):
point = progress
logger.attr('Daily activity', point)
with self.config.multi_set():
self.config.stored.DailyActivity.set(point)
if point == 500:
self.config.stored.DailyQuest.write_quests([])
def get_daily_rewards(self):
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"""
Returns:
int: If all reward got.
Pages:
in: Any
out: page_guide, Daily_Training
"""
logger.hr('Get daily rewards', level=1)
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Daily_Training)
logger.info("Getting quest rewards")
self._get_quest_reward()
logger.info("Getting active point rewards")
self._get_active_point_reward()
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if self._all_reward_got():
logger.info("All daily reward got")
return True
else:
logger.info('Daily reward got but not yet claimed')
return False
def do_daily_quests(self):
"""
Returns:
int: Number of quests done
"""
logger.hr('Recognize quests', level=1)
quests = self.daily_quests_recognition()
done = 0
logger.hr('Do quests', level=1)
if KEYWORDS_DAILY_QUEST.Take_1_photo in quests:
CameraUI(self.config, self.device).take_picture()
done += 1
if KEYWORDS_DAILY_QUEST.Synthesize_Consumable_1_time in quests:
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if SynthesizeConsumablesUI(self.config, self.device).synthesize_consumables():
done += 1
if KEYWORDS_DAILY_QUEST.Synthesize_material_1_time in quests:
if SynthesizeMaterialUI(self.config, self.device).synthesize_material():
done += 1
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if KEYWORDS_DAILY_QUEST.Use_Consumables_1_time in quests:
if ConsumableUsageUI(self.config, self.device).use_consumable():
done += 1
if KEYWORDS_DAILY_QUEST.Use_Technique_2_times in quests:
UseTechniqueUI(self.config, self.device).use_technique(2)
done += 1
if KEYWORDS_DAILY_QUEST.Salvage_any_Relic in quests:
if RelicsUI(self.config, self.device).salvage_relic():
done += 1
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return done
def run(self):
self.config.update_battle_pass_quests()
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for _ in range(5):
got = self.get_daily_rewards()
if got:
break
done = self.do_daily_quests()
if not done:
logger.info('No more quests able to do')
break
# Scheduler
with self.config.multi_set():
# Check battle pass
if self.config.stored.DailyActivity.value == 500:
quests = self.config.stored.BattlePassTodayQuest.load_quests()
if KEYWORD_BATTLE_PASS_QUEST.Reach_500_on_Daily_Training_Activity in quests:
logger.info('Achieved battle pass quest Reach_500_on_Daily_Training_Activity')
self.config.task_call('BattlePass')
# Delay self
self.config.task_delay(server_update=True)