StarRailCopilot/tasks/assignment/keywords/entry_detailed.py

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from .classes import AssignmentEntryDetailed
# This file was auto-generated, do not modify it manually. To generate:
# ``` python -m dev_tools.keyword_extract ```
Nine_Billion_Names = AssignmentEntryDetailed(
id=1,
name='Nine_Billion_Names',
cn='熄灭原核(九十亿个名字)',
cht='熄滅原核(九十億個名字)',
en='Extinguished Core (Nine Billion Names)',
jp='消滅した原核(九十億の御名)',
es='Núcleo apagado (Nueve mil millones de nombres)',
)
Destruction_of_the_Destroyer = AssignmentEntryDetailed(
id=2,
name='Destruction_of_the_Destroyer',
cn='掠夺的本能(毁灭者的覆灭)',
cht='掠奪的本能(毀滅者的覆滅)',
en="Thief's Instinct (Destruction of the Destroyer)",
jp='略奪の本能(壊滅者の覆没)',
es='Instinto del ladrón (La destrucción del destructor)',
)
Winter_Soldiers = AssignmentEntryDetailed(
id=3,
name='Winter_Soldiers',
cn='铁卫扣饰(寒冬的战士们)',
cht='鐵衛扣飾(寒冬的戰士們)',
en='Silvermane Badge (Winter Soldiers)',
jp='シルバーメインの釦(寒冬の戦士たち)',
es='Pin del guardia (Los guerreros del invierno)',
)
Born_to_Obey = AssignmentEntryDetailed(
id=4,
name='Born_to_Obey',
cn='古代零件(生而服从)',
cht='古代零件(生而服從)',
en='Ancient Part (Born to Obey)',
jp='古代パーツ(生まれながらに服従する)',
es='Componente antiguo (Creados para obedecer)',
)
Root_Out_the_Turpitude = AssignmentEntryDetailed(
id=5,
name='Root_Out_the_Turpitude',
cn='永寿幼芽(根除恶孽)',
cht='永壽幼芽(根除惡孽)',
en='Immortal Scionette (Root Out the Turpitude)',
jp='永寿の萌芽(悪孽を根絶やしに)',
es='Brote verde inmortal (La raíz del mal)',
)
Fire_Lord_Inflames_Blades_of_War = AssignmentEntryDetailed(
id=6,
name='Fire_Lord_Inflames_Blades_of_War',
cn='工造机杼(火帝动炉销剑戟)',
cht='工造機杼(火帝動爐銷劍戟)',
en="Artifex's Module (Fire Lord Inflames Blades of War)",
jp='工造機関(剣戟を焼却する火帝炉)',
es='Componente artificial mecánico (Prendan los fuelles, fundan las armas)',
)
A_Startling_Night_Terror = AssignmentEntryDetailed(
id=7,
name='A_Startling_Night_Terror',
cn='蓄梦元件(劫梦惊魂)',
cht='蓄夢元件(劫夢驚魂)',
en='Dream Collection Component (A Startling Night Terror)',
jp='ドリームコレクションパーツ(魂震える悪夢)',
es='Componente del acumulador de sueños (Pesadilla aterradora)',
)
Tranquility_of_Vimala_bhumi = AssignmentEntryDetailed(
id=8,
name='Tranquility_of_Vimala_bhumi',
cn='思绪末屑(离垢清净)',
cht='思緒末屑(離垢清淨)',
en='Tatters of Thought (Tranquility of Vimala-bhumi)',
jp='思考の粉末(離垢清浄)',
es='Jirones de pensamientos (Limpieza y purificación)',
)
Nameless_Land_Nameless_People = AssignmentEntryDetailed(
id=9,
name='Nameless_Land_Nameless_People',
cn='角色经验材料(无名之地,无名之人)',
cht='角色經驗素材(無名之地,無名之人)',
en='Character EXP Material (Nameless Land, Nameless People)',
jp='キャラクター経験値素材(無名の地、無名の人)',
es='Material de EXP de personaje (Lugar anónimo, personas anónimas)',
)
Akashic_Records = AssignmentEntryDetailed(
id=10,
name='Akashic_Records',
cn='光锥经验材料(阿卡夏记录)',
cht='光錐經驗素材(阿卡夏紀錄)',
