StarRailCopilot/campaign/campaign_main/campaign_10_4.py

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('10-4')
MAP.shape = 'I6'
MAP.map_data = '''
MB ME ME -- ++ MB -- ++ ++
ME ME ++ ME ++ -- ME -- ++
-- -- ME ME ME ++ ME ME --
++ ++ ++ -- ME -- ME ++ ME
SP -- -- ME -- ++ -- ME --
SP -- -- -- ME ++ ME -- MB
'''
MAP.weight_data = '''
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10 30 30 10 10 10 10 10 10
5 30 10 30 10 10 5 10 10
10 10 5 4 30 10 5 30 10
10 10 10 10 10 10 5 10 30
10 10 10 10 10 10 10 30 10
10 10 10 10 30 10 5 10 10
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'''
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MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5,},
{'battle': 6, 'boss': 1},
]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
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step_on = SelectedGrids([E4, D3, G4, C3])
road_main = RoadGrids([[D5, D3], [C3, A2], [E4, G4], [G2, G3, G6]])
roadblocks_d4 = RoadGrids([[D5, E6], E4, D3])
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class Config:
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
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class Campaign(CampaignBase):
MAP = MAP
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def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[roadblocks_d4]):
return True
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet=2):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()