StarRailCopilot/dev_tools/keyword_extract.py

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Python
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import os
import re
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import typing as t
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from collections import namedtuple
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from functools import cached_property
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from module.base.code_generator import CodeGenerator
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from module.config.utils import deep_get, read_file
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from module.logger import logger
UI_LANGUAGES = ['cn', 'cht', 'en', 'jp']
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def text_to_variable(text):
text = re.sub("'s |s' ", '_', text)
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text = re.sub('[ \-—:\'/•]+', '_', text)
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text = re.sub(r'[(),#]|</?\w+>', '', text)
# text = re.sub(r'[#_]?\d+(_times?)?', '', text)
return text
def dungeon_name(name: str) -> str:
name = text_to_variable(name)
name = re.sub('Bud_of_(Memories|Aether|Treasures)', r'Calyx_Golden_\1', name)
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name = re.sub('Bud_of_(.*)', r'Calyx_Crimson_\1', name).replace('Calyx_Crimson_Calyx_Crimson_', 'Calyx_Crimson_')
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name = re.sub('Shape_of_(.*)', r'Stagnant_Shadow_\1', name)
name = re.sub('Path_of_(.*)', r'Cavern_of_Corrosion_Path_of_\1', name)
if name in ['Destruction_Beginning', 'End_of_the_Eternal_Freeze', 'Divine_Seed']:
name = f'Echo_of_War_{name}'
return name
nickname_count = 0
def character_name(name: str) -> str:
name = text_to_variable(name)
name = re.sub('_', '', name)
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return name
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class TextMap:
DATA_FOLDER = ''
def __init__(self, lang: str):
self.lang = lang
@cached_property
def data(self) -> dict[int, str]:
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if not os.path.exists(TextMap.DATA_FOLDER):
logger.critical('`TextMap.DATA_FOLDER` does not exist, please set it to your path to StarRailData')
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exit(1)
file = os.path.join(TextMap.DATA_FOLDER, 'TextMap', f'TextMap{self.lang.upper()}.json')
data = {}
for id_, text in read_file(file).items():
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text = text.replace('\u00A0', '')
text = text.replace(r'{NICKNAME}', 'Trailblazer')
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data[int(id_)] = text
return data
def find(self, name: t.Union[int, str]) -> tuple[int, str]:
"""
Args:
name:
Returns:
text id (hash in TextMap)
text
"""
if isinstance(name, int) or (isinstance(name, str) and name.isdigit()):
name = int(name)
try:
return name, self.data[name]
except KeyError:
pass
name = str(name)
for row_id, row_name in self.data.items():
if row_id >= 0 and row_name == name:
return row_id, row_name
for row_id, row_name in self.data.items():
if row_name == name:
return row_id, row_name
logger.error(f'Cannot find name: "{name}" in language {self.lang}')
return 0, ''
def replace_templates(text: str) -> str:
"""
Replace templates in data to make sure it equals to what is shown in game
Examples:
replace_templates("Complete Echo of War #4 time(s)")
== "Complete Echo of War 1 time(s)"
"""
text = re.sub(r'#4', '1', text)
text = re.sub(r'</?\w+>', '', text)
return text
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class KeywordExtract:
def __init__(self):
self.text_map: dict[str, TextMap] = {lang: TextMap(lang) for lang in UI_LANGUAGES}
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self.text_map['cn'] = TextMap('chs')
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self.keywords_id: list[int] = []
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def iter_guide(self) -> t.Iterable[int]:
file = os.path.join(TextMap.DATA_FOLDER, './ExcelOutput/GameplayGuideData.json')
visited = set()
temp_save = ""
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for data in read_file(file).values():
hash_ = deep_get(data, keys='Name.Hash')
_, name = self.find_keyword(hash_, lang='cn')
if '永屹之城遗秘' in name: # load after all forgotten hall to make sure the same order in Game UI
temp_save = hash_
continue
if '忘却之庭' in name:
if name in visited:
continue
visited.add(name)
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yield hash_
yield temp_save
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def find_keyword(self, keyword, lang) -> tuple[int, str]:
"""
Args:
keyword: text string or text id
lang: Language to find
Returns:
text id (hash in TextMap)
text
"""
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text_map = self.text_map[lang]
return text_map.find(keyword)
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def load_keywords(self, keywords: list[str | int], lang='cn'):
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text_map = self.text_map[lang]
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keywords_id = [text_map.find(keyword)[0] for keyword in keywords]
self.keywords_id = [keyword for keyword in keywords_id if keyword != 0]
def clear_keywords(self):
self.keywords_id = []
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def write_keywords(
self,
keyword_class,
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output_file: str = '',
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text_convert=text_to_variable,
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generator: CodeGenerator = None
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):
"""
Args:
keyword_class:
output_file:
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text_convert:
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generator: Reuse an existing code generator
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"""
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if generator is None:
gen = CodeGenerator()
gen.Import(f"""
from .classes import {keyword_class}
""")
gen.CommentAutoGenerage('dev_tools.keyword_extract')
else:
gen = generator
last_id = getattr(gen, 'last_id', 0)
