2020-04-16 16:02:10 +00:00
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_5_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'G5'
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2020-04-17 08:20:53 +00:00
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MAP.camera_data = ['D2', 'D3']
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2020-04-16 16:02:10 +00:00
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MAP.map_data = '''
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++ MB ME SP ME MB ME
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++ ME -- ME -- -- --
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++ ME ++ MM ME -- ME
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++ -- -- ME MB ME --
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SP ME -- -- ME -- SP
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'''
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MAP.weight_data = '''
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50 10 20 20 20 10 50
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50 10 10 10 10 10 50
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50 50 50 10 10 50 50
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50 20 20 10 10 50 50
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50 50 50 50 50 50 50
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'''
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MAP.spawn_data = [
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2020-04-17 08:20:53 +00:00
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{'battle': 0, 'enemy': 3, 'mystery': 1},
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2020-04-16 16:02:10 +00:00
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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A4, B4, C4, D4, E4, F4, G4, \
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A5, B5, C5, D5, E5, F5, G5, \
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= MAP.flatten()
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.clear_all_mystery()
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return self.battle_default()
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def battle_4(self):
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self.clear_all_mystery()
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0]):
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return self.battle_default()
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return self.clear_boss()
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