StarRailCopilot/tasks/assignment/ui.py

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import re
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from collections.abc import Iterator
from datetime import timedelta
from enum import Enum
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from functools import cached_property
from module.base.timer import Timer
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from module.exception import ScriptError
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from module.logger import logger
from module.ocr.ocr import DigitCounter, Duration, Ocr
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from module.ui.draggable_list import DraggableList
from tasks.assignment.assets.assets_assignment_claim import CLAIM
from tasks.assignment.assets.assets_assignment_dispatch import EMPTY_SLOT
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from tasks.assignment.assets.assets_assignment_ui import *
from tasks.assignment.keywords import *
from tasks.base.assets.assets_base_page import ASSIGNMENT_CHECK
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from tasks.base.ui import UI
from tasks.dungeon.ui import DungeonTabSwitch as Switch
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class AssignmentStatus(Enum):
CLAIMABLE = 0
DISPATCHED = 1
DISPATCHABLE = 2
LOCKED = 3
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class AssignmentOcr(Ocr):
# EN has names in multiple rows
merge_thres_y = 20
merge_thres_x = 20
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OCR_REPLACE = {
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'cn': [
(KEYWORDS_ASSIGNMENT_ENTRY.Winter_Soldiers, '[黑]冬的战士们'),
(KEYWORDS_ASSIGNMENT_ENTRY.Born_to_Obey, '[牛]而服从'),
(KEYWORDS_ASSIGNMENT_ENTRY.Root_Out_the_Turpitude,
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'根除恶[擎薯尊掌鞋]?'),
(KEYWORDS_ASSIGNMENT_ENTRY.Akashic_Records, '阿[未][夏复]记录'),
(KEYWORDS_ASSIGNMENT_ENTRY.Legend_of_the_Puppet_Master, '^师传说'),
(KEYWORDS_ASSIGNMENT_ENTRY.The_Wages_of_Humanity, '[赠]养人类'),
(KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Car_Thief, '.*的偷车贼.*'),
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(KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Synesthesia_Beacon_Function_Iteration,
'联觉信标功能[送]代'),
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],
'en': [
# (KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Food_Improvement_Plan.name,
# 'Food\s*[I]{0}mprovement Plan'),
(KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Car_Thief, '.*Car Thief.*'),
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]
}
@cached_property
def ocr_regex(self) -> re.Pattern | None:
rules = AssignmentOcr.OCR_REPLACE.get(self.lang)
if rules is None:
return None
return re.compile('|'.join(
f'(?P<{kw.name}>{pat})'
for kw, pat in rules
))
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def filter_detected(self, result) -> bool:
# Drop duration rows
res = Duration.timedelta_regex(self.lang).search(result.ocr_text)
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if res.group('hours') or res.group('seconds'):
return False
# Locked event assignments
locked_pattern = {
'cn': '解锁$',
'en': 'Locked$',
}[self.lang]
res = re.search(locked_pattern, result.ocr_text)
return not res
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def after_process(self, result: str):
result = super().after_process(result)
# Born to ObeyCurrently Owned:7781 -> Born to Obey
for splitter in ['Currently', 'currently', '当前持有']:
try:
result = result.split(splitter)[0]
except IndexError:
pass
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if self.ocr_regex is None:
return result
matched = self.ocr_regex.fullmatch(result)
if matched is None:
return result
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for keyword_class in (
KEYWORDS_ASSIGNMENT_ENTRY,
KEYWORDS_ASSIGNMENT_EVENT_ENTRY,
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):
kw = getattr(keyword_class, matched.lastgroup, None)
if kw is not None:
matched = kw
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break
else:
raise ScriptError(f'No keyword found for {matched.lastgroup}')
matched = getattr(matched, self.lang)
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logger.attr(name=f'{self.name} after_process',
text=f'{result} -> {matched}')
return matched
ASSIGNMENT_GROUP_SWITCH = Switch(
'AssignmentGroupSwitch',
is_selector=True
)
# ASSIGNMENT_GROUP_SWITCH.add_state(
# KEYWORDS_ASSIGNMENT_EVENT_GROUP.Space_Station_Task_Force,
# check_button=SPACE_STATION_TASK_FORCE_CHECK,
# click_button=SPACE_STATION_TASK_FORCE_CLICK
# )
ASSIGNMENT_GROUP_SWITCH.add_state(
KEYWORDS_ASSIGNMENT_EVENT_GROUP.All_About_Boothill,
check_button=ALL_ABOUT_BOOTHILL_CHECK,
click_button=ALL_ABOUT_BOOTHILL_CLICK
)
ASSIGNMENT_GROUP_SWITCH.add_state(
KEYWORDS_ASSIGNMENT_GROUP.Character_Materials,
check_button=CHARACTER_MATERIALS_CHECK,
click_button=CHARACTER_MATERIALS_CLICK
)
ASSIGNMENT_GROUP_SWITCH.add_state(
KEYWORDS_ASSIGNMENT_GROUP.EXP_Materials_Credits,
check_button=EXP_MATERIALS_CREDITS_CHECK,
click_button=EXP_MATERIALS_CREDITS_CLICK
)
ASSIGNMENT_GROUP_SWITCH.add_state(
KEYWORDS_ASSIGNMENT_GROUP.Synthesis_Materials,
check_button=SYNTHESIS_MATERIALS_CHECK,
click_button=SYNTHESIS_MATERIALS_CLICK
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)
ASSIGNMENT_ENTRY_LIST = DraggableList(
'AssignmentEntryList',
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keyword_class=[AssignmentEntry, AssignmentEventEntry],
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ocr_class=AssignmentOcr,
search_button=OCR_ASSIGNMENT_ENTRY_LIST,
check_row_order=False,
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active_color=(40, 40, 40)
)
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ASSIGNMENT_ENTRY_LIST.known_rows = [
kw for kc in ASSIGNMENT_ENTRY_LIST.keyword_class
for kw in kc.instances.values()
]
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class AssignmentUI(UI):
def goto_group(self, group: AssignmentGroup):
"""
Args:
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group (AssignmentGroup):
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Returns:
bool: If group switched
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Examples:
