StarRailCopilot/module/device/device.py

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2023-05-14 07:48:34 +00:00
import sys
from collections import deque
from module.base.timer import Timer
from module.device.app_control import AppControl
from module.device.control import Control
from module.device.screenshot import Screenshot
from module.exception import (
EmulatorNotRunningError,
GameNotRunningError,
GameStuckError,
GameTooManyClickError,
RequestHumanTakeover
)
from module.logger import logger
if sys.platform == 'win32':
from module.device.platform.platform_windows import PlatformWindows as Platform
else:
from module.device.platform.platform_base import PlatformBase as Platform
class Device(Screenshot, Control, AppControl, Platform):
_screen_size_checked = False
detect_record = set()
click_record = deque(maxlen=15)
stuck_timer = Timer(60, count=60).start()
def __init__(self, *args, **kwargs):
for _ in range(2):
try:
super().__init__(*args, **kwargs)
break
except EmulatorNotRunningError:
# Try to start emulator
if self.emulator_instance is not None:
self.emulator_start()
else:
logger.critical(
f'No emulator with serial "{self.config.Emulator_Serial}" found, '
f'please set a correct serial'
)
raise
self.screenshot_interval_set()
# Auto-select the fastest screenshot method
if not self.config.is_template_config and self.config.Emulator_ScreenshotMethod == 'auto':
self.run_simple_screenshot_benchmark()
def run_simple_screenshot_benchmark(self):
"""
Perform a screenshot method benchmark, test 3 times on each method.
The fastest one will be set into config.
"""
logger.info('run_simple_screenshot_benchmark')
# Check resolution first
self.resolution_check_uiautomator2()
# Perform benchmark
from module.daemon.benchmark import Benchmark
bench = Benchmark(config=self.config, device=self)
method = bench.run_simple_screenshot_benchmark()
# Set
self.config.Emulator_ScreenshotMethod = method
def screenshot(self):
"""
Returns:
np.ndarray:
"""
self.stuck_record_check()
try:
super().screenshot()
except RequestHumanTakeover:
if not self.ascreencap_available:
logger.error('aScreenCap unavailable on current device, fallback to auto')
self.run_simple_screenshot_benchmark()
super().screenshot()
else:
raise
return self.image
def release_during_wait(self):
# Scrcpy server is still sending video stream,
# stop it during wait
if self.config.Emulator_ScreenshotMethod == 'scrcpy':
self._scrcpy_server_stop()
def stuck_record_add(self, button):
self.detect_record.add(str(button))
def stuck_record_clear(self):
self.detect_record = set()
self.stuck_timer.reset()
def stuck_record_check(self):
"""
Raises:
GameStuckError:
"""
reached = self.stuck_timer.reached()
if not reached:
return False
logger.warning('Wait too long')
logger.warning(f'Waiting for {self.detect_record}')
self.stuck_record_clear()
if self.app_is_running():
raise GameStuckError(f'Wait too long')
else:
raise GameNotRunningError('Game died')
def handle_control_check(self, button):
self.stuck_record_clear()
self.click_record_add(button)
self.click_record_check()
def click_record_add(self, button):
self.click_record.append(str(button))
def click_record_clear(self):
self.click_record.clear()
def click_record_remove(self, button):
"""
Remove a button from `click_record`
Args:
button (Button):
Returns:
int: Number of button removed
"""
removed = 0
for _ in range(self.click_record.maxlen):
try:
self.click_record.remove(str(button))
removed += 1
except ValueError:
# Value not in queue
break
return removed
def click_record_check(self):
"""
Raises:
GameTooManyClickError:
"""
count = {}
for key in self.click_record:
count[key] = count.get(key, 0) + 1
count = sorted(count.items(), key=lambda item: item[1])
if count[0][1] >= 12:
logger.warning(f'Too many click for a button: {count[0][0]}')
logger.warning(f'History click: {[str(prev) for prev in self.click_record]}')
self.click_record_clear()
raise GameTooManyClickError(f'Too many click for a button: {count[0][0]}')
if len(count) >= 2 and count[0][1] >= 6 and count[1][1] >= 6:
logger.warning(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}')
logger.warning(f'History click: {[str(prev) for prev in self.click_record]}')
self.click_record_clear()
raise GameTooManyClickError(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}')
def disable_stuck_detection(self):
"""
Disable stuck detection and its handler. Usually uses in semi auto and debugging.
"""
logger.info('Disable stuck detection')
def empty_function(*arg, **kwargs):
return False
self.click_record_check = empty_function
self.stuck_record_check = empty_function
def app_start(self):
super().app_start()
self.stuck_record_clear()
self.click_record_clear()
def app_stop(self):
super().app_stop()
self.stuck_record_clear()
self.click_record_clear()