StarRailCopilot/tasks/base/ui.py

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Python
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from module.base.button import ButtonWrapper
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from module.base.decorator import run_once
from module.base.timer import Timer
from module.exception import GameNotRunningError, GamePageUnknownError
from module.logger import logger
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from module.ocr.ocr import Ocr
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from tasks.base.assets.assets_base_page import CLOSE, MAP_EXIT
from tasks.base.main_page import MainPage
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from tasks.base.page import Page, page_main
from tasks.base.popup import PopupHandler
from tasks.combat.assets.assets_combat_finish import COMBAT_EXIT
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
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class UI(PopupHandler, MainPage):
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ui_current: Page
ui_main_confirm_timer = Timer(0.2, count=0)
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def ui_page_appear(self, page):
"""
Args:
page (Page):
"""
return self.appear(page.check_button)
def ui_get_current_page(self, skip_first_screenshot=True):
"""
Args:
skip_first_screenshot:
Returns:
Page:
Raises:
GameNotRunningError:
GamePageUnknownError:
"""
logger.info("UI get current page")
@run_once
def app_check():
if not self.device.app_is_running():
raise GameNotRunningError("Game not running")
@run_once
def minicap_check():
if self.config.Emulator_ControlMethod == "uiautomator2":
self.device.uninstall_minicap()
@run_once
def rotation_check():
self.device.get_orientation()
timeout = Timer(10, count=20).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
if not hasattr(self.device, "image") or self.device.image is None:
self.device.screenshot()
else:
self.device.screenshot()
# End
if timeout.reached():
break
# Known pages
for page in Page.iter_pages():
if page.check_button is None:
continue
if self.ui_page_appear(page=page):
logger.attr("UI", page.name)
self.ui_current = page
return page
# Unknown page but able to handle
logger.info("Unknown ui page")
if self.ui_additional():
timeout.reset()
continue
app_check()
minicap_check()
rotation_check()
# Unknown page, need manual switching
logger.warning("Unknown ui page")
logger.attr("EMULATOR__SCREENSHOT_METHOD", self.config.Emulator_ScreenshotMethod)
logger.attr("EMULATOR__CONTROL_METHOD", self.config.Emulator_ControlMethod)
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logger.attr("Lang", self.config.LANG)
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logger.warning("Starting from current page is not supported")
logger.warning(f"Supported page: {[str(page) for page in Page.iter_pages()]}")
logger.warning('Supported page: Any page with a "HOME" button on the upper-right')
logger.critical("Please switch to a supported page before starting SRC")
raise GamePageUnknownError
def ui_goto(self, destination, skip_first_screenshot=True):
"""
Args:
destination (Page):
skip_first_screenshot:
"""
# Create connection
Page.init_connection(destination)
self.interval_clear(list(Page.iter_check_buttons()))
logger.hr(f"UI goto {destination}")
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# Destination page
if self.ui_page_appear(destination):
logger.info(f'Page arrive: {destination}')
if self.ui_page_confirm(destination):
logger.info(f'Page arrive confirm {destination}')
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break
# Other pages
clicked = False
for page in Page.iter_pages():
if page.parent is None or page.check_button is None:
continue
if self.appear(page.check_button, interval=5):
logger.info(f'Page switch: {page} -> {page.parent}')
self.handle_lang_check(page)
if self.ui_page_confirm(page):
logger.info(f'Page arrive confirm {page}')
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button = page.links[page.parent]
self.device.click(button)
self.ui_button_interval_reset(button)
clicked = True
break
if clicked:
continue
# Additional
if self.ui_additional():
continue
# Reset connection
Page.clear_connection()
def ui_ensure(self, destination, skip_first_screenshot=True):
"""
Args:
destination (Page):
skip_first_screenshot:
Returns:
bool: If UI switched.
"""
logger.hr("UI ensure")
self.ui_get_current_page(skip_first_screenshot=skip_first_screenshot)
if self.acquire_lang_checked():
self.ui_get_current_page(skip_first_screenshot=skip_first_screenshot)
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if self.ui_current == destination:
logger.info("Already at %s" % destination)
return False
else:
logger.info("Goto %s" % destination)
self.ui_goto(destination, skip_first_screenshot=True)
return True
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def ui_ensure_index(
self,
index,
letter,
next_button,
prev_button,
skip_first_screenshot=False,
fast=True,
interval=(0.2, 0.3),
):
"""
Args:
index (int):
letter (Ocr, callable): OCR button.
next_button (Button):
prev_button (Button):
skip_first_screenshot (bool):
fast (bool): Default true. False when index is not continuous.
interval (tuple, int, float): Seconds between two click.
"""
logger.hr("UI ensure index")
retry = Timer(1, count=2)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if isinstance(letter, Ocr):
current = letter.ocr_single_line(self.device.image)
else:
current = letter(self.device.image)
logger.attr("Index", current)
diff = index - current
if diff == 0:
break
if current == 0:
logger.warning(f'ui_ensure_index got an empty current value: {current}')
continue
if retry.reached():
button = next_button if diff > 0 else prev_button
if fast:
self.device.multi_click(button, n=abs(diff), interval=interval)
else:
self.device.click(button)
retry.reset()
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def ui_click(
self,
click_button,
check_button,
appear_button=None,
additional=None,
retry_wait=5,
skip_first_screenshot=True,
):
"""
Args:
click_button (ButtonWrapper):
check_button (ButtonWrapper, callable, list[ButtonWrapper], tuple[ButtonWrapper]):
appear_button (ButtonWrapper, callable, list[ButtonWrapper], tuple[ButtonWrapper]):
additional (callable):
retry_wait (int, float):
skip_first_screenshot (bool):
"""
if appear_button is None:
appear_button = click_button
logger.info(f'UI click: {appear_button} -> {check_button}')
def process_appear(button):
if isinstance(button, ButtonWrapper):
return self.appear(button)
elif callable(button):
return button()
elif isinstance(button, (list, tuple)):
for b in button:
if self.appear(b):
return True
return False
else:
return self.appear(button)
click_timer = Timer(retry_wait, count=retry_wait // 0.5)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if process_appear(check_button):
break
# Click
if click_timer.reached():
if process_appear(appear_button):
self.device.click(click_button)
click_timer.reset()
continue
if additional is not None:
if additional():
continue
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def is_in_main(self):
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return self.appear(page_main.check_button) or self.appear(MAP_EXIT)
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def ui_goto_main(self):
return self.ui_ensure(destination=page_main)
def ui_additional(self) -> bool:
"""
Handle all possible popups during UI switching.
Returns:
If handled any popup.
"""
if self.handle_reward():
return True
if self.handle_battle_pass_notification():
return True
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if self.handle_monthly_card_reward():
return True
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if self.appear(COMBAT_PREPARE, interval=5):
logger.info(f'UI additional: {COMBAT_PREPARE} -> {CLOSE}')
self.device.click(CLOSE)
if self.appear_then_click(COMBAT_EXIT, interval=5):
return True
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return False
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def _ui_button_confirm(
self,
button,
confirm=Timer(0.1, count=0),
timeout=Timer(2, count=6),
skip_first_screenshot=True
):
confirm.reset()
timeout.reset()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning(f'_ui_button_confirm({button}) timeout')
break
if self.appear(button):
if confirm.reached():
break
else:
confirm.reset()
def ui_page_confirm(self, page):
"""
Args:
page (Page):
Returns:
bool: If handled
"""
if page == page_main:
self._ui_button_confirm(page.check_button)
return True
return False
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def ui_button_interval_reset(self, button):
"""
Reset interval of some button to avoid mistaken clicks
Args:
button (Button):
"""
pass