self = AssignmentUI('src')
self.device.screenshot()
self.goto_group(KEYWORDS_ASSIGNMENT_GROUP.Character_Materials)
"""
logger.hr('Assignment group goto', level=3)
if ASSIGNMENT_GROUP_SWITCH.set(group, self):
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self._wait_until_entry_loaded()
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self._wait_until_correct_entry_loaded(group)
return True
else:
if not ASSIGNMENT_ENTRY_LIST.cur_buttons:
ASSIGNMENT_ENTRY_LIST.load_rows(self)
return False
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def goto_entry(self, entry: AssignmentEntry, insight: bool = True):
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"""
Args:
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entry (AssignmentEntry):
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insight (bool): skip ocr to save time if insight is False
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Examples:
self = AssignmentUI('src')
self.device.screenshot()
self.goto_entry(KEYWORDS_ASSIGNMENT_ENTRY.Nameless_Land_Nameless_People)
"""
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if entry.group is None:
err_msg = f'{entry} is not in any group, please inform developers if possible'
logger.warning(err_msg)
for group in self._iter_groups():
self.goto_group(group)
if ASSIGNMENT_ENTRY_LIST.select_row(entry, self):
return
raise ScriptError(err_msg)
else:
if self.goto_group(entry.group):
# Already insight in goto_group() - _wait_until_correct_entry_loaded()
ASSIGNMENT_ENTRY_LIST.select_row(entry, self, insight=False)
else:
ASSIGNMENT_ENTRY_LIST.select_row(entry, self, insight=insight)
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def _wait_until_group_loaded(self):
skip_first_screenshot = True
timeout = Timer(3, count=3).start()
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while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait group loaded timeout')
break
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if self.image_color_count(GROUP_SEARCH, (40, 40, 40), count=25000) and \
self.image_color_count(GROUP_SEARCH, (240, 240, 240), count=8000):
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logger.info('Group loaded')
break
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def _wait_until_entry_loaded(self):
skip_first_screenshot = True
timeout = Timer(2, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait entry loaded timeout')
break
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if self.appear(EVENT_COMPLETED):
logger.info('Event completed')
break
if self.appear(ASSIGNMENT_CHECK) and \
self.image_color_count(ENTRY_LOADED, (35, 35, 35), count=400):
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logger.info('Entry loaded')
break
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def _wait_until_correct_entry_loaded(self, group: AssignmentGroup):
skip_first_screenshot = True
timeout = Timer(3, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait correct entry loaded timeout')
break
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if isinstance(group, AssignmentEventGroup) and self.appear(EVENT_COMPLETED):
logger.info('Correct entry loaded')
ASSIGNMENT_ENTRY_LIST.cur_buttons = []
break
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ASSIGNMENT_ENTRY_LIST.load_rows(self)
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if ASSIGNMENT_ENTRY_LIST.cur_buttons and all(
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x.matched_keyword.group == group
for x in ASSIGNMENT_ENTRY_LIST.cur_buttons
):
logger.info('Correct entry loaded')
break
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@property
def _limit_status(self) -> tuple[int, int, int]:
self.device.screenshot()
if isinstance(ASSIGNMENT_GROUP_SWITCH.get(self), AssignmentEventGroup):
ASSIGNMENT_GROUP_SWITCH.set(
KEYWORDS_ASSIGNMENT_GROUP.Character_Materials, self)
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current, remain, total = DigitCounter(
OCR_ASSIGNMENT_LIMIT).ocr_single_line(self.device.image)
if total and current <= total:
logger.attr('Assignment', f'{current}/{total}')
self.config.stored.Assignment.set(current, total)
else:
logger.warning(f'Invalid assignment limit: {current}/{total}')
self.config.stored.Assignment.set(0, 0)
return current, remain, total
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def _check_assignment_status(self) -> AssignmentStatus:
skip_first_screenshot = True
timeout = Timer(2, count=3).start()
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ret = AssignmentStatus.LOCKED
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
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logger.warning(
'Check assignment status timeout, assume LOCKED'
)
break
if self.appear(CLAIM):
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ret = AssignmentStatus.CLAIMABLE
break
if self.appear(DISPATCHED):
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ret = AssignmentStatus.DISPATCHED
break
if self.appear(EMPTY_SLOT):
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ret = AssignmentStatus.DISPATCHABLE
break
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if self.appear(LOCKED):
ret = AssignmentStatus.LOCKED
break
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logger.attr('AssignmentStatus', ret.name)
return ret
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def _get_assignment_time(self) -> timedelta:
return Duration(OCR_ASSIGNMENT_TIME).ocr_single_line(self.device.image)
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def _iter_groups(self) -> Iterator[AssignmentGroup]:
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self._wait_until_group_loaded()
for state in ASSIGNMENT_GROUP_SWITCH.state_list:
check = state['check_button']
click = state['click_button']
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if self.appear(check) or self.appear(click):
yield state['state']
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def _iter_entries(self) -> Iterator[AssignmentEntry]:
"""
Iterate entries from top to bottom
"""
# load_rows is done in goto_group already
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# Freeze ocr results here
yield from [
button.matched_keyword
for button in ASSIGNMENT_ENTRY_LIST.cur_buttons
]