StarRailCopilot/tasks/forgotten_hall/ui.py

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import cv2
import numpy as np
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from pponnxcr.predict_system import BoxedResult
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from module.base.base import ModuleBase
from module.base.timer import Timer
from module.base.utils import area_offset, color_similarity_2d, crop
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from module.logger.logger import logger
from module.ocr.keyword import Keyword
from module.ocr.ocr import Ocr, OcrResultButton
from module.ui.draggable_list import DraggableList
from tasks.base.assets.assets_base_page import FORGOTTEN_HALL_CHECK, MAP_EXIT
from tasks.dungeon.keywords import DungeonList, KEYWORDS_DUNGEON_LIST, KEYWORDS_DUNGEON_TAB
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from tasks.dungeon.ui import DungeonUI
from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import *
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from tasks.forgotten_hall.keywords import ForgottenHallStage, KEYWORDS_FORGOTTEN_HALL_STAGE
from tasks.forgotten_hall.team import ForgottenHallTeam
from tasks.map.control.joystick import MapControlJoystick
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class ForgottenHallStageOcr(Ocr):
def _find_number(self, image):
raw = image.copy()
area = OCR_STAGE.area
image = crop(raw, area)
yellow = color_similarity_2d(image, color=(255, 200, 112))
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gray = color_similarity_2d(image, color=(100, 109, 134))
image = np.maximum(yellow, gray)
kernel = cv2.getStructuringElement(cv2.MORPH_RECT, (3, 3))
image = cv2.morphologyEx(image, cv2.MORPH_OPEN, kernel)
kernel = cv2.getStructuringElement(cv2.MORPH_RECT, (25, 3))
image = cv2.morphologyEx(image, cv2.MORPH_CLOSE, kernel)
_, image = cv2.threshold(image, 220, 255, cv2.THRESH_BINARY)
contours, _ = cv2.findContours(image, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE)
rectangle = []
for cont in contours:
rect = cv2.boundingRect(cv2.convexHull(cont).astype(np.float32))
# Filter with rectangle width, usually to be 62~64
if not 62 - 10 < rect[2] < 65 + 10:
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continue
rect = (rect[0], rect[1], rect[0] + rect[2], rect[1] + rect[3])
rect = area_offset(rect, offset=area[:2])
# Move from stars to letters
rect = area_offset((-10, -55, 50, -15), offset=rect[:2])
rectangle.append(rect)
return rectangle
def matched_ocr(self, image, keyword_classes, direct_ocr=False) -> list[OcrResultButton]:
if not isinstance(keyword_classes, list):
keyword_classes = [keyword_classes]
boxes = self._find_number(image)
image_list = [crop(image, area) for area in boxes]
results = self.ocr_multi_lines(image_list)
results = [
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BoxedResult(area_offset(boxes[index], (-50, 0)), image_list[index], text, score)
for index, (text, score) in enumerate(results)
]
results = [self._product_button(result, keyword_classes, ignore_digit=False) for result in results]
results = [result for result in results if result.is_keyword_matched]
logger.attr(name=f'{self.name} matched', text=results)
return results
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class DraggableStageList(DraggableList):
def insight_row(self, row: Keyword, main: ModuleBase, skip_first_screenshot=True) -> bool:
while 1:
result = super().insight_row(row, main=main, skip_first_screenshot=skip_first_screenshot)
if not result:
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if row == KEYWORDS_FORGOTTEN_HALL_STAGE.Stage_1:
# Must have stage 1, retry if not found
continue
else:
return False
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if skip_first_screenshot:
skip_first_screenshot = False
else:
main.device.screenshot()
button = self.keyword2button(row)
# end
if button.button[0] > 0:
break
# Stage number is insight but button is not
logger.info("Stage number is insight, swipe left a little bit to find the entrance")
self.drag_vector = (0.2, 0.4)
self.drag_page("left", main=main)
self.drag_vector = DraggableList.drag_vector
return True
def is_row_selected(self, button: OcrResultButton, main: ModuleBase) -> bool:
return main.appear(ENTRANCE_CHECKED)
def load_rows(self, main: ModuleBase):
if main.appear(MEMORY_OF_CHAOS_CHECK) or main.appear(LAST_VASTIGES_CHECK):
return super().load_rows(main=main)
else:
logger.info('Not in forgotten hall, skip load_rows()')
return
