StarRailCopilot/module/daemon/daemon.py

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2020-03-28 17:22:46 +00:00
from module.combat.combat import Combat
from module.daemon.assets import *
from module.handler.ambush import MAP_AMBUSH_EVADE
from module.handler.enemy_searching import EnemySearchingHandler
from module.handler.mystery import MysteryHandler
from module.handler.urgent_commission import UrgentCommissionHandler
from module.map.map_fleet_preparation import FleetPreparation
class AzurLaneDaemon(FleetPreparation, Combat, UrgentCommissionHandler, EnemySearchingHandler, MysteryHandler):
def daemon(self):
while 1:
self.device.screenshot()
# If is running a combat, do nothing.
if self.is_combat_executing():
continue
# Combat
if self.combat_appear():
# if self.handle_combat_automation_set(auto=True):
# continue
# self.device.click(BATTLE_PREPARATION)
self.combat_preparation()
if self.handle_battle_status(save_get_items=False):
self.combat_status(save_get_items=False, expected_end='no_searching')
continue
# Map operation
if self.appear_then_click(MAP_AMBUSH_EVADE):
self.device.sleep(1)
continue
if self.appear_then_click(STRATEGY_OPEN):
continue
# Map preparation
if self.config.ENABLE_SEMI_MAP_PREPARATION:
if self.appear_then_click(MAP_PREPARATION, interval=2):
continue
if self.appear_then_click(FLEET_PREPARATION, interval=2):
continue
# Retire
pass
# Emotion
pass
# Urgent commission
if self.handle_urgent_commission(save_get_items=False):
continue
# Story
if self.config.ENABLE_SEMI_STORY_SKIP:
if self.appear_then_click(STORY_SKIP, offset=True, interval=2):
continue
if self.appear_then_click(STORY_SKIP_CONFIRM, offset=True, interval=2):
continue
if self.appear_then_click(STORY_CHOOCE, offset=True, interval=2):
continue
if self.appear_then_click(STORY_CHOOCE_2, offset=True, interval=2):
continue
# End
# No end condition, stop it manually.
return True