2020-04-01 14:40:21 +00:00
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from datetime import datetime, timedelta
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2020-03-30 06:00:39 +00:00
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2020-04-01 14:40:21 +00:00
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from module.base.timer import Timer
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from module.combat.assets import *
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from module.logger import logger
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from module.reward.assets import *
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from module.ui.page import *
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from module.ui.ui import UI
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2020-03-30 06:00:39 +00:00
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2020-04-01 14:40:21 +00:00
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class Reward(UI):
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def reward(self):
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logger.hr('Reward start')
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self.ui_goto_main()
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self._reward_mission()
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self.ui_goto(page_reward, skip_first_screenshot=True)
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self._reward_receive()
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self.ui_click(
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click_button=page_reward.links[page_main],
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check_button=page_main.check_button,
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appear_button=page_reward.check_button,
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skip_first_screenshot=True)
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logger.hr('Reward end')
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def handle_reward(self):
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if not self.config.ENABLE_REWARD:
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return False
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if datetime.now() - self.config.REWARD_LAST_TIME < timedelta(minutes=self.config.REWARD_INTERVAL):
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return False
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self.reward()
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self.config.REWARD_LAST_TIME = datetime.now()
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return True
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def _reward_receive(self):
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"""
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Returns:
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bool: If rewarded.
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"""
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logger.hr('Oil Reward')
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reward = False
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exit_timer = Timer(1)
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click_timer = Timer(1)
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exit_timer.start()
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while 1:
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self.device.screenshot()
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for button in [EXP_INFO_S_REWARD, GET_ITEMS_1, GET_ITEMS_2, GET_SHIP]:
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if self.appear(button, interval=1):
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self.device.click(REWARD_SAVE_CLICK)
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exit_timer.reset()
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reward = True
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continue
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for button in [REWARD_1, REWARD_3, OIL, COIN]:
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if not click_timer.reached():
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continue
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if self.appear_then_click(button, interval=1):
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exit_timer.reset()
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click_timer.reset()
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reward = True
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continue
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# End
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if exit_timer.reached():
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break
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return reward
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def _reward_mission(self):
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"""
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Returns:
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bool: If rewarded.
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"""
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logger.hr('Mission reward')
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if not self.appear(MISSION_NOTICE):
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logger.info('No mission reward')
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return False
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self.ui_goto(page_mission, skip_first_screenshot=True)
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reward = False
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exit_timer = Timer(1)
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click_timer = Timer(1)
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exit_timer.start()
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while 1:
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self.device.screenshot()
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for button in [GET_ITEMS_1, GET_ITEMS_2, GET_SHIP]:
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if self.appear_then_click(button, interval=1):
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exit_timer.reset()
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reward = True
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continue
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for button in [MISSION_MULTI, MISSION_SIGNAL]:
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if not click_timer.reached():
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continue
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if self.appear_then_click(button, interval=1):
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exit_timer.reset()
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click_timer.reset()
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reward = True
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continue
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# End
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if exit_timer.reached():
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break
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self.ui_goto(page_main, skip_first_screenshot=True)
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return reward
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