en='Light Cone EXP Material (Akashic Records)',
jp='光円錐経験値素材(アーカーシャの記録)',
es='Material de EXP de conos de luz (Los Registros de Akasha)',
)
The_Invisible_Hand = AssignmentEntryDetailed(
id=11,
name='The_Invisible_Hand',
cn='信用点(看不见的手)',
cht='信用點(看不見的手)',
en='Credit (The Invisible Hand)',
jp='信用ポイント(見えざる手)',
es='Crédito (La mano invisible)',
)
Abandoned_and_Insulted = AssignmentEntryDetailed(
id=12,
name='Abandoned_and_Insulted',
cn='燃素 & 金属(被废弃与损害的)',
cht='燃素 & 金屬(被廢棄與損害的)',
en='Phlogiston & Metal (Abandoned and Insulted)',
jp='燃素 & 金属(捨てられしものと傷つけられしもの)',
es='Flogisto & Metal (Abandonado e insultado)',
)
Spring_of_Life = AssignmentEntryDetailed(
id=13,
name='Spring_of_Life',
cn='固态净水 & 虚粒子(生命之泉)',
cht='固態淨水 & 虛粒子(生命之泉)',
en='Solid Water & Virtual Particle (Spring of Life)',
jp='固形純水 & 仮想粒子(生命の泉)',
es='Agua sólida & Partícula virtual (La fuente de la vida)',
)
The_Land_of_Gold = AssignmentEntryDetailed(
id=14,
name='The_Land_of_Gold',
cn='基本食材 & 蛋白米(黄金大地)',
cht='基本食材 & 蛋白米(黃金大地)',
en='Basic Ingredients & Protein Rice (The Land of Gold)',
jp='基本食材 & タンパク米(黄金の大地)',
es='Ingredientes básicos & Arroz proteico (Tierra de oportunidades)',
)
The_Blossom_in_the_Storm = AssignmentEntryDetailed(
id=15,
name='The_Blossom_in_the_Storm',
cn='气态流体 & 种子(风暴中怒放的花)',
cht='氣態流體 & 種子(風暴中怒放的花)',
en='Gaseous Liquid & Seed (The Blossom in the Storm)',
jp='気態流体 & 種子(嵐の中で咲き誇る花)',
es='Líquido gaseoso & Semilla (Flores en la tormenta)',
)
Legend_of_the_Puppet_Master = AssignmentEntryDetailed(
id=16,
name='Legend_of_the_Puppet_Master',
cn='废弃机巧零件 & 玉兆单元(偃师传说)',
cht='廢棄機巧零件 & 玉兆單元(偃師傳說)',
en='Discarded Ingenium Parts & Jade Abacus Unit (Legend of the Puppet Master)',
jp='廃棄された機巧部品 & 玉兆単元(傀儡師伝説)',
es='Componentes mecánicos abandonados & Unidad de ábaco de jade (La leyenda del titiritero)',
)
The_Wages_of_Humanity = AssignmentEntryDetailed(
id=17,
name='The_Wages_of_Humanity',
cn='一人嘉禾 & 药草提取物(赡养人类)',
cht='一人嘉禾 & 藥草萃取物(贍養人類)',
en='Human-Height Auspicious Crops & Extract of Medicinal Herbs (The Wages of Humanity)',
jp='一人稲 & 薬草抽出物(人類扶養)',
es='Cosecha tan alta como una persona & Extracto de hierbas medicinales (La paga de la humanidad)',
)
Fragments_of_Illusory_Dreams = AssignmentEntryDetailed(
id=18,
name='Fragments_of_Illusory_Dreams',
cn='安逸 & 碎梦(幻梦的残片)',
cht='安逸 & 碎夢(幻夢的殘片)',
en='Tranquility & Broken Dreams (Fragments of Illusory Dreams)',
jp='安逸 & 砕けた夢(幻夢の残片)',
es='Tranquilidad & Sueños rotos (Fragmentos de sueños ilusorios)',
)
Scalpel_and_Screwdriver = AssignmentEntryDetailed(
id=19,
name='Scalpel_and_Screwdriver',
cn='锈迹齿轮 & 老旧臼齿(手术刀与螺丝刀)',
cht='鏽跡齒輪 & 老舊臼齒(手術刀與螺絲起子)',
en='Rusty Gear & Old Molar (Scalpel and Screwdriver)',
jp='錆びた歯車 & 古びた大臼歯(メスとスクリュードライバー)',
es='Engranaje oxidado & Muela vieja (Bisturí y destornillador)',
)