StarRailCopilot/module/daemon/daemon.py

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from module.combat.combat import Combat
from module.daemon.assets import *
from module.handler.ambush import MAP_AMBUSH_EVADE
from module.handler.mystery import MysteryHandler
from module.map.map_fleet_preparation import FleetPreparation
from module.exception import *
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class AzurLaneDaemon(FleetPreparation, Combat, MysteryHandler):
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def daemon(self):
while 1:
self.device.screenshot()
# If is running a combat, do nothing.
if self.is_combat_executing():
continue
# Combat
if self.combat_appear():
# if self.handle_combat_automation_set(auto=True):
# continue
# self.device.click(BATTLE_PREPARATION)
self.combat_preparation()
try:
if self.handle_battle_status(save_get_items=False):
self.combat_status(save_get_items=False, expected_end='no_searching')
continue
except CampaignEnd:
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continue
# Map operation
if self.appear_then_click(MAP_AMBUSH_EVADE):
self.device.sleep(1)
continue
if self.appear_then_click(STRATEGY_OPEN):
continue
# Map preparation
if self.config.ENABLE_SEMI_MAP_PREPARATION:
if self.appear_then_click(MAP_PREPARATION, interval=2):
continue
if self.appear_then_click(FLEET_PREPARATION, interval=2):
continue
# Retire
pass
# Emotion
pass
# Urgent commission
if self.handle_urgent_commission(save_get_items=False):
continue
# Story
if self.config.ENABLE_SEMI_STORY_SKIP:
self.story_skip()
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# End
# No end condition, stop it manually.
return True