2020-03-28 17:22:46 +00:00
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[Command]
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command = Daily
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[Setting]
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enable_stop_condition = yes
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2020-04-09 13:22:01 +00:00
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enable_fast_forward = yes
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2020-03-28 17:22:46 +00:00
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if_count_greater_than = 0
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if_time_reach = 0
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if_oil_lower_than = 2000
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2020-06-16 00:14:47 +00:00
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if_trigger_emotion_control = no
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2020-03-28 17:22:46 +00:00
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if_dock_full = no
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enable_fleet_control = yes
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2020-04-09 13:22:01 +00:00
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enable_map_fleet_lock = yes
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2020-03-28 17:22:46 +00:00
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fleet_index_1 = 1
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fleet_formation_1 = formation_2
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2020-04-22 17:58:35 +00:00
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fleet_step_1 = 3
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2020-03-28 17:22:46 +00:00
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fleet_index_2 = 2
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fleet_formation_2 = formation_2
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2020-04-22 17:58:35 +00:00
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fleet_step_2 = 2
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2020-03-28 17:22:46 +00:00
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fleet_index_3 = 1
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fleet_formation_3 = formation_2
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2020-04-22 17:58:35 +00:00
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fleet_step_3 = 3
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2020-04-11 13:12:54 +00:00
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combat_auto_mode = combat_auto
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2020-03-28 17:22:46 +00:00
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fleet_index_4 = do_not_use
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submarine_mode = do_not_use
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enable_emotion_reduce = yes
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ignore_low_emotion_warn = no
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emotion_recover_1 = dormitory_floor_2
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emotion_control_1 = keep_high_emotion
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hole_fleet_married_1 = no
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emotion_recover_2 = not_in_dormitory
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emotion_control_2 = avoid_yellow_face
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hole_fleet_married_2 = no
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emotion_recover_3 = dormitory_floor_1
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emotion_control_3 = keep_high_emotion
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hole_fleet_married_3 = no
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enable_hp_balance = no
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2020-04-07 14:08:06 +00:00
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enable_low_hp_withdraw = no
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scout_hp_difference_threshold = 0.2
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2020-05-17 09:11:02 +00:00
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emergency_repair_single_threshold = 0.3
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emergency_repair_hole_threshold = 0.6
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2020-05-17 05:36:54 +00:00
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scout_hp_weights = 1000,1000,1000
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2020-04-07 14:08:06 +00:00
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low_hp_withdraw_threshold = 0.2
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2020-03-28 17:22:46 +00:00
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enable_retirement = yes
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2020-06-01 00:20:13 +00:00
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retire_method = one_click_retire
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retire_amount = retire_all
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enhance_favourite = no
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2020-03-28 17:22:46 +00:00
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retire_n = yes
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retire_r = no
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retire_sr = no
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retire_ssr = no
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enable_drop_screenshot = no
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drop_screenshot_folder =
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2020-04-24 07:26:11 +00:00
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enable_map_clear_mode = yes
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clear_mode_stop_condition = map_green
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map_star_clear_all = index_3
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2020-03-28 17:22:46 +00:00
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command = setting
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2020-04-01 14:40:21 +00:00
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[Reward]
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command = reward
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enable_reward = yes
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reward_interval = 20
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enable_oil_reward = yes
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enable_coin_reward = yes
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enable_mission_reward = yes
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2020-04-06 11:01:22 +00:00
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enable_commission_reward = yes
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2020-05-05 09:27:19 +00:00
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enable_tactical_reward = yes
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2020-06-02 20:36:05 +00:00
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commission_time_limit = 0
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2020-04-06 11:01:22 +00:00
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duration_shorter_than_2 = 11
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duration_longer_than_6 = -11
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expire_shorter_than_2 = 11
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expire_longer_than_6 = -11
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2020-04-16 14:01:52 +00:00
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daily_comm = 120
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2020-04-06 11:01:22 +00:00
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major_comm = 0
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extra_drill = 20
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extra_part = 60
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extra_cube = 80
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extra_oil = 90
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extra_book = 70
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urgent_drill = 45
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urgent_part = 95
