StarRailCopilot/tasks/dungeon/keywords/classes.py

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from dataclasses import dataclass
from functools import cached_property
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from typing import ClassVar
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from module.exception import ScriptError
from module.ocr.keyword import Keyword, parse_name
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@dataclass(repr=False)
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class DungeonNav(Keyword):
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instances: ClassVar = {}
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@dataclass(repr=False)
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class DungeonTab(Keyword):
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instances: ClassVar = {}
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@dataclass(repr=False)
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class DungeonList(Keyword):
instances: ClassVar = {}
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plane_id: int
@cached_property
def plane(self):
"""
Returns:
MapPlane: MapPlane object or None
"""
from tasks.map.keywords import MapPlane
return MapPlane.find_plane_id(self.plane_id)
@cached_property
def world(self):
"""
Returns:
MapWorld: MapWorld object or None
"""
if self.plane is not None:
return self.plane.world
else:
return None
@cached_property
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def is_Calyx_Golden(self):
return 'Calyx_Golden' in self.name
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@cached_property
def is_Calyx_Golden_Memories(self):
return 'Calyx_Golden_Memories' in self.name
@cached_property
def is_Calyx_Golden_Aether(self):
return 'Calyx_Golden_Aether' in self.name
@cached_property
def is_Calyx_Golden_Treasures(self):
return 'Calyx_Golden_Treasures' in self.name
@cached_property
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def is_Calyx_Crimson(self):
return 'Calyx_Crimson' in self.name
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@cached_property
def Calyx_Crimson_Path(self):
"""
Returns:
RoguePath: RoguePath object or None
"""
if not self.is_Calyx_Crimson:
return None
from tasks.rogue.keywords import RoguePath
for path in RoguePath.instances.values():
if path.name in self.name:
return path
elif path.name == 'The_Harmony' and 'Harmony' in self.name:
return path
return None
@cached_property
def is_Calyx(self):
return self.is_Calyx_Golden or self.is_Calyx_Crimson
@cached_property
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def is_Stagnant_Shadow(self):
return 'Stagnant_Shadow' in self.name
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@cached_property
def Stagnant_Shadow_Combat_Type(self):
"""
Returns:
CombatType: CombatType object or None
"""
if not self.is_Stagnant_Shadow:
return None
from tasks.dungeon.keywords import DungeonDetailed
detail = DungeonDetailed.find_name(self.name)
if detail is None:
return None
from tasks.character.keywords import CombatType
for type_ in CombatType.instances.values():
if type_.cn in detail.cn[:10]:
return type_
return None
@cached_property
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def is_Cavern_of_Corrosion(self):
return 'Cavern_of_Corrosion' in self.name
@cached_property
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def is_Echo_of_War(self):
return 'Echo_of_War' in self.name
@cached_property
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def is_Simulated_Universe(self):
return 'Simulated_Universe' in self.name
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@cached_property
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def is_Forgotten_Hall(self):
for word in [
'Forgotten_Hall',
'Memory_of_Chaos',
'Last_Vestiges',
'Navis_Astriger',
]:
if word in self.name:
return True
return False
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@cached_property
def is_Pure_Fiction(self):
for word in [
'Pure_Fiction',
]:
if word in self.name:
return True
return False
@cached_property
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def is_daily_dungeon(self):
return self.is_Calyx_Golden or self.is_Calyx_Crimson or self.is_Stagnant_Shadow or self.is_Cavern_of_Corrosion
@cached_property
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def is_weekly_dungeon(self):
return self.is_Echo_of_War
@cached_property
def dungeon_nav(self) -> DungeonNav:
import tasks.dungeon.keywords.nav as KEYWORDS_DUNGEON_NAV
if self.is_Simulated_Universe:
return KEYWORDS_DUNGEON_NAV.Simulated_Universe
if self.is_Calyx_Golden:
return KEYWORDS_DUNGEON_NAV.Calyx_Golden
if self.is_Calyx_Crimson:
return KEYWORDS_DUNGEON_NAV.Calyx_Crimson
if self.is_Stagnant_Shadow:
return KEYWORDS_DUNGEON_NAV.Stagnant_Shadow
if self.is_Cavern_of_Corrosion:
return KEYWORDS_DUNGEON_NAV.Cavern_of_Corrosion
if self.is_Echo_of_War:
return KEYWORDS_DUNGEON_NAV.Echo_of_War
if self.is_Forgotten_Hall:
return KEYWORDS_DUNGEON_NAV.Forgotten_Hall
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if self.is_Pure_Fiction:
return KEYWORDS_DUNGEON_NAV.Pure_Fiction
raise ScriptError(f'Cannot convert {self} to DungeonNav, please check keyword extractions')
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@cached_property
def rogue_theme(self) -> str:
"""
Returns:
'rogue' for normal simulated universe farmed every week
'dlc' for special rogue theme
'' for non-rogue
"""
if self.is_Simulated_Universe:
if self.name.startswith('Simulated_Universe_World'):
return 'rogue'
else:
return 'dlc'
else:
return ''
@classmethod
def find_dungeon_by_string(cls, cn='', en='', **kwargs):
"""
Args:
cn: Any substring in dungeon name
en:
**kwargs: Filter properties, e.g. is_Echo_of_War=True
Returns:
DungeonList: or None
"""
if cn:
string = parse_name(cn)
lang = 'cn'
elif en:
string = parse_name(en)
lang = 'en'
else:
return None
def find(obj: "DungeonList"):
name = obj._keywords_to_find(lang=lang, ignore_punctuation=True)[0]
if string in name:
return True
return False
# From SelectedGrids
def matched(obj):
flag = True
for k, v in kwargs.items():
obj_v = obj.__getattribute__(k)
if type(obj_v) != type(v) or obj_v != v:
flag = False
return flag
dungeons = [grid for grid in cls.instances.values() if find(grid) and matched(grid)]
if len(dungeons) == 1:
return dungeons[0]
else:
return None
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@dataclass(repr=False)
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class DungeonEntrance(Keyword):
instances: ClassVar = {}
@dataclass(repr=False)
class DungeonDetailed(Keyword):
instances: ClassVar = {}