StarRailCopilot/tasks/item/ui.py

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from module.logger import logger
from module.ui.switch import Switch
from tasks.base.page import page_item
from tasks.base.ui import UI
from tasks.item.assets.assets_item_consumable_usage import SIMPLE_PROTECTIVE_GEAR
from tasks.item.assets.assets_item_ui import *
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from tasks.item.keywords import KEYWORDS_ITEM_TAB
SWITCH_ITEM_TAB = Switch('ItemTab', is_selector=True)
SWITCH_ITEM_TAB.add_state(
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KEYWORDS_ITEM_TAB.UpgradeMaterials,
check_button=UPGRADE_MATERIAL_CHECK,
click_button=UPGRADE_MATERIAL_CLICK
)
SWITCH_ITEM_TAB.add_state(
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KEYWORDS_ITEM_TAB.LightCone,
check_button=LIGHT_CONE_CHECK,
click_button=LIGHT_CONE_CLICK
)
SWITCH_ITEM_TAB.add_state(
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KEYWORDS_ITEM_TAB.Relics,
check_button=RELICS_CHECK,
click_button=RELICS_CLICK
)
SWITCH_ITEM_TAB.add_state(
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KEYWORDS_ITEM_TAB.OtherMaterials,
check_button=OTHER_MATERIALS_CHECK,
click_button=OTHER_MATERIALS_CLICK
)
SWITCH_ITEM_TAB.add_state(
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KEYWORDS_ITEM_TAB.Consumables,
check_button=CONSUMABLE_CHECK,
click_button=CONSUMABLE_CLICK,
)
SWITCH_ITEM_TAB.add_state(
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KEYWORDS_ITEM_TAB.Missions,
check_button=MISSIONS_CHECK,
click_button=MISSIONS_CLICK
)
SWITCH_ITEM_TAB.add_state(
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KEYWORDS_ITEM_TAB.Valuables,
check_button=VALUABLES_CHECK,
click_button=VALUABLES_CLICK
)
class ItemUI(UI):
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def item_goto(self, state: KEYWORDS_ITEM_TAB, wait_until_stable=True):
"""
Args:
state:
wait_until_stable: if subsequent actions are manipulating items, or any other thing that needs to load
inside the tab, wait_until_stable should set to True
Returns:
self = ItemUI('alas')
self.device.screenshot()
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self.item_goto(KEYWORDS_ITEM_TAB.Relics)
self.item_goto(KEYWORDS_ITEM_TAB.Consumables)
"""
logger.hr('Item tab goto', level=2)
self.ui_ensure(page_item)
SWITCH_ITEM_TAB.set(state, main=self)
if wait_until_stable:
logger.info(f'Tab goto {state}, wait until loaded')
self.wait_until_stable(SIMPLE_PROTECTIVE_GEAR)
else:
logger.info(f'Tab goto {state}')