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for index, keyword in enumerate(self.keywords_id):
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_, name = self.find_keyword(keyword, lang='en')
name = text_convert(replace_templates(name))
with gen.Object(key=name, object_class=keyword_class):
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gen.ObjectAttr(key='id', value=index + last_id + 1)
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gen.ObjectAttr(key='name', value=name)
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for lang in UI_LANGUAGES:
gen.ObjectAttr(key=lang, value=replace_templates(self.find_keyword(keyword, lang=lang)[1]))
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gen.last_id = index + last_id + 1
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if output_file:
print(f'Write {output_file}')
gen.write(output_file)
self.clear_keywords()
return gen
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def load_daily_quests_keywords(self, lang='cn'):
daily_quest = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'DailyQuest.json'))
quest_data = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'QuestData.json'))
quests_hash = [quest_data[quest_id]["QuestTitle"]["Hash"] for quest_id in daily_quest]
quest_keywords = [self.text_map[lang].find(quest_hash)[1] for quest_hash in quests_hash]
self.load_keywords(quest_keywords, lang)
def load_character_name_keywords(self, lang='en'):
file_name = 'ItemConfigAvatarPlayerIcon.json'
path = os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', file_name)
character_data = read_file(path)
characters_hash = [character_data[key]["ItemName"]["Hash"] for key in character_data]
text_map = self.text_map[lang]
keywords_id = sorted(
{text_map.find(keyword)[1] for keyword in characters_hash}
)
self.load_keywords(keywords_id, lang)
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def generate_forgotten_hall_stages(self):
keyword_class = "ForgottenHallStage"
output_file = './tasks/forgotten_hall/keywords/stage.py'
gen = CodeGenerator()
gen.Import(f"""
from .classes import {keyword_class}
""")
gen.CommentAutoGenerage('dev_tools.keyword_extract')
for stage_id in range(1, 16):
id_str = str(stage_id).rjust(2, '0')
with gen.Object(key=f"Stage_{stage_id}", object_class=keyword_class):
gen.ObjectAttr(key='id', value=stage_id)
gen.ObjectAttr(key='name', value=id_str)
for lang in UI_LANGUAGES:
gen.ObjectAttr(key=lang, value=id_str)
print(f'Write {output_file}')
gen.write(output_file)
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self.clear_keywords()
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def generate_assignment_keywords(self):
KeywordFromFile = namedtuple('KeywordFromFile', ('file', 'class_name', 'output_file'))
for keyword in (
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KeywordFromFile('ExpeditionGroup.json', 'AssignmentGroup', './tasks/assignment/keywords/group.py'),
KeywordFromFile('ExpeditionData.json', 'AssignmentEntry', './tasks/assignment/keywords/entry.py')
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):
file = os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', keyword.file)
self.load_keywords(deep_get(data, 'Name.Hash') for data in read_file(file).values())
self.write_keywords(keyword_class=keyword.class_name, output_file=keyword.output_file)
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def generate_map_planes(self):
planes = {
'Herta': ['观景车厢', '主控舱段', '基座舱段', '收容舱段', '支援舱段'],
'Jarilo': ['行政区', '城郊雪原', '边缘通路', '铁卫禁区', '残响回廊', '永冬岭',
'磐岩镇', '大矿区', '铆钉镇', '机械聚落'],
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'Luofu': ['星槎海中枢', '流云渡', '迴星港', '长乐天', '太卜司', '工造司', '丹鼎司', '鳞渊境'],
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}
def text_convert(world_):
def text_convert_wrapper(name):
name = text_to_variable(name).replace('_', '')
name = f'{world_}_{name}'
return name
return text_convert_wrapper
gen = None
for world, plane in planes.items():
self.load_keywords(plane)
gen = self.write_keywords(keyword_class='MapPlane', output_file='',
text_convert=text_convert(world), generator=gen)
gen.write('./tasks/map/keywords/plane.py')
def generate_character_keywords(self):
self.load_character_name_keywords()
self.write_keywords(keyword_class='CharacterList', output_file='./tasks/character/keywords/character_list.py',
text_convert=character_name)
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def generate(self):
self.load_keywords(['模拟宇宙', '拟造花萼(金)', '拟造花萼(赤)', '凝滞虚影', '侵蚀隧洞', '历战余响', '忘却之庭'])
self.write_keywords(keyword_class='DungeonNav', output_file='./tasks/dungeon/keywords/nav.py')
self.load_keywords(['行动摘要', '生存索引', '每日实训'])
self.write_keywords(keyword_class='DungeonTab', output_file='./tasks/dungeon/keywords/tab.py')
self.load_daily_quests_keywords()
self.write_keywords(keyword_class='DailyQuest', output_file='./tasks/daily/keywords/daily_quest.py')
self.load_keywords(['前往', '领取', '进行中', '已领取', '本日活跃度已满'])
self.write_keywords(keyword_class='DailyQuestState', output_file='./tasks/daily/keywords/daily_quest_state.py')
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self.load_keywords(list(self.iter_guide()))
self.write_keywords(keyword_class='DungeonList', output_file='./tasks/dungeon/keywords/dungeon.py',
text_convert=dungeon_name)
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self.load_keywords(['传送', '追踪'])
self.write_keywords(keyword_class='DungeonEntrance', output_file='./tasks/dungeon/keywords/dungeon_entrance.py')
self.load_keywords(['奖励', '任务'])
self.write_keywords(keyword_class='BattlePassTab', output_file='./tasks/battle_pass/keywords/tab.py')
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self.generate_assignment_keywords()
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self.generate_forgotten_hall_stages()
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self.generate_map_planes()
self.generate_character_keywords()
self.load_keywords(['养成材料', '光锥', '遗器', '其他材料', '消耗品', '任务', '贵重物'])
self.write_keywords(keyword_class='ItemTab', text_convert=lambda name: name.replace(' ', ''),
output_file='./tasks/item/keywords/tab.py')
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if __name__ == '__main__':
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TextMap.DATA_FOLDER = '../StarRailData'
KeywordExtract().generate()