mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 06:25:24 +00:00
85 lines
2.2 KiB
Python
85 lines
2.2 KiB
Python
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from module.base.button import ButtonWrapper
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from module.base.timer import Timer
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from module.logger import logger
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from tasks.base.ui import UI
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from tasks.combat.assets.assets_combat_team import (
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COMBAT_TEAM_PREPARE,
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TEAM_1,
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TEAM_2,
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TEAM_3,
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TEAM_4,
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TEAM_5,
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TEAM_6
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)
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TEAM_BUTTONS = {
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1: TEAM_1,
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2: TEAM_2,
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3: TEAM_3,
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4: TEAM_4,
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5: TEAM_5,
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6: TEAM_6,
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}
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class CombatTeam(UI):
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@staticmethod
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def _team_index_to_button(index: int) -> ButtonWrapper:
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try:
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return TEAM_BUTTONS[index]
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except KeyError:
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logger.warning(f'Invalid team index: {index}, return team 1 instead')
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return TEAM_1
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def _get_team_selected(self) -> int:
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for index, button in TEAM_BUTTONS.items():
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if self.image_color_count(button, color=(255, 234, 191), threshold=221, count=50):
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return index
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# logger.warning(f'No team selected')
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return 0
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def team_set(self, team: int = 1, skip_first_screenshot=True):
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"""
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Args:
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team: Team index, 1 to 6.
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skip_first_screenshot:
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Pages:
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in: page_team
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"""
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logger.info(f'Team set: {team}')
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interval = Timer(2)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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current = self._get_team_selected()
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logger.attr('Team', current)
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if current and current == team:
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logger.info(f'Selected to the correct team')
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break
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# Click
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if interval.reached():
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self.device.click(self._team_index_to_button(team))
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interval.reset()
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continue
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def handle_combat_team_prepare(self, team: int = 1) -> bool:
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"""
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Set team and click prepare before dungeon combat.
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Returns:
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int: If clicked
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"""
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if self.appear(COMBAT_TEAM_PREPARE, interval=5):
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self.team_set(team)
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self.device.click(COMBAT_TEAM_PREPARE)
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return True
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return False
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