2020-03-28 17:22:46 +00:00
|
|
|
from module.base.timer import Timer
|
|
|
|
from module.handler.enemy_searching import EnemySearchingHandler
|
|
|
|
from module.handler.urgent_commission import UrgentCommissionHandler
|
|
|
|
from module.logger import logger
|
|
|
|
from module.map.assets import *
|
|
|
|
from module.map.exception import CampaignEnd
|
|
|
|
from module.map.map_fleet_preparation import FleetPreparation
|
|
|
|
from module.retire.retirement import Retirement
|
|
|
|
|
|
|
|
|
|
|
|
class MapOperation(UrgentCommissionHandler, EnemySearchingHandler, FleetPreparation, Retirement):
|
|
|
|
def fleet_switch_click(self):
|
|
|
|
"""
|
|
|
|
Switch fleet.
|
|
|
|
"""
|
|
|
|
logger.info('Switch over')
|
|
|
|
if self.appear_then_click(SWITCH_OVER):
|
|
|
|
pass
|
|
|
|
else:
|
|
|
|
logger.warning('No buttons detected.')
|
|
|
|
|
|
|
|
self.device.sleep((1, 1.5))
|
|
|
|
# self.ensure_no_info_bar()
|
|
|
|
|
|
|
|
def enter_map(self, button, mode='normal'):
|
|
|
|
"""Enter a campaign.
|
|
|
|
|
|
|
|
Args:
|
|
|
|
button: Campaign to enter.
|
|
|
|
mode (str): 'normal' or 'hard' or 'cd'
|
|
|
|
"""
|
|
|
|
logger.hr('Enter map')
|
|
|
|
campaign_timer = Timer(2)
|
|
|
|
map_timer = Timer(1)
|
|
|
|
fleet_timer = Timer(1)
|
|
|
|
checked_in_map = False
|
|
|
|
while 1:
|
|
|
|
self.device.screenshot()
|
|
|
|
|
|
|
|
if not checked_in_map and self.is_in_map():
|
2020-03-30 04:27:18 +00:00
|
|
|
logger.info('Already in map, skip enter_map.')
|
2020-03-28 17:22:46 +00:00
|
|
|
return False
|
|
|
|
else:
|
|
|
|
checked_in_map = True
|
|
|
|
|
|
|
|
# Enter campaign
|
|
|
|
if campaign_timer.reached() and self.appear_then_click(button):
|
|
|
|
campaign_timer.reset()
|
|
|
|
continue
|
|
|
|
|
|
|
|
# Map preparation
|
|
|
|
if map_timer.reached() and self.appear(MAP_PREPARATION):
|
|
|
|
self.device.click(MAP_PREPARATION)
|
|
|
|
map_timer.reset()
|
|
|
|
campaign_timer.reset()
|
|
|
|
continue
|
|
|
|
|
|
|
|
# Fleet preparation
|
|
|
|
if fleet_timer.reached() and self.appear(FLEET_PREPARATION):
|
|
|
|
if self.config.ENABLE_FLEET_CONTROL:
|
|
|
|
if mode == 'normal' or mode == 'hard':
|
|
|
|
self.fleet_preparation()
|
|
|
|
self.device.click(FLEET_PREPARATION)
|
|
|
|
fleet_timer.reset()
|
|
|
|
campaign_timer.reset()
|
|
|
|
continue
|
|
|
|
|
|
|
|
# Retire
|
|
|
|
if self.handle_retirement():
|
|
|
|
continue
|
|
|
|
|
|
|
|
# Emotion
|
|
|
|
pass
|
|
|
|
|
|
|
|
# Urgent commission
|
|
|
|
if self.handle_urgent_commission():
|
|
|
|
continue
|
|
|
|
|
|
|
|
# End
|
|
|
|
if self.handle_in_map_with_enemy_searching():
|
|
|
|
break
|
|
|
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
def withdraw(self):
|
|
|
|
"""
|
|
|
|
Withdraw campaign.
|
|
|
|
"""
|
|
|
|
logger.hr('Map withdraw')
|
|
|
|
while 1:
|
|
|
|
self.device.screenshot()
|
|
|
|
|
|
|
|
if self.appear_then_click(WITHDRAW, interval=2):
|
|
|
|
continue
|
|
|
|
if self.appear_then_click(WITHDRAW_CONFIRM, offset=True, interval=2):
|
|
|
|
continue
|
|
|
|
|
|
|
|
# End
|
|
|
|
if self.handle_in_stage():
|
|
|
|
raise CampaignEnd('Withdraw')
|
|
|
|
|
|
|
|
def handle_map_cat_attack(self):
|
|
|
|
"""
|
|
|
|
Click to skip the animation when cat attacks.
|
|
|
|
"""
|
|
|
|
if self.appear_then_click(MAP_CAT_ATTACK, genre='cat_attack', interval=2):
|
|
|
|
logger.info('Skip map cat attack')
|
|
|
|
return True
|
|
|
|
|
|
|
|
return False
|
|
|
|
|
|
|
|
def handle_map_fleet_lock(self, lock=None, skip_first_screenshot=True):
|
|
|
|
"""
|
|
|
|
Args:
|
|
|
|
lock (bool, optional): Set to lock or unlock.
|
|
|
|
skip_first_screenshot (bool):
|
|
|
|
|
|
|
|
Returns:
|
|
|
|
bool: If fleet lock changed.
|
|
|
|
"""
|
|
|
|
if lock is None:
|
|
|
|
lock = self.config.ENABLE_MAP_FLEET_LOCK
|
|
|
|
|
|
|
|
while 1:
|
|
|
|
if skip_first_screenshot:
|
|
|
|
skip_first_screenshot = False
|
|
|
|
else:
|
|
|
|
self.device.screenshot()
|
|
|
|
|
|
|
|
if lock:
|
|
|
|
if self.appear(FLEET_LOCKED):
|
|
|
|
logger.attr('Map_fleet', 'locked')
|
|
|
|
return False
|
|
|
|
elif self.appear_then_click(FLEET_UNLOCKED, interval=1):
|
|
|
|
continue
|
2020-04-09 08:30:40 +00:00
|
|
|
else:
|
|
|
|
logger.info('No fleet lock option.')
|
|
|
|
return False
|
2020-03-28 17:22:46 +00:00
|
|
|
|
|
|
|
else:
|
|
|
|
if self.appear(FLEET_UNLOCKED):
|
|
|
|
logger.attr('Map_fleet', 'unlocked')
|
|
|
|
return False
|
|
|
|
elif self.appear_then_click(FLEET_LOCKED, interval=1):
|
|
|
|
continue
|
2020-04-09 08:30:40 +00:00
|
|
|
else:
|
|
|
|
logger.info('No fleet lock option.')
|
|
|
|
return False
|
2020-03-28 17:22:46 +00:00
|
|
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
def handle_fleet_reverse(self):
|
|
|
|
"""
|
|
|
|
The game chooses the fleet with a smaller index to be the first fleet,
|
|
|
|
no matter what we choose in fleet preparation.
|
|
|
|
|
|
|
|
Returns:
|
|
|
|
bool: Fleet changed
|
|
|
|
"""
|
|
|
|
if (self.config.FLEET_2 == 0) or (self.config.FLEET_2 > self.config.FLEET_1):
|
|
|
|
return False
|
|
|
|
|
|
|
|
self.fleet_switch_click()
|
|
|
|
return True
|
|
|
|
|
|
|
|
def handle_spare_fleet(self):
|
|
|
|
pass
|