StarRailCopilot/tasks/assignment/ui.py

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import re
from functools import cached_property
from typing import Iterator
from module.base.base import ModuleBase
from module.base.timer import Timer
from module.logger import logger
from module.ocr.ocr import DigitCounter, Ocr
from module.ui.draggable_list import DraggableList
from module.ui.switch import Switch
from tasks.assignment.assets.assets_assignment_ui import *
from tasks.assignment.keywords import *
from tasks.base.ui import UI
class AssignmentSwitch(Switch):
def __init__(self, name, active_color: tuple[int, int, int], is_selector=True):
super().__init__(name, is_selector)
self.active_color = active_color
def get(self, main: ModuleBase):
"""
Use image_color_count instead to determine whether the button is selected/active
Args:
main (ModuleBase):
Returns:
str: state name or 'unknown'.
"""
for data in self.state_list:
if main.image_color_count(data['check_button'], self.active_color):
return data['state']
return 'unknown'
class AssignmentOcr(Ocr):
OCR_REPLACE = {
'ch': [
(KEYWORDS_ASSIGNMENT_ENTRY.Winter_Soldiers.name, '[黑]冬的战士们'),
(KEYWORDS_ASSIGNMENT_ENTRY.Born_to_Obey.name, '[牛]而服从'),
(KEYWORDS_ASSIGNMENT_ENTRY.Root_Out_the_Turpitude.name,
'根除恶[擎薯尊掌鞋]?'),
(KEYWORDS_ASSIGNMENT_ENTRY.Akashic_Records.name, '阿[未][夏复]记录'),
]
}
@cached_property
def ocr_regex(self) -> re.Pattern | None:
rules = AssignmentOcr.OCR_REPLACE.get(self.lang)
if rules is None:
return None
return re.compile('|'.join('(?P<%s>%s)' % pair for pair in rules))
def after_process(self, result: str):
result = super().after_process(result)
if self.ocr_regex is None:
return result
matched = self.ocr_regex.fullmatch(result)
if matched is None:
return result
keyword_lang = self.lang
if self.lang == 'ch':
keyword_lang = 'cn'
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matched = getattr(KEYWORDS_ASSIGNMENT_ENTRY, matched.lastgroup)
matched = getattr(matched, keyword_lang)
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logger.attr(name=f'{self.name} after_process',
text=f'{result} -> {matched}')
return matched
ASSIGNMENT_TOP_SWITCH = AssignmentSwitch(
'AssignmentTopSwitch',
(240, 240, 240)
)
ASSIGNMENT_TOP_SWITCH.add_state(
KEYWORDS_ASSIGNMENT_GROUP.Character_Materials,
check_button=CHARACTER_MATERIALS
)
ASSIGNMENT_TOP_SWITCH.add_state(
KEYWORDS_ASSIGNMENT_GROUP.EXP_Materials_Credits,
check_button=EXP_MATERIALS_CREDITS
)
ASSIGNMENT_TOP_SWITCH.add_state(
KEYWORDS_ASSIGNMENT_GROUP.Synthesis_Materials,
check_button=SYNTHESIS_MATERIALS
)
ASSIGNMENT_ENTRY_LIST = DraggableList(
'AssignmentEntryList',
keyword_class=AssignmentEntry,
ocr_class=AssignmentOcr,
search_button=OCR_ASSIGNMENT_LIST,
check_row_order=False,
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active_color=(40, 40, 40)
)
class AssignmentUI(UI):
def goto_group(self, group: AssignmentGroup):
"""
Args:
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group (AssignmentGroup):
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Examples:
self = AssignmentUI('src')
self.device.screenshot()
self.goto_group(KEYWORDS_ASSIGNMENT_GROUP.Character_Materials)
"""
logger.hr('Assignment group goto', level=3)
if ASSIGNMENT_TOP_SWITCH.set(group, main=self):
self._wait_until_entry_loaded()
def goto_entry(self, entry: AssignmentEntry):
"""
Args:
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entry (AssignmentEntry):
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Examples:
self = AssignmentUI('src')
self.device.screenshot()
self.goto_entry(KEYWORDS_ASSIGNMENT_ENTRY.Nameless_Land_Nameless_People)
"""
self.goto_group(entry.group)
ASSIGNMENT_ENTRY_LIST.select_row(entry, self)
def _wait_until_entry_loaded(self):
skip_first_screenshot = True
timeout = Timer(2, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait entry loaded timeout')
break
# Maybe not reliable
if self.image_color_count(ENTRY_LOADED, (35, 35, 35)):
logger.info('Entry loaded')
break
@property
def _limit_status(self) -> tuple[int, int, int]:
self.device.screenshot()
current, remain, total = DigitCounter(OCR_ASSIGNMENT_LIMIT).ocr_single_line(self.device.image)
if total and current <= total:
logger.attr('Assignment', f'{current}/{total}')
self.config.stored.Assignment.set(current, total)
else:
logger.warning(f'Invalid assignment limit: {current}/{total}')
self.config.stored.Assignment.set(0, 0)
return current, remain, total
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def _iter_groups(self) -> Iterator[AssignmentGroup]:
for state in ASSIGNMENT_TOP_SWITCH.state_list:
yield state['state']
def _iter_entries(self) -> Iterator[AssignmentEntry]:
"""
Iterate entries from top to bottom
"""
ASSIGNMENT_ENTRY_LIST.load_rows(main=self)
for button in ASSIGNMENT_ENTRY_LIST.cur_buttons:
yield button.matched_keyword