StarRailCopilot/campaign/event_20200312_cn/sp3.py

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2020-03-28 17:22:46 +00:00
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.campaign.assets import EVENT_20200312CN_SP3 as ENTRANCE
from module.map.map_grids import SelectedGrids, RoadGrids
from module.ui.assets import CAMPAIGN_GOTO_DAILY
from module.logger import logger
MAP = CampaignMap('d3')
MAP.shape = 'I6'
MAP.map_data = '''
++ MB -- ME -- ME -- ++ ++
MB -- -- -- ++ -- ME ++ ++
MB ME -- -- -- ME -- ME SP
++ ++ ++ -- -- -- -- ++ --
MB -- ME ME -- ++ -- ME --
-- ME -- -- SP ++ -- -- --
'''
MAP.weight_data = '''
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
'''
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
# MAP.camera_data = ['D3', 'D5']
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
ROAD_MAIN = RoadGrids([[B6, C5]])
class Config:
MAP_HAS_AMBUSH = False
CAMPAIGN_MODE = 'normal' # A sp map can treat as normal map.
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 40),
'width': 2,
'prominence': 10,
'distance': 35,
}
class Campaign(CampaignBase):
ENTRANCE = ENTRANCE
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([ROAD_MAIN]):
return True
if self.clear_potential_roadblocks([ROAD_MAIN]):
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
return self.battle_default()
battle_1 = battle_0
battle_2 = battle_0
battle_3 = battle_0
battle_4 = battle_0
def battle_5(self):
return self.fleet_2.clear_boss()
def handle_in_stage(self):
"""
SP map don't have normal/hard switch button,
so overwrite handle_in_stage method in module.map.map_operation.
"""
if self.appear(CAMPAIGN_GOTO_DAILY) and self.appear(ENTRANCE):
logger.info('In stage.')
self.ensure_no_info_bar(timeout=0.6)
return True
else:
return False