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urgent_cube = 165
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2020-04-16 14:01:52 +00:00
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urgent_book = 95
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2020-04-06 11:01:22 +00:00
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urgent_box = 195
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urgent_gem = 205
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urgent_ship = 155
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2020-05-05 09:27:19 +00:00
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tactical_night_range = 23:30-06:30
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tactical_book_tier = 2
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tactical_exp_first = yes
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tactical_book_tier_night = 3
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tactical_exp_first_night = no
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2020-04-01 14:40:21 +00:00
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2020-03-31 18:53:28 +00:00
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[Emulator]
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command = emulator
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serial = 127.0.0.1:62001
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2020-04-10 06:18:10 +00:00
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package_name = com.bilibili.azurlane
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2020-04-16 06:05:37 +00:00
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enable_error_log_and_screenshot_save = yes
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Add: 适配第一章, 修复大量bug
- 修复处理夜间委托时, 出现递归调用的问题
- 增加红脸出击确认的功能
- 增加了透视识别错误图片保存的开关
- 修复了地图太小时, 透视识别报错的问题
- 修复了相机位于地图外时, 透视识别出错的问题
- 修复了离开退役时, 会连击的问题
- 修复了同时出现低心情和船坞已满弹窗时, 卡住的问题
- 更新了一键退役实装后的安全点击的位置
- 修复了换装滑动失败时, 卡住的问题
- 修复了关闭自动收获后, 出现委托完成的提示是, 进图卡住的问题
- 修复了, 无正在跑的委托时, 报错的问题
2020-04-11 07:23:51 +00:00
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enable_perspective_error_image_save = no
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2020-06-15 23:33:28 +00:00
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device_screenshot_method = aScreenCap
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device_control_method = uiautomator2
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2020-04-27 15:59:51 +00:00
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combat_screenshot_interval = 1.
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2020-03-31 18:53:28 +00:00
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2020-03-28 17:22:46 +00:00
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[Daily]
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enable_daily_mission = yes
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enable_hard_campaign = yes
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enable_exercise = yes
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daily_mission_1 = daily_gun
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2020-04-14 09:47:26 +00:00
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daily_mission_2 = index_1
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daily_mission_4 = index_1
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daily_mission_5 = index_1
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2020-03-28 17:22:46 +00:00
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daily_fleet = 5
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daily_equipment = 0
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hard_campaign = 10-4
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hard_fleet = 1
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hard_equipment = 0
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exercise_choose_mode = max_exp
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exercise_preserve = 0
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exercise_try = 1
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exercise_hp_threshold = 0.40
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exercise_low_hp_confirm = 1.0
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exercise_equipment = 0
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command = daily
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[Main]
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command = main
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main_stage = 7-2
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2020-06-08 10:54:21 +00:00
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campaign_mode = normal
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2020-03-28 17:22:46 +00:00
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[Event]
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command = event
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2020-03-31 06:21:55 +00:00
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event_stage = d3
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sp_stage = sp3
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event_name = event_20200326_cn
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2020-03-28 17:22:46 +00:00
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[Event_daily_ab]
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event_name_ab = event_20200326_cn
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command = event_daily_ab
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[Semi_auto]
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command = semi_auto
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enable_semi_map_preparation = no
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enable_semi_story_skip = yes
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[C72_mystery_farming]
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command = c72_mystery_farming
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2020-03-31 18:53:28 +00:00
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boss_fleet_step_on_a3 = yes
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2020-03-28 17:22:46 +00:00
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2020-05-04 13:48:52 +00:00
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[C122_leveling]
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command = c122_leveling
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s3_enemy_tolerance = 0
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2020-03-28 17:22:46 +00:00
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[C124_leveling]
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non_s3_enemy_enter_tolerance = 1
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non_s3_enemy_withdraw_tolerance = 0
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ammo_pick_up_124 = 3
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command = c124_leveling
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[EmotionRecord]
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fleet_1_emotion = 150
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fleet_1_savetime = 2020-01-01_00:00:00
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fleet_2_emotion = 119
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fleet_2_savetime = 2020-01-01_00:00:00
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fleet_3_emotion = 150
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fleet_3_savetime = 2020-01-01_00:00:00
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[DailyRecord]
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daily = 2020-01-01_00:00:00
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hard = 2020-01-01_00:00:00
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exercise = 2020-01-01_00:00:00
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[EventABRecord]
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a1 = 2020-01-01_00:00:00
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a2 = 2020-01-01_00:00:00
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a3 = 2020-01-01_00:00:00
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b1 = 2020-01-01_00:00:00
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b2 = 2020-01-01_00:00:00
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b3 = 2020-01-01_00:00:00
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