StarRailCopilot/module/handler/enemy_searching.py

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from module.base.timer import Timer
from module.base.utils import red_overlay_transparency, get_color
from module.exception import CampaignEnd
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from module.handler.assets import *
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from module.handler.info_handler import InfoHandler
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from module.logger import logger
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class EnemySearchingHandler(InfoHandler):
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MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.5 # Usually (0.70, 0.80).
MAP_ENEMY_SEARCHING_TIMEOUT_SECOND = 5
in_stage_timer = Timer(1, count=2)
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def enemy_searching_color_initial(self):
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MAP_ENEMY_SEARCHING.load_color(self.device.image)
def enemy_searching_appear(self):
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return red_overlay_transparency(
MAP_ENEMY_SEARCHING.color, get_color(self.device.image, MAP_ENEMY_SEARCHING.area)
) > self.MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD
def handle_enemy_flashing(self):
self.device.sleep(1.2)
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def handle_in_stage(self):
if self.is_in_stage():
if self.in_stage_timer.reached():
logger.info('In stage.')
self.ensure_no_info_bar(timeout=1.2)
raise CampaignEnd('In stage.')
else:
return False
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else:
self.in_stage_timer.reset()
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return False
def is_in_stage(self):
return self.appear(IN_STAGE, offset=(10, 10))
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def is_in_map(self):
return self.appear(IN_MAP)
def handle_in_map_with_enemy_searching(self):
if not self.is_in_map():
return False
timeout = Timer(self.MAP_ENEMY_SEARCHING_TIMEOUT_SECOND)
appeared = False
while 1:
if self.is_in_map():
timeout.start()
else:
timeout.reset()
if self.handle_in_stage():
return True
if self.handle_story_skip():
self.ensure_no_story()
timeout.limit = 10
timeout.reset()
# End
if self.enemy_searching_appear():
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appeared = True
else:
if appeared:
self.handle_enemy_flashing()
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self.device.sleep(0.3)
logger.info('In map.')
break
self.enemy_searching_color_initial()
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if timeout.reached():
logger.info('Enemy searching timeout.')
break
self.device.screenshot()
return True
def handle_in_map_no_enemy_searching(self):
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if not self.is_in_map():
return False
self.device.sleep((1, 1.2))
return True