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STAGE_LIST = DraggableStageList("ForgottenHallStageList", keyword_class=ForgottenHallStage,
ocr_class=ForgottenHallStageOcr, search_button=OCR_STAGE,
check_row_order=False, drag_direction="right")
class ForgottenHallUI(DungeonUI, ForgottenHallTeam):
def handle_effect_popup(self):
if self.appear(EFFECT_NOTIFICATION, interval=2):
if self.appear_then_click(MEMORY_OF_CHAOS_CHECK):
return True
if self.appear_then_click(MEMORY_OF_CHAOS_CLICK):
return True
# No match, click whatever
MEMORY_OF_CHAOS_CHECK.clear_offset()
self.device.click(MEMORY_OF_CHAOS_CHECK)
return True
return False
def stage_choose(self, dungeon: DungeonList, skip_first_screenshot=True):
"""
Pages:
in: page_forgotten_hall, FORGOTTEN_HALL_CHECK
or page_guide, Survival_Index, Forgotten_Hall
out: page_forgotten_hall, FORGOTTEN_HALL_CHECK, selected at the given dungeon tab
"""
logger.info(f'Stage choose {dungeon}')
if dungeon == KEYWORDS_DUNGEON_LIST.Memory_of_Chaos:
check_button = MEMORY_OF_CHAOS_CHECK
click_button = MEMORY_OF_CHAOS_CLICK
elif dungeon == KEYWORDS_DUNGEON_LIST.The_Last_Vestiges_of_Towering_Citadel:
check_button = LAST_VASTIGES_CHECK
click_button = LAST_VASTIGES_CLICK
else:
logger.error(f'Choosing {dungeon} in forgotten hall is not supported')
return
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# interval used in end condition
# After clicking `click_button`, `click_button` appears, then screen goes black for a little while
# interval prevents `check_button` being triggered in the next 0.3s
if self.match_template_color(check_button, interval=0.3):
logger.info(f'Stage chose at {dungeon}')
break
if self.handle_effect_popup():
continue
if self.appear_then_click(TELEPORT, interval=2):
continue
if self.match_template_color(click_button, interval=1):
self.device.click(click_button)
self.interval_reset(check_button)
continue
def stage_goto(self, dungeon: DungeonList, stage_keyword: ForgottenHallStage):
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"""
Examples:
self = ForgottenHallUI('alas')
self.device.screenshot()
self.stage_goto(KEYWORDS_DUNGEON_LIST.The_Last_Vestiges_of_Towering_Citadel,
KEYWORDS_FORGOTTEN_HALL_STAGE.Stage_8)
"""
if not dungeon in [
KEYWORDS_DUNGEON_LIST.Memory_of_Chaos,
KEYWORDS_DUNGEON_LIST.The_Last_Vestiges_of_Towering_Citadel,
]:
logger.error(f'DungeonList Chosen is not a forgotten hall: {dungeon}')
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return
if dungeon == KEYWORDS_DUNGEON_LIST.Memory_of_Chaos and stage_keyword.id > 10:
logger.error(f'This dungeon "{dungeon}" does not have stage that greater than 10. '
f'{stage_keyword.id} is chosen')
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return
if self.appear(FORGOTTEN_HALL_CHECK):
logger.info('Already in forgotten hall')
else:
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self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Treasures_Lightward)
self._dungeon_nav_goto(dungeon)
self.stage_choose(dungeon)
logger.info(f'Stage list select: {stage_keyword}')
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STAGE_LIST.select_row(stage_keyword, main=self)
def exit_dungeon(self, skip_first_screenshot=True):
"""
Pages:
in: page_main, in forgotten hall map
out: page_forgotten_hall, FORGOTTEN_HALL_CHECK
"""
logger.info('Exit dungeon')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear(FORGOTTEN_HALL_CHECK):
logger.info("Forgotten hall dungeon exited")
break
if self.appear_then_click(MAP_EXIT):
continue
if self.handle_popup_confirm():
continue
if self.handle_popup_single():
continue
def enter_forgotten_hall_dungeon(self, skip_first_screenshot=True):
"""
called after team is set
Pages:
in: ENTRANCE_CHECKED, ENTER_FORGOTTEN_HALL_DUNGEON
out: page_main, in forgotten hall map
"""
interval = Timer(3)
timeout = Timer(3)
while 1: # enter ui -> popup
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear(EFFECT_NOTIFICATION):
break
if self.match_template_color(DUNGEON_ENTER_CHECKED):
if timeout.reached():
logger.info('Wait dungeon EFFECT_NOTIFICATION timeout')
break
else:
timeout.reset()
if interval.reached() and self.team_prepared():
self.device.click(ENTER_FORGOTTEN_HALL_DUNGEON)
interval.reset()
joystick = MapControlJoystick(self.config, self.device)
skip_first_screenshot = True
while 1: # pop up -> dungeon inside
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.match_template_color(DUNGEON_ENTER_CHECKED):
logger.info("Forgotten hall dungeon entered")
break
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joystick.handle_map_